nil_client/client/
auth.rs1use super::Client;
5use crate::error::Result;
6use crate::http;
7use crate::retry::Retry;
8use nil_core::player::PlayerId;
9use nil_payload::{AuthorizeRequest, ValidateTokenRequest};
10use nil_server_types::auth::Token;
11use std::num::NonZeroU8;
12
13impl Client {
14 pub async fn authorize(&self, req: AuthorizeRequest) -> Result<Token> {
15 http::json_post("authorize")
16 .body(req)
17 .server(self.server)
18 .circuit_breaker(self.circuit_breaker())
19 .user_agent(&self.user_agent)
20 .send()
21 .await
22 }
23
24 pub async fn validate_token<T>(&self, req: T) -> Result<Option<PlayerId>>
25 where
26 T: Into<ValidateTokenRequest>,
27 {
28 let retry = Retry::builder()
29 .attempts(unsafe { NonZeroU8::new_unchecked(3) })
30 .backoff(false)
31 .build();
32
33 http::json_put("validate-token")
34 .body(Into::<ValidateTokenRequest>::into(req))
35 .server(self.server)
36 .circuit_breaker(self.circuit_breaker())
37 .retry(&retry)
38 .user_agent(&self.user_agent)
39 .send()
40 .await
41 }
42}