use super::Client;
use crate::error::Result;
use crate::http;
use nil_core::npc::bot::BotId;
use nil_core::npc::precursor::PrecursorId;
use nil_core::player::PlayerId;
use nil_core::world::config::{WorldConfig, WorldId};
use nil_core::world::stats::WorldStats;
use nil_payload::world::*;
use nil_server_types::world::RemoteWorld;
impl Client {
pub async fn create_remote_world(&self, req: CreateRemoteWorldRequest) -> Result<WorldId> {
http::json_post("create-remote-world")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn delete_remote_world(&self, req: DeleteRemoteWorldRequest) -> Result<()> {
http::post("delete-remote-world")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_remote_world(&self, req: GetRemoteWorldRequest) -> Result<RemoteWorld> {
http::json_put("get-remote-world")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_remote_world_limit(&self) -> Result<u16> {
http::json_get("get-remote-world-limit")
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_remote_world_limit_per_user(&self) -> Result<u16> {
http::json_get("get-remote-world-limit-per-user")
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_remote_worlds(&self) -> Result<Vec<RemoteWorld>> {
http::json_get("get-remote-worlds")
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_world_bots(&self, req: GetWorldBotsRequest) -> Result<Vec<BotId>> {
http::json_put("get-world-bots")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_world_config(&self, req: GetWorldConfigRequest) -> Result<WorldConfig> {
http::json_put("get-world-config")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_world_players(&self, req: GetWorldPlayersRequest) -> Result<Vec<PlayerId>> {
http::json_put("get-world-players")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_world_precursors(
&self,
req: GetWorldPrecursorsRequest,
) -> Result<Vec<PrecursorId>> {
http::json_put("get-world-precursors")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_world_stats(&self, req: GetWorldStatsRequest) -> Result<WorldStats> {
http::json_put("get-world-stats")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub(super) async fn leave(&self, req: LeaveRequest) -> Result<()> {
if self.server.is_local() {
http::post("leave")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.user_agent(&self.user_agent)
.send()
.await
} else {
Ok(())
}
}
pub async fn save_local_world(&self, req: SaveLocalWorldRequest) -> Result<()> {
if self.server.is_local() {
http::post("save-local-world")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.user_agent(&self.user_agent)
.send()
.await
} else {
Ok(())
}
}
}