use super::{ComponentInspector, InspectorContext, impl_simple_inspector};
use crate::prelude::*;
fn add_name(world: &mut World, entity: Entity) {
world.set_name(entity, Name("New Entity".to_string()));
}
fn name_ui(world: &mut World, entity: Entity, ui: &mut egui::Ui, _context: &mut InspectorContext) {
if let Some(Name(name)) = world.get_name_mut(entity) {
ui.label("Name");
ui.text_edit_singleline(name);
}
}
impl_simple_inspector!(NameInspector, "Name", entity_has_name, remove_name, name_ui, custom_add => add_name);