nightshade 0.8.0

A cross-platform data-oriented game engine.
Documentation
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/// Marker component to exclude parent scale from transform inheritance.
///
/// When present, the entity's [`super::GlobalTransform`] will not include
/// the scale from its parent hierarchy. Useful for UI elements or objects
/// that should maintain consistent size regardless of parent scaling.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct IgnoreParentScale;