use nalgebra_glm::Vec2;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, serde::Serialize, serde::Deserialize)]
pub enum SpriteTextAlignment {
Left,
Center,
Right,
}
impl Default for SpriteTextAlignment {
fn default() -> Self {
Self::Left
}
}
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct SpriteText {
pub text: String,
pub position: Vec2,
pub depth: f32,
pub font_size: f32,
pub color: [f32; 4],
pub alignment: SpriteTextAlignment,
pub dirty: bool,
}
impl Default for SpriteText {
fn default() -> Self {
Self {
text: String::new(),
position: Vec2::new(0.0, 0.0),
depth: 0.0,
font_size: 24.0,
color: [1.0, 1.0, 1.0, 1.0],
alignment: SpriteTextAlignment::Left,
dirty: true,
}
}
}