use crate::ecs::text::components::TextProperties;
use crate::ecs::world::{Entity, Vec2, World};
pub fn spawn_ui_text(world: &mut World, text: impl Into<String>, _position: Vec2) -> Entity {
let text_index = world
.res_mut::<crate::ecs::text::resources::TextState>()
.cache
.add_text(text);
world.spawn_with((crate::ecs::text::components::Text::new(text_index),))
}
pub fn spawn_ui_text_with_properties(
world: &mut World,
text: impl Into<String>,
_position: Vec2,
properties: TextProperties,
) -> Entity {
let text_index = world
.res_mut::<crate::ecs::text::resources::TextState>()
.cache
.add_text(text);
let mut text_component = crate::ecs::text::components::Text::new(text_index);
text_component.properties = properties;
world.spawn_with((text_component,))
}