//! Camera-related resources.
/// The entity whose camera drives the primary view each frame. `None` renders
/// no scene camera.
;
/// An optional resolver that shortens the third-person camera distance so
/// the view does not clip through the world. The physics plugin installs
/// one; without it the camera keeps its full distance. The resolver
/// receives the world, the focus point, the ideal camera position, the
/// collision radius, and the desired distance, and returns the distance to
/// use. Kept opaque so the camera domain does not depend on the physics
/// plugin. A plain function pointer rather than a boxed closure: the value is
/// `Copy`, so reading it costs nothing and callers need no take-and-restore.
type CameraCollisionResolver =
fn ;