use crate::ecs::input::resources::{Keyboard, Mouse};
use crate::ecs::world::World;
pub fn mouse_for_active(world: &World) -> &Mouse {
&world.res::<crate::ecs::input::resources::Input>().mouse
}
pub fn keyboard_for_active(world: &World) -> &Keyboard {
&world.res::<crate::ecs::input::resources::Input>().keyboard
}