use crate::render::wgpu::WgpuRenderer;
pub(super) fn prepare_egui_pass(renderer: &mut WgpuRenderer, world: &mut crate::ecs::world::World) {
let Some((output, primitives)) = world.resources.egui.frame_output.take() else {
return;
};
crate::render::wgpu::pass_sync::prepare_egui_pass(
renderer,
&output.textures_delta,
output.pixels_per_point,
primitives,
);
}