use crate::ecs::generational_registry::*;
use crate::ecs::skin::systems::GpuSkinData;
use super::super::super::projection::*;
use super::super::pass::SkinnedMeshPass;
use super::super::types::*;
use super::super::world_state::SkinnedDrawGroup;
use crate::render::wgpu::passes::geometry::material_gpu::{
convert_material_to_gpu_data, default_material_data,
};
use crate::render::wgpu::passes::grow_storage_buffer;
impl SkinnedMeshPass {
pub(in super::super) fn prepare_pass_node(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
world: &crate::ecs::world::World,
) {
self.set_current_world(world.resources.world_id);
self.ensure_world_gpu_buffers(device);
self.frame_counter += 1;
self.state_mut().last_used_frame = self.frame_counter;
self.sync_skinned_meshes(device, queue, &world.resources.assets.mesh_cache);
self.state_mut().skinned_entities.clear();
self.state_mut().opaque_draw_groups.clear();
self.state_mut().transparent_draw_groups.clear();
let mut objects = Vec::new();
let mut materials = Vec::new();
let mut custom_data = Vec::new();
let mut entity_is_transparent: Vec<bool> = Vec::new();
let mut object_bounds: Vec<[f32; 4]> = Vec::new();
let mut buffers_resized = false;
let max_buffer_size = device.limits().max_buffer_size as usize;
let matrix_size = std::mem::size_of::<[[f32; 4]; 4]>();
let skinned_set_changed = self.skinning_cache.needs_rebuild(world);
if skinned_set_changed {
self.skinning_cache.rebuild_static_data(world);
if !self.skinning_cache.inverse_bind_matrices.is_empty() {
let required_size = self.skinning_cache.inverse_bind_matrices.len();
if required_size > self.inverse_bind_matrices_buffer_size {
let new_size = (required_size as f32 * 2.0).ceil() as usize;
let buffer_bytes = matrix_size * new_size;
if buffer_bytes > max_buffer_size {
tracing::error!(
"Inverse bind matrices buffer would exceed GPU limit: {} > {} bytes",
buffer_bytes,
max_buffer_size
);
} else {
self.inverse_bind_matrices_buffer =
device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Inverse Bind Matrices Buffer (Resized)"),
size: buffer_bytes as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.inverse_bind_matrices_buffer_size = new_size;
buffers_resized = true;
}
}
if self.skinning_cache.inverse_bind_matrices.len()
<= self.inverse_bind_matrices_buffer_size
{
queue.write_buffer(
&self.inverse_bind_matrices_buffer,
0,
bytemuck::cast_slice(&self.skinning_cache.inverse_bind_matrices),
);
}
}
if !self.skinning_cache.skin_data.is_empty() {
let required_size = self.skinning_cache.skin_data.len();
if required_size > self.skin_data_buffer_size {
let new_size = (required_size as f32 * 2.0).ceil() as usize;
let buffer_bytes = std::mem::size_of::<GpuSkinData>() * new_size;
if buffer_bytes > max_buffer_size {
tracing::error!(
"Skin data buffer would exceed GPU limit: {} > {} bytes",
buffer_bytes,
max_buffer_size
);
} else {
self.skin_data_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Skin Data Buffer (Resized)"),
size: buffer_bytes as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.skin_data_buffer_size = new_size;
buffers_resized = true;
}
}
if self.skinning_cache.skin_data.len() <= self.skin_data_buffer_size {
queue.write_buffer(
&self.skin_data_buffer,
0,
bytemuck::cast_slice(&self.skinning_cache.skin_data),
);
}
}
}
let bone_transforms = self.skinning_cache.collect_bone_transforms(world);
let bones_changed = self.cached_bone_transforms != bone_transforms;
if !bone_transforms.is_empty() {
let required_size = bone_transforms.len();
if required_size > self.bone_transforms_buffer_size {
let new_size = (required_size as f32 * 2.0).ceil() as usize;
let buffer_bytes = matrix_size * new_size;
if buffer_bytes > max_buffer_size {
tracing::error!(
"Bone transforms buffer would exceed GPU limit: {} > {} bytes",
buffer_bytes,
max_buffer_size
);
} else {
self.bone_transforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Bone Transforms Buffer (Resized)"),
size: buffer_bytes as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.bone_transforms_buffer_size = new_size;
self.bone_transforms_generation += 1;
buffers_resized = true;
}
}
if (bones_changed || buffers_resized || skinned_set_changed)
&& bone_transforms.len() <= self.bone_transforms_buffer_size
{
queue.write_buffer(
&self.bone_transforms_buffer,
0,
bytemuck::cast_slice(&bone_transforms),
);
}
}
let required_joints = self.skinning_cache.total_joints as usize;
if required_joints > self.joint_matrices_buffer_size {
let new_size = (required_joints as f32 * 2.0).ceil() as usize;
let buffer_bytes = matrix_size * new_size;
if buffer_bytes > max_buffer_size {
tracing::error!(
"Joint matrices buffer would exceed GPU limit: {} > {} bytes",
buffer_bytes,
max_buffer_size
);
} else {
self.joint_matrices_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Joint Matrices Buffer (Resized)"),
size: buffer_bytes as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.joint_matrices_buffer_size = new_size;
buffers_resized = true;
self.rebuild_instance_bind_group(device);
}
}
if buffers_resized {
self.rebuild_skinning_compute_bind_group(device);
}
self.animation.update(
device,
queue,
world,
&self.skinning_cache,
&self.bone_transforms_buffer,
self.bone_transforms_generation,
);
let animation_active = self.animation.skeleton_count() > 0;
self.total_joints_to_dispatch =
if bones_changed || buffers_resized || animation_active || skinned_set_changed {
self.skinning_cache.total_joints
} else {
0
};
self.cached_bone_transforms = bone_transforms;
for entity in world.core.query_entities(
crate::ecs::world::SKIN
| crate::ecs::world::RENDER_MESH
| crate::ecs::world::GLOBAL_TRANSFORM,
) {
if let Some(visibility) = world.core.get_visibility(entity)
&& !visibility.visible
{
continue;
}
let render_mesh = match world.core.get_render_mesh(entity) {
Some(rm) => rm,
None => continue,
};
let mesh_id = match self.skinned_meshes.get(&render_mesh.name) {
Some(&id) => id,
None => continue,
};
let skin_index = self
.skinning_cache
.entity_skin_indices
.get(&entity)
.copied()
.unwrap_or(0);
let joint_offset = self.skinning_cache.get_joint_offset(skin_index);
let material_id = materials.len() as u32;
let material_data = if let Some(material_ref) = world.core.get_material_ref(entity) {
let material_registry = &world.resources.assets.material_registry;
let resolved = if let Some(id) = material_ref.id {
registry_entry(&material_registry.registry, id.index, id.generation)
.map(|material| (material, id.index as usize))
} else {
registry_lookup_index(&material_registry.registry, &material_ref.name).and_then(
|(index, _generation)| {
material_registry.registry.entries[index as usize]
.as_ref()
.map(|material| (material, index as usize))
},
)
};
if let Some((material, registry_index)) = resolved {
let texture_ids = material_registry
.texture_ids
.get(registry_index)
.copied()
.unwrap_or_default();
convert_material_to_gpu_data(material, &texture_ids, &self.material_layer_map)
} else {
default_material_data([1.0, 1.0, 1.0, 1.0])
}
} else {
default_material_data([1.0, 1.0, 1.0, 1.0])
};
let is_transparent = material_data.alpha_mode == 2;
entity_is_transparent.push(is_transparent);
materials.push(material_data);
custom_data.push([1.0f32, 1.0, 1.0, 1.0]);
let mesh_data = &self.skinned_mesh_data[mesh_id as usize];
let mut morph_weights = [0.0f32; 8];
if let Some(morph_component) = world.core.get_morph_weights(entity) {
for (index, weight) in morph_component.weights.iter().take(8).enumerate() {
morph_weights[index] = *weight;
}
}
let flip_winding = world
.core
.get_global_transform(entity)
.map(|transform| {
u32::from(
nalgebra_glm::determinant(&nalgebra_glm::mat4_to_mat3(&transform.0)) < 0.0,
)
})
.unwrap_or(0);
objects.push(SkinnedObjectData {
transform_index: 0,
mesh_id,
material_id,
joint_offset,
morph_weights,
morph_target_count: mesh_data.morph_target_count,
morph_displacement_offset: mesh_data.morph_displacement_offset,
mesh_vertex_offset: mesh_data.vertex_offset,
mesh_vertex_count: mesh_data.vertex_count,
flip_winding,
entity_id: entity.id,
is_transparent: u32::from(is_transparent),
_padding: 0,
});
let mesh_rest_radius = world
.core
.get_bounding_volume(entity)
.map(|bv| bv.sphere_radius)
.unwrap_or(2.0);
let base_bone = self.skinning_cache.get_base_bone_index(skin_index) as usize;
let joint_count = self
.skinning_cache
.skin_data
.get(skin_index as usize)
.map(|skin| skin.joint_count as usize)
.unwrap_or(0);
object_bounds.push(crate::ecs::skin::systems::skinned_world_bounds(
&self.cached_bone_transforms,
base_bone,
joint_count,
mesh_rest_radius,
));
self.state_mut().skinned_entities.push(entity);
}
if objects.is_empty() {
return;
}
self.gpu_batching_enabled = world.resources.renderer_state.gpu_batching_enabled;
let mesh_count = self.skinned_mesh_data.len().max(1);
let (objects, custom_data, cull_objects, commands) = if self.gpu_batching_enabled {
let has_transparent = entity_is_transparent.iter().any(|&value| value);
let placeholder = SkinnedDrawGroup {
mesh_id: 0,
first_instance: 0,
instance_count: 0,
};
self.state_mut().opaque_draw_groups = vec![placeholder; mesh_count];
if has_transparent {
self.state_mut().transparent_draw_groups = vec![placeholder; mesh_count];
}
let cull_objects: Vec<SkinnedCullObject> = object_bounds
.iter()
.map(|&bounds| SkinnedCullObject {
bounds,
command_index: 0,
_pad: [0; 3],
})
.collect();
let commands = vec![
SkinnedDrawIndexedIndirect {
index_count: 0,
instance_count: 0,
first_index: 0,
base_vertex: 0,
first_instance: 0,
};
2 * mesh_count
];
(objects, custom_data, cull_objects, commands)
} else {
let mut order: Vec<usize> = (0..objects.len()).collect();
order.sort_by_key(|&index| (entity_is_transparent[index], objects[index].mesh_id));
let objects: Vec<SkinnedObjectData> =
order.iter().map(|&index| objects[index]).collect();
let custom_data: Vec<[f32; 4]> =
order.iter().map(|&index| custom_data[index]).collect();
let entity_is_transparent: Vec<bool> = order
.iter()
.map(|&index| entity_is_transparent[index])
.collect();
let object_bounds: Vec<[f32; 4]> =
order.iter().map(|&index| object_bounds[index]).collect();
{
let previous_entities: Vec<_> = self.state().skinned_entities.clone();
let reordered: Vec<_> = order
.iter()
.map(|&index| previous_entities[index])
.collect();
self.state_mut().skinned_entities = reordered;
}
let mut index = 0;
while index < objects.len() {
let is_transparent = entity_is_transparent[index];
let mesh_id = objects[index].mesh_id;
let first_instance = index as u32;
while index < objects.len()
&& entity_is_transparent[index] == is_transparent
&& objects[index].mesh_id == mesh_id
{
index += 1;
}
let group = SkinnedDrawGroup {
mesh_id,
first_instance,
instance_count: index as u32 - first_instance,
};
if is_transparent {
self.state_mut().transparent_draw_groups.push(group);
} else {
self.state_mut().opaque_draw_groups.push(group);
}
}
let mut commands: Vec<SkinnedDrawIndexedIndirect> = Vec::new();
let mut command_index_per_object = vec![0u32; objects.len()];
{
let ordered_groups: Vec<(u32, u32, u32)> = self
.state()
.opaque_draw_groups
.iter()
.chain(self.state().transparent_draw_groups.iter())
.map(|group| (group.mesh_id, group.first_instance, group.instance_count))
.collect();
for (mesh_id, first_instance, instance_count) in ordered_groups {
let command_index = commands.len() as u32;
let mesh_data = &self.skinned_mesh_data[mesh_id as usize];
commands.push(SkinnedDrawIndexedIndirect {
index_count: mesh_data.index_count,
instance_count: 0,
first_index: mesh_data.index_offset,
base_vertex: mesh_data.vertex_offset as i32,
first_instance,
});
for object_index in first_instance..first_instance + instance_count {
command_index_per_object[object_index as usize] = command_index;
}
}
}
let cull_objects: Vec<SkinnedCullObject> = (0..objects.len())
.map(|index| SkinnedCullObject {
bounds: object_bounds[index],
command_index: command_index_per_object[index],
_pad: [0; 3],
})
.collect();
(objects, custom_data, cull_objects, commands)
};
{
let mut needs_bind_group_rebuild = false;
{
let gpu = self.world_states[self.current_world_id as usize]
.as_mut()
.unwrap()
.gpu_buffers
.as_mut()
.unwrap();
if grow_storage_buffer::<SkinnedCullObject>(
device,
&mut gpu.cull_objects_buffer,
&mut gpu.cull_objects_buffer_size,
cull_objects.len(),
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
"Skinned Mesh Cull Objects Buffer (Resized)",
) {
needs_bind_group_rebuild = true;
}
if grow_storage_buffer::<SkinnedDrawIndexedIndirect>(
device,
&mut gpu.indirect_commands_buffer,
&mut gpu.indirect_commands_buffer_size,
commands.len(),
wgpu::BufferUsages::STORAGE
| wgpu::BufferUsages::INDIRECT
| wgpu::BufferUsages::COPY_DST,
"Skinned Mesh Indirect Commands Buffer (Resized)",
) {
needs_bind_group_rebuild = true;
}
if grow_storage_buffer::<u32>(
device,
&mut gpu.visible_indices_buffer,
&mut gpu.visible_indices_buffer_size,
objects.len(),
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
"Skinned Mesh Visible Indices Buffer (Resized)",
) {
needs_bind_group_rebuild = true;
}
}
if needs_bind_group_rebuild {
self.rebuild_instance_bind_group(device);
self.rebuild_cull_bind_group(device);
self.gpu_mut().batch_bind_group = None;
}
}
queue.write_buffer(
&self.gpu().cull_objects_buffer,
0,
bytemuck::cast_slice(&cull_objects),
);
queue.write_buffer(
&self.gpu().indirect_commands_buffer,
0,
bytemuck::cast_slice(&commands),
);
{
{
let gpu = self.world_states[self.current_world_id as usize]
.as_mut()
.unwrap()
.gpu_buffers
.as_mut()
.unwrap();
if grow_storage_buffer::<SkinnedObjectData>(
device,
&mut gpu.object_buffer,
&mut gpu.object_buffer_size,
objects.len(),
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
"Skinned Mesh Object Buffer (Per-World, Resized)",
) {
gpu.batch_bind_group = None;
}
}
self.rebuild_instance_bind_group(device);
}
{
let gpu = self.world_states[self.current_world_id as usize]
.as_mut()
.unwrap()
.gpu_buffers
.as_mut()
.unwrap();
grow_storage_buffer::<MaterialData>(
device,
&mut gpu.materials_buffer,
&mut gpu.materials_buffer_size,
materials.len(),
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
"Skinned Mesh Materials Buffer (Per-World, Resized)",
);
}
{
{
let gpu = self.world_states[self.current_world_id as usize]
.as_mut()
.unwrap()
.gpu_buffers
.as_mut()
.unwrap();
grow_storage_buffer::<[f32; 4]>(
device,
&mut gpu.custom_data_buffer,
&mut gpu.custom_data_buffer_size,
custom_data.len(),
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
"Skinned Mesh Custom Data Buffer (Per-World, Resized)",
);
}
self.rebuild_instance_bind_group(device);
}
queue.write_buffer(&self.gpu().object_buffer, 0, bytemuck::cast_slice(&objects));
queue.write_buffer(
&self.gpu().materials_buffer,
0,
bytemuck::cast_slice(&materials),
);
queue.write_buffer(
&self.gpu().custom_data_buffer,
0,
bytemuck::cast_slice(&custom_data),
);
if self.gpu_batching_enabled {
let object_count = objects.len() as u32;
let mesh_geo: Vec<[u32; 4]> = self
.skinned_mesh_data
.iter()
.map(|mesh| [mesh.index_count, mesh.index_offset, mesh.vertex_offset, 0])
.collect();
if mesh_geo.len() > self.batch_mesh_geo_buffer_size {
let new_size = mesh_geo.len().next_power_of_two();
self.batch_mesh_geo_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Skinned Mesh Batch Mesh Geo Buffer (Resized)"),
size: (std::mem::size_of::<[u32; 4]>() * new_size) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.batch_mesh_geo_buffer_size = new_size;
self.gpu_mut().batch_bind_group = None;
}
if !mesh_geo.is_empty() {
queue.write_buffer(
&self.batch_mesh_geo_buffer,
0,
bytemuck::cast_slice(&mesh_geo),
);
}
let needed = 2 * mesh_count;
if needed > self.gpu().dense_capacity_size {
let new_size = needed.next_power_of_two();
let gpu = self.gpu_mut();
gpu.dense_capacity_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Skinned Mesh Dense Capacity Buffer (Resized)"),
size: (std::mem::size_of::<u32>() * new_size) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
gpu.dense_capacity_size = new_size;
gpu.command_map_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Skinned Mesh Command Map Buffer (Resized)"),
size: (std::mem::size_of::<u32>() * new_size) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
gpu.command_map_size = new_size;
gpu.batch_bind_group = None;
}
let params = [object_count, mesh_count as u32, mesh_count as u32, 0u32];
queue.write_buffer(&self.batch_params_buffer, 0, bytemuck::cast_slice(¶ms));
}
self.sync_textures(&world.resources.texture_cache);
let light_result = collect_lights(world, MAX_LIGHTS);
let mut lights_data = light_result.lights_data;
let directional_light = light_result.directional_light;
let entity_to_lights_index = light_result.entity_to_index;
crate::render::wgpu::passes::geometry::projection::resolve_cookie_layers(
world,
&mut lights_data,
&entity_to_lights_index,
&self.material_layer_map,
&world.resources.texture_cache.registry,
);
let directional_light_direction = directional_light
.as_ref()
.map(|(_light, transform)| {
let dir = transform.forward_vector();
[dir.x, dir.y, dir.z, 0.0]
})
.unwrap_or([0.0, -1.0, 0.0, 0.0]);
let spotlight_result = collect_spotlight_shadows(world);
apply_spotlight_shadow_indices(
&mut lights_data,
&spotlight_result.entity_to_shadow_index,
&entity_to_lights_index,
);
if !spotlight_result.shadow_data.is_empty() {
queue.write_buffer(
&self.spotlight_shadow_buffer,
0,
bytemuck::cast_slice(&spotlight_result.shadow_data),
);
}
{
{
let gpu = self.world_states[self.current_world_id as usize]
.as_mut()
.unwrap()
.gpu_buffers
.as_mut()
.unwrap();
if grow_storage_buffer::<LightData>(
device,
&mut gpu.lights_buffer,
&mut gpu.lights_buffer_size,
lights_data.len(),
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
"Skinned Mesh Lights Buffer (Per-World, Resized)",
) {
gpu.cluster_assign_bind_group = None;
}
}
self.rebuild_instance_bind_group(device);
}
if !lights_data.is_empty() {
queue.write_buffer(
&self.gpu().lights_buffer,
0,
bytemuck::cast_slice(&lights_data),
);
}
let mut area_result = collect_area_lights(world, MAX_AREA_LIGHTS);
apply_area_light_shadow_indices(
&mut area_result.area_lights_data,
&spotlight_result.entity_to_shadow_index,
&area_result.entity_to_index,
);
resolve_area_emissive_layers(
world,
&mut area_result.area_lights_data,
&area_result.entity_to_index,
&self.material_layer_map,
&world.resources.texture_cache.registry,
);
if !area_result.area_lights_data.is_empty() {
queue.write_buffer(
&self.gpu().area_lights_buffer,
0,
bytemuck::cast_slice(&area_result.area_lights_data),
);
}
{
let area_uniforms = AreaUniforms {
count: area_result.area_lights_data.len() as u32,
_pad0: 0,
_pad1: 0,
_pad2: 0,
};
queue.write_buffer(
&self.gpu().area_uniforms_buffer,
0,
bytemuck::cast_slice(&[area_uniforms]),
);
}
let cascade_result = calculate_cascade_shadows(world, directional_light.as_ref());
let cascade_view_projections = cascade_result.cascade_view_projections;
let cascade_diameters = cascade_result.cascade_diameters;
let cascade_split_distances = cascade_result.cascade_split_distances;
let light_view_projection = cascade_result.light_view_projection;
let shadow_bias = cascade_result.shadow_bias;
let shadows_enabled = cascade_result.shadows_enabled;
let cascade_texture_resolution = crate::render::wgpu::passes::CASCADE_SLOT_RESOLUTION;
let cascade_atlas_offsets: [[f32; 4]; crate::render::wgpu::passes::NUM_SHADOW_CASCADES] = [
[
0.0,
0.0,
cascade_diameters[0] / cascade_texture_resolution,
0.0,
],
[
0.5,
0.0,
cascade_diameters[1] / cascade_texture_resolution,
0.0,
],
[
0.0,
0.5,
cascade_diameters[2] / cascade_texture_resolution,
0.0,
],
[
0.5,
0.5,
cascade_diameters[3] / cascade_texture_resolution,
0.0,
],
];
if let Some(camera_matrices) =
crate::ecs::camera::queries::query_active_camera_matrices(world)
{
let global_unlit = if world.resources.renderer_state.active_view.unlit_mode {
1.0
} else {
0.0
};
let (snap_resolution, snap_enabled) =
if let Some(ref vertex_snap) = world.resources.render_settings.vertex_snap {
(vertex_snap.resolution, 1)
} else {
([320.0, 240.0], 0)
};
let affine_enabled = if world.resources.render_settings.affine_texture_mapping {
1
} else {
0
};
let (fog_color, fog_enabled, fog_start, fog_end) =
if let Some(ref fog) = world.resources.renderer_state.active_view.fog {
(fog.color, 1, fog.start, fog.end)
} else {
([0.5, 0.5, 0.6], 0, 5.0, 30.0)
};
let time = world.resources.window.timing.uptime_milliseconds as f32 / 1000.0;
let camera_z_far = world
.resources
.active_camera
.and_then(|entity| world.core.get_camera(entity))
.map(|camera| match &camera.projection {
crate::ecs::camera::components::Projection::Perspective(persp) => {
persp.z_far.unwrap_or(1000.0)
}
crate::ecs::camera::components::Projection::Orthographic(ortho) => ortho.z_far,
})
.unwrap_or(1000.0);
let oit_z_scale = (camera_z_far * 0.2).max(1.0);
let uniforms = SkinnedMeshUniforms {
view: camera_matrices.view.into(),
projection: camera_matrices.projection.into(),
camera_position: [
camera_matrices.camera_position.x,
camera_matrices.camera_position.y,
camera_matrices.camera_position.z,
1.0,
],
num_lights: [lights_data.len() as u32, 0, 0, 0],
ambient_light: world.resources.renderer_state.active_view.ambient_light,
light_view_projection,
shadow_bias,
shadows_enabled,
global_unlit,
shadow_normal_bias: 1.8,
snap_resolution,
snap_enabled,
affine_enabled,
fog_color,
fog_enabled,
fog_start,
fog_end,
cascade_count: crate::render::wgpu::passes::NUM_SHADOW_CASCADES as u32,
_padding2: 0.0,
cascade_view_projections,
cascade_split_distances,
cascade_atlas_offsets,
cascade_atlas_scale: [0.5, 0.5, 0.0, 0.0],
time,
pbr_debug_mode: world.resources.debug_draw.pbr_debug_mode.as_u32(),
texture_debug_stripes: world.resources.debug_draw.texture_debug_stripes as u32,
texture_debug_stripes_speed: world.resources.debug_draw.texture_debug_stripes_speed,
directional_light_direction,
ibl_blend_factor: world.resources.render_settings.ibl_blend_factor,
oit_z_scale,
_pad_pre_flat: [0.0; 2],
flat_color: world
.resources
.renderer_state
.active_view
.flat_shading_color
.map(|c| [c.x, c.y, c.z, c.w])
.unwrap_or([0.0; 4]),
_padding3: [0.0; 12],
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
let view_projection = camera_matrices.projection * camera_matrices.view;
let frustum_planes = extract_frustum_planes(&view_projection);
let cull_uniforms = SkinnedCullUniforms {
frustum_planes: frustum_planes.map(|plane| [plane.x, plane.y, plane.z, plane.w]),
object_count: objects.len() as u32,
_pad: [0; 3],
};
queue.write_buffer(
&self.gpu().cull_uniforms_buffer,
0,
bytemuck::cast_slice(&[cull_uniforms]),
);
let (screen_width, screen_height) =
if let Some((width, height)) = world.resources.window.cached_viewport_size {
(width, height)
} else {
(1920, 1080)
};
let (z_near, z_far) = world
.resources
.active_camera
.and_then(|cam| world.core.get_camera(cam))
.map(|cam| match &cam.projection {
crate::ecs::camera::components::Projection::Perspective(persp) => {
(persp.z_near, persp.z_far.unwrap_or(1000.0))
}
crate::ecs::camera::components::Projection::Orthographic(ortho) => {
(ortho.z_near, ortho.z_far)
}
})
.unwrap_or((0.1, 1000.0));
let tile_size_x = (screen_width as f32) / (CLUSTER_GRID_X as f32);
let tile_size_y = (screen_height as f32) / (CLUSTER_GRID_Y as f32);
let inverse_projection: [[f32; 4]; 4] =
nalgebra_glm::inverse(&camera_matrices.projection).into();
let cluster_uniforms = ClusterUniforms {
inverse_projection,
screen_size: [screen_width as f32, screen_height as f32],
z_near: cluster_slice_near(z_near),
z_far,
cluster_count: [CLUSTER_GRID_X, CLUSTER_GRID_Y, CLUSTER_GRID_Z, 0],
tile_size: [tile_size_x, tile_size_y],
num_lights: lights_data.len() as u32,
num_directional_lights: light_result.num_directional_lights,
};
queue.write_buffer(
&self.gpu().cluster_uniforms_buffer,
0,
bytemuck::cast_slice(&[cluster_uniforms]),
);
let view_matrix: [[f32; 4]; 4] = camera_matrices.view.into();
queue.write_buffer(
&self.view_matrix_buffer,
0,
bytemuck::cast_slice(&[view_matrix]),
);
let world_state = self.world_states[self.current_world_id as usize]
.as_mut()
.unwrap();
let gpu = world_state.gpu_buffers.as_mut().unwrap();
if gpu.cluster_assign_bind_group.is_none() {
gpu.cluster_assign_bind_group =
Some(device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Skinned Mesh Cluster Light Assign Bind Group (Per-World)"),
layout: &self.cluster_assign_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: gpu.cluster_uniforms_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: self.cluster_bounds_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: gpu.light_grid_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: gpu.light_indices_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 4,
resource: gpu.lights_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 5,
resource: self.view_matrix_buffer.as_entire_binding(),
},
],
}));
}
}
}
}