#[derive(Debug, Clone)]
pub enum InputEvent {
KeyboardInput { key_code: u32, state: KeyState },
GamepadConnected { gamepad_id: usize },
GamepadDisconnected { gamepad_id: usize },
}
#[derive(Debug, Clone, Copy)]
pub enum KeyState {
Pressed,
Released,
}
pub enum AppEvent {
Keyboard {
key: winit::keyboard::KeyCode,
state: winit::event::ElementState,
},
Mouse {
button: winit::event::MouseButton,
state: winit::event::ElementState,
},
#[cfg(feature = "gamepad")]
Gamepad(gilrs::Event),
FileDropped(crate::ecs::input::resources::DroppedFile),
FileDroppedPath(std::path::PathBuf),
FileHovered(std::path::PathBuf),
FileHoverCancelled,
Suspended,
Resumed,
}