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nightshade 0.14.0
A cross-platform data-oriented game engine.
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..
auto_exposure.wgsl
bloom_downsample.wgsl
bloom_upsample.wgsl
bounding_volume_lines.wgsl
brdf_lut.wgsl
cluster_bounds.wgsl
cluster_light_assign.wgsl
cubemap_mipgen.wgsl
decal.wgsl
depth_of_field.wgsl
depth_pick.wgsl
effects.wgsl
equirect_to_cube.wgsl
filter_envmap.wgsl
fxaa.wgsl
grass_culling.wgsl
grass_interaction.wgsl
grass_placement.wgsl
grass_render.wgsl
grass_shadow_depth.wgsl
grid.wgsl
hiz_downsample.wgsl
hiz_spd.wgsl
instanced_transform_compute.wgsl
line_culling_gpu.wgsl
line_gpu.wgsl
mesh.wgsl
mesh_culling.wgsl
mesh_depth_prepass.wgsl
mesh_oit.wgsl
mip_downsample_2d_array.wgsl
normal_lines.wgsl
oit_composite.wgsl
outline.wgsl
particle_render.wgsl
particle_update.wgsl
point_shadow_depth.wgsl
postprocess.wgsl
procedural_to_cubemap.wgsl
selection_mask.wgsl
shadow_depth.wgsl
skinned_mesh.wgsl
skinned_mesh_oit.wgsl
skinned_selection_mask.wgsl
skinned_shadow_depth.wgsl
skinning_compute.wgsl
sky.wgsl
sky_cloudy.wgsl
sky_day_night.wgsl
sky_hdr.wgsl
sky_nebula.wgsl
sky_space.wgsl
sky_sunset.wgsl
ssao.wgsl
ssao_blur.wgsl
ssgi.wgsl
ssgi_blur.wgsl
ssr.wgsl
ssr_blur.wgsl
text.wgsl
triangle.wgsl
ui_image.wgsl
ui_pass_rect.wgsl
ui_pass_text.wgsl
ui_pass_text_bitmap.wgsl