use super::input::XrInput;
#[derive(Clone, Default)]
pub struct XrResources {
pub input: Option<XrInput>,
pub locomotion_enabled: bool,
pub locomotion_speed: f32,
pub initial_player_yaw: Option<f32>,
pub initial_player_position: Option<nalgebra_glm::Vec3>,
pub camera_override: Option<crate::ecs::camera::queries::CameraMatrices>,
pub sync_player_position: Option<nalgebra_glm::Vec3>,
}