use crate::ecs::world::{Entity, World};
use nalgebra_glm::Vec2;
pub fn spawn_sprite(world: &mut World, position: Vec2, size: Vec2) -> Entity {
let entity = world.spawn();
world.core.add_components(entity, crate::ecs::VISIBILITY);
world.sprite2d.add_components(entity, crate::ecs::SPRITE);
if let Some(sprite) = world.sprite2d.get_sprite_mut(entity) {
sprite.position = position;
sprite.size = size;
}
if let Some(visibility) = world.core.get_visibility_mut(entity) {
visibility.visible = true;
}
entity
}