#[cfg(feature = "gamepad")]
use crate::ecs::world::World;
#[cfg(feature = "gamepad")]
pub fn query_active_gamepad(world: &mut World) -> Option<gilrs::Gamepad<'_>> {
let gilrs = world.resources.input.gamepad.gilrs.as_mut()?;
world
.resources
.input
.gamepad
.gamepad
.map(|id| gilrs.gamepad(id))
}