nightshade 0.13.3

A cross-platform data-oriented game engine.
Documentation
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use rustfft::{Fft, FftPlanner, num_complex::Complex};
use std::sync::Arc;

const ENERGY_HISTORY_SIZE: usize = 90;
const FLUX_HISTORY_SIZE: usize = 20;
const SPECTRUM_BINS: usize = 256;
const FFT_SIZE: usize = 4096;
const ONSET_HISTORY_SIZE: usize = 512;

pub struct AudioAnalyzer {
    samples: Vec<f32>,
    sample_rate: u32,
    fft_size: usize,
    total_duration: f32,

    pub sub_bass: f32,
    pub bass: f32,
    pub low_mids: f32,
    pub mids: f32,
    pub high_mids: f32,
    pub highs: f32,

    pub smoothed_sub_bass: f32,
    pub smoothed_bass: f32,
    pub smoothed_low_mids: f32,
    pub smoothed_mids: f32,
    pub smoothed_high_mids: f32,
    pub smoothed_highs: f32,

    current_spectrum: Vec<f32>,
    prev_spectrum: Vec<f32>,
    pub spectral_flux: f32,
    spectral_flux_history: Vec<f32>,
    flux_history_index: usize,

    pub onset_detected: bool,
    pub onset_decay: f32,
    pub kick_decay: f32,
    pub snare_decay: f32,
    pub hat_decay: f32,

    energy_history: Vec<f32>,
    energy_history_index: usize,
    pub average_energy: f32,
    pub long_term_energy: f32,
    pub intensity: f32,

    fft_buffer: Vec<Complex<f32>>,
    fft_plan: Option<Arc<dyn Fft<f32>>>,
    last_analysis_time: f32,

    pub spectral_centroid: f32,
    pub spectral_flatness: f32,
    pub spectral_rolloff: f32,
    pub smoothed_centroid: f32,
    pub smoothed_flatness: f32,
    pub smoothed_rolloff: f32,

    pub is_breakdown: bool,
    pub breakdown_intensity: f32,

    pub transient_energy: f32,
    pub sustained_energy: f32,
    pub transient_ratio: f32,

    onset_times: Vec<f32>,
    onset_times_index: usize,
    pub estimated_bpm: f32,
    pub beat_phase: f32,
    pub time_since_last_beat: f32,
    pub beat_confidence: f32,

    section_energy_short: f32,
    section_energy_long: f32,
    pub is_building: bool,
    pub is_dropping: bool,
    pub drop_intensity: f32,
    pub build_intensity: f32,

    prev_low_energy: f32,
    prev_mid_energy: f32,
    prev_high_energy: f32,
    pub low_transient: f32,
    pub mid_transient: f32,
    pub high_transient: f32,

    pub harmonic_change: f32,
    prev_spectral_centroid: f32,
    pub brightness_delta: f32,

    pub groove_sync: f32,
    pub pocket_tightness: f32,
}

impl Default for AudioAnalyzer {
    fn default() -> Self {
        Self {
            samples: Vec::new(),
            sample_rate: 44100,
            fft_size: FFT_SIZE,
            total_duration: 0.0,

            sub_bass: 0.0,
            bass: 0.0,
            low_mids: 0.0,
            mids: 0.0,
            high_mids: 0.0,
            highs: 0.0,

            smoothed_sub_bass: 0.0,
            smoothed_bass: 0.0,
            smoothed_low_mids: 0.0,
            smoothed_mids: 0.0,
            smoothed_high_mids: 0.0,
            smoothed_highs: 0.0,

            current_spectrum: vec![0.0; SPECTRUM_BINS],
            prev_spectrum: vec![0.0; SPECTRUM_BINS],
            spectral_flux: 0.0,
            spectral_flux_history: vec![0.0; FLUX_HISTORY_SIZE],
            flux_history_index: 0,

            onset_detected: false,
            onset_decay: 0.0,
            kick_decay: 0.0,
            snare_decay: 0.0,
            hat_decay: 0.0,

            energy_history: vec![0.0; ENERGY_HISTORY_SIZE],
            energy_history_index: 0,
            average_energy: 0.0,
            long_term_energy: 0.0,
            intensity: 0.0,

            fft_buffer: vec![Complex::new(0.0, 0.0); FFT_SIZE],
            fft_plan: None,
            last_analysis_time: -1.0,

            spectral_centroid: 0.0,
            spectral_flatness: 0.0,
            spectral_rolloff: 0.0,
            smoothed_centroid: 0.0,
            smoothed_flatness: 0.0,
            smoothed_rolloff: 0.0,

            is_breakdown: false,
            breakdown_intensity: 0.0,

            transient_energy: 0.0,
            sustained_energy: 0.0,
            transient_ratio: 0.0,

            onset_times: vec![0.0; ONSET_HISTORY_SIZE],
            onset_times_index: 0,
            estimated_bpm: 120.0,
            beat_phase: 0.0,
            time_since_last_beat: 0.0,
            beat_confidence: 0.0,

            section_energy_short: 0.0,
            section_energy_long: 0.0,
            is_building: false,
            is_dropping: false,
            drop_intensity: 0.0,
            build_intensity: 0.0,

            prev_low_energy: 0.0,
            prev_mid_energy: 0.0,
            prev_high_energy: 0.0,
            low_transient: 0.0,
            mid_transient: 0.0,
            high_transient: 0.0,

            harmonic_change: 0.0,
            prev_spectral_centroid: 0.0,
            brightness_delta: 0.0,

            groove_sync: 0.0,
            pocket_tightness: 0.5,
        }
    }
}

impl AudioAnalyzer {
    pub fn new() -> Self {
        Self::default()
    }

    pub fn with_sample_rate(mut self, sample_rate: u32) -> Self {
        self.sample_rate = sample_rate;
        self
    }

    pub fn with_fft_size(mut self, fft_size: usize) -> Self {
        self.fft_size = fft_size;
        self.fft_buffer = vec![Complex::new(0.0, 0.0); fft_size];
        self.fft_plan = None;
        self
    }

    pub fn load_samples(&mut self, samples: Vec<f32>, sample_rate: u32) {
        self.samples = samples;
        self.sample_rate = sample_rate;
        self.total_duration = self.samples.len() as f32 / self.sample_rate as f32;
        self.reset();
    }

    pub fn total_duration(&self) -> f32 {
        self.total_duration
    }

    pub fn sample_rate(&self) -> u32 {
        self.sample_rate
    }

    pub fn has_samples(&self) -> bool {
        !self.samples.is_empty()
    }

    pub fn samples(&self) -> &[f32] {
        &self.samples
    }

    pub fn prev_spectrum(&self) -> &[f32] {
        &self.prev_spectrum
    }

    pub fn fft_size(&self) -> usize {
        self.fft_size
    }

    pub fn song_progress(&self, time_seconds: f32) -> f32 {
        if self.total_duration > 0.0 {
            (time_seconds / self.total_duration).clamp(0.0, 1.0)
        } else {
            0.0
        }
    }

    pub fn reset(&mut self) {
        self.sub_bass = 0.0;
        self.bass = 0.0;
        self.low_mids = 0.0;
        self.mids = 0.0;
        self.high_mids = 0.0;
        self.highs = 0.0;

        self.smoothed_sub_bass = 0.0;
        self.smoothed_bass = 0.0;
        self.smoothed_low_mids = 0.0;
        self.smoothed_mids = 0.0;
        self.smoothed_high_mids = 0.0;
        self.smoothed_highs = 0.0;

        self.current_spectrum.fill(0.0);
        self.prev_spectrum.fill(0.0);
        self.spectral_flux = 0.0;
        self.spectral_flux_history.fill(0.0);
        self.flux_history_index = 0;

        self.onset_detected = false;
        self.onset_decay = 0.0;
        self.kick_decay = 0.0;
        self.snare_decay = 0.0;
        self.hat_decay = 0.0;

        self.energy_history.fill(0.0);
        self.energy_history_index = 0;
        self.average_energy = 0.0;
        self.long_term_energy = 0.0;
        self.intensity = 0.0;

        self.last_analysis_time = -1.0;

        self.spectral_centroid = 0.0;
        self.spectral_flatness = 0.0;
        self.spectral_rolloff = 0.0;
        self.smoothed_centroid = 0.0;
        self.smoothed_flatness = 0.0;
        self.smoothed_rolloff = 0.0;

        self.is_breakdown = false;
        self.breakdown_intensity = 0.0;

        self.transient_energy = 0.0;
        self.sustained_energy = 0.0;
        self.transient_ratio = 0.0;

        self.onset_times.fill(0.0);
        self.onset_times_index = 0;
        self.estimated_bpm = 120.0;
        self.beat_phase = 0.0;
        self.time_since_last_beat = 0.0;
        self.beat_confidence = 0.0;

        self.section_energy_short = 0.0;
        self.section_energy_long = 0.0;
        self.is_building = false;
        self.is_dropping = false;
        self.drop_intensity = 0.0;
        self.build_intensity = 0.0;

        self.prev_low_energy = 0.0;
        self.prev_mid_energy = 0.0;
        self.prev_high_energy = 0.0;
        self.low_transient = 0.0;
        self.mid_transient = 0.0;
        self.high_transient = 0.0;

        self.harmonic_change = 0.0;
        self.prev_spectral_centroid = 0.0;
        self.brightness_delta = 0.0;

        self.groove_sync = 0.0;
        self.pocket_tightness = 0.5;
    }

    pub fn analyze_at_time(&mut self, time_seconds: f32) {
        if self.samples.is_empty() {
            return;
        }

        let sample_position = (time_seconds * self.sample_rate as f32) as usize;
        if sample_position + self.fft_size > self.samples.len() {
            return;
        }

        let delta_time = time_seconds - self.last_analysis_time;
        if delta_time.abs() < 0.008 {
            return;
        }
        self.last_analysis_time = time_seconds;

        let pi = std::f32::consts::PI;
        for (fft_index, fft_sample) in self.fft_buffer.iter_mut().enumerate() {
            let sample = self.samples[sample_position + fft_index];
            let window = 0.5 - 0.5 * (2.0 * pi * fft_index as f32 / self.fft_size as f32).cos();
            *fft_sample = Complex::new(sample * window, 0.0);
        }

        let fft = self
            .fft_plan
            .get_or_insert_with(|| {
                let mut planner = FftPlanner::new();
                planner.plan_fft_forward(self.fft_size)
            })
            .clone();
        fft.process(&mut self.fft_buffer);

        let freq_resolution = self.sample_rate as f32 / self.fft_size as f32;
        let half_fft = self.fft_size / 2;

        let sub_bass_start = (20.0 / freq_resolution) as usize;
        let sub_bass_end = (60.0 / freq_resolution) as usize;
        let bass_end = (250.0 / freq_resolution) as usize;
        let low_mids_end = (500.0 / freq_resolution) as usize;
        let mids_end = (2000.0 / freq_resolution) as usize;
        let high_mids_end = (4000.0 / freq_resolution) as usize;
        let highs_end = (12000.0 / freq_resolution) as usize;

        let band_rms = |buffer: &[Complex<f32>], start: usize, end: usize| -> f32 {
            let start = start.max(1).min(half_fft);
            let end = end.min(half_fft);
            if start >= end {
                return 0.0;
            }
            let sum: f32 = buffer[start..end].iter().map(|c| c.norm_sqr()).sum();
            (sum / (end - start) as f32).sqrt() / self.fft_size as f32
        };

        let raw_sub_bass = band_rms(&self.fft_buffer, sub_bass_start, sub_bass_end);
        let raw_bass = band_rms(&self.fft_buffer, sub_bass_end, bass_end);
        let raw_low_mids = band_rms(&self.fft_buffer, bass_end, low_mids_end);
        let raw_mids = band_rms(&self.fft_buffer, low_mids_end, mids_end);
        let raw_high_mids = band_rms(&self.fft_buffer, mids_end, high_mids_end);
        let raw_highs = band_rms(&self.fft_buffer, high_mids_end, highs_end);

        let to_normalized = |amplitude: f32, floor: f32, ceiling: f32| -> f32 {
            let db = 20.0 * (amplitude + 1e-10).log10();
            ((db - floor) / (ceiling - floor)).clamp(0.0, 1.0)
        };

        self.sub_bass = to_normalized(raw_sub_bass, -75.0, -25.0);
        self.bass = to_normalized(raw_bass, -70.0, -25.0);
        self.low_mids = to_normalized(raw_low_mids, -65.0, -25.0);
        self.mids = to_normalized(raw_mids, -60.0, -20.0);
        self.high_mids = to_normalized(raw_high_mids, -60.0, -20.0);
        self.highs = to_normalized(raw_highs, -65.0, -25.0);

        let attack = 0.4;
        let release = 0.08;

        let smooth = |current: f32, target: f32| -> f32 {
            let factor = if target > current { attack } else { release };
            current + (target - current) * factor
        };

        self.smoothed_sub_bass = smooth(self.smoothed_sub_bass, self.sub_bass);
        self.smoothed_bass = smooth(self.smoothed_bass, self.bass);
        self.smoothed_low_mids = smooth(self.smoothed_low_mids, self.low_mids);
        self.smoothed_mids = smooth(self.smoothed_mids, self.mids);
        self.smoothed_high_mids = smooth(self.smoothed_high_mids, self.high_mids);
        self.smoothed_highs = smooth(self.smoothed_highs, self.highs);

        let mut weighted_freq_sum = 0.0_f32;
        let mut magnitude_sum = 0.0_f32;
        let mut geometric_sum = 0.0_f32;
        let mut non_zero_bin_count = 0_usize;
        let mut arithmetic_sum = 0.0_f32;
        let mut cumulative_energy = 0.0_f32;
        let total_energy_target = {
            let mut total = 0.0_f32;
            for bin_index in 1..half_fft {
                total += self.fft_buffer[bin_index].norm_sqr();
            }
            total * 0.85
        };
        let mut rolloff_bin = half_fft;

        for bin_index in 1..half_fft {
            let magnitude = self.fft_buffer[bin_index].norm();
            let frequency = bin_index as f32 * freq_resolution;

            weighted_freq_sum += frequency * magnitude;
            magnitude_sum += magnitude;

            if magnitude > 1e-10 {
                geometric_sum += magnitude.ln();
                non_zero_bin_count += 1;
            }
            arithmetic_sum += magnitude;

            cumulative_energy += self.fft_buffer[bin_index].norm_sqr();
            if cumulative_energy < total_energy_target {
                rolloff_bin = bin_index;
            }
        }

        let bin_count = (half_fft - 1) as f32;
        self.spectral_centroid = if magnitude_sum > 1e-10 {
            (weighted_freq_sum / magnitude_sum) / (self.sample_rate as f32 / 2.0)
        } else {
            0.0
        };

        let geometric_mean = if non_zero_bin_count > 0 {
            (geometric_sum / non_zero_bin_count as f32).exp()
        } else {
            0.0
        };
        let arithmetic_mean = arithmetic_sum / bin_count;
        self.spectral_flatness = if arithmetic_mean > 1e-10 {
            (geometric_mean / arithmetic_mean).clamp(0.0, 1.0)
        } else {
            0.0
        };

        self.spectral_rolloff = rolloff_bin as f32 / half_fft as f32;

        self.smoothed_centroid = self.smoothed_centroid * 0.85 + self.spectral_centroid * 0.15;
        self.smoothed_flatness = self.smoothed_flatness * 0.9 + self.spectral_flatness * 0.1;

        self.brightness_delta = self.spectral_centroid - self.prev_spectral_centroid;
        self.prev_spectral_centroid = self.spectral_centroid;

        let num_bins = SPECTRUM_BINS.min(half_fft);
        let bins_per_band = (half_fft / num_bins).max(1);

        for spectrum_index in 0..num_bins {
            let start = spectrum_index * bins_per_band + 1;
            let end = (start + bins_per_band).min(half_fft);
            let sum: f32 = self.fft_buffer[start..end].iter().map(|c| c.norm()).sum();
            self.current_spectrum[spectrum_index] = sum / bins_per_band as f32;
        }

        let kick_end = num_bins / 8;
        let mut kick_flux = 0.0_f32;
        for spectrum_index in 0..kick_end {
            let diff = self.current_spectrum[spectrum_index] - self.prev_spectrum[spectrum_index];
            if diff > 0.0 {
                kick_flux += diff;
            }
        }

        let snare_start = num_bins / 6;
        let snare_end = num_bins / 2;
        let mut snare_flux = 0.0_f32;
        for spectrum_index in snare_start..snare_end {
            let diff = self.current_spectrum[spectrum_index] - self.prev_spectrum[spectrum_index];
            if diff > 0.0 {
                snare_flux += diff;
            }
        }

        let hat_flux_start = (num_bins as f32 * 0.6) as usize;
        let hat_flux_end = num_bins;
        let mut hat_flux = 0.0_f32;
        for spectrum_index in hat_flux_start..hat_flux_end {
            let diff = self.current_spectrum[spectrum_index] - self.prev_spectrum[spectrum_index];
            if diff > 0.0 {
                hat_flux += diff;
            }
        }

        let mut total_flux = 0.0_f32;
        for spectrum_index in 0..num_bins {
            let diff = self.current_spectrum[spectrum_index] - self.prev_spectrum[spectrum_index];
            if diff > 0.0 {
                total_flux += diff;
            }
        }
        self.spectral_flux = total_flux / num_bins as f32;

        std::mem::swap(&mut self.current_spectrum, &mut self.prev_spectrum);

        let low_energy = self.smoothed_sub_bass + self.smoothed_bass;
        let mid_energy = self.smoothed_low_mids + self.smoothed_mids;
        let high_energy = self.smoothed_high_mids + self.smoothed_highs;

        self.low_transient = ((low_energy - self.prev_low_energy).max(0.0) * 2.5).min(1.0);
        self.mid_transient = ((mid_energy - self.prev_mid_energy).max(0.0) * 2.5).min(1.0);
        self.high_transient = ((high_energy - self.prev_high_energy).max(0.0) * 2.5).min(1.0);

        self.prev_low_energy = low_energy;
        self.prev_mid_energy = mid_energy;
        self.prev_high_energy = high_energy;

        let instant_transient =
            (self.low_transient + self.mid_transient + self.high_transient) / 3.0;
        self.transient_energy = self.transient_energy * 0.75 + instant_transient * 0.25;

        let instant_sustained = (low_energy + mid_energy + high_energy) / 6.0;
        self.sustained_energy = self.sustained_energy * 0.97 + instant_sustained * 0.03;

        self.transient_ratio = if self.sustained_energy > 0.02 {
            (self.transient_energy / self.sustained_energy).clamp(0.0, 2.0)
        } else {
            0.0
        };

        self.spectral_flux_history[self.flux_history_index] = self.spectral_flux;
        self.flux_history_index = (self.flux_history_index + 1) % FLUX_HISTORY_SIZE;

        let flux_mean: f32 =
            self.spectral_flux_history.iter().sum::<f32>() / FLUX_HISTORY_SIZE as f32;
        let flux_variance: f32 = self
            .spectral_flux_history
            .iter()
            .map(|f| (f - flux_mean).powi(2))
            .sum::<f32>()
            / FLUX_HISTORY_SIZE as f32;
        let flux_std = flux_variance.sqrt();
        let flux_threshold = flux_mean + flux_std * 1.5;

        let onset_triggered = self.spectral_flux > flux_threshold && self.spectral_flux > 0.004;

        if onset_triggered && self.onset_decay < 0.3 {
            self.onset_detected = true;
            self.onset_decay = 1.0;

            self.onset_times[self.onset_times_index] = time_seconds;
            self.onset_times_index = (self.onset_times_index + 1) % ONSET_HISTORY_SIZE;

            self.update_tempo_estimation();
        } else {
            self.onset_detected = false;
            self.onset_decay *= 0.88;
        }

        let kick_threshold = 0.02 + self.long_term_energy * 0.025;
        let kick_triggered =
            kick_flux > kick_threshold && self.smoothed_sub_bass > 0.3 && self.low_transient > 0.2;
        if kick_triggered && self.kick_decay < 0.2 {
            self.kick_decay = 1.0;
            self.time_since_last_beat = 0.0;
        } else {
            self.kick_decay *= 0.88;
        }

        let snare_threshold = 0.015 + self.long_term_energy * 0.02;
        let snare_triggered =
            snare_flux > snare_threshold && self.smoothed_mids > 0.25 && self.mid_transient > 0.15;
        if snare_triggered && self.snare_decay < 0.2 {
            self.snare_decay = 1.0;
        } else {
            self.snare_decay *= 0.84;
        }

        let hat_threshold = 0.012 + self.long_term_energy * 0.015;
        let hat_triggered =
            hat_flux > hat_threshold && self.smoothed_highs > 0.2 && self.high_transient > 0.12;
        if hat_triggered && self.hat_decay < 0.15 {
            self.hat_decay = 1.0;
        } else {
            self.hat_decay *= 0.8;
        }

        self.time_since_last_beat += delta_time.max(0.0);

        if self.estimated_bpm > 0.0 {
            let beat_period = 60.0 / self.estimated_bpm;
            self.beat_phase = (self.time_since_last_beat % beat_period) / beat_period;
            self.groove_sync = 1.0 - (self.beat_phase * 2.0 - 1.0).abs();
        }

        let current_energy = self.smoothed_sub_bass * 0.15
            + self.smoothed_bass * 0.25
            + self.smoothed_low_mids * 0.2
            + self.smoothed_mids * 0.2
            + self.smoothed_high_mids * 0.12
            + self.smoothed_highs * 0.08;

        self.energy_history[self.energy_history_index] = current_energy;
        self.energy_history_index = (self.energy_history_index + 1) % ENERGY_HISTORY_SIZE;

        self.average_energy = self.energy_history.iter().sum::<f32>() / ENERGY_HISTORY_SIZE as f32;

        self.long_term_energy = self.long_term_energy * 0.995 + current_energy * 0.005;

        self.intensity = if self.long_term_energy > 0.02 {
            (current_energy / (self.long_term_energy * 1.8)).clamp(0.0, 2.0)
        } else {
            current_energy * 0.5
        };

        self.section_energy_short = self.section_energy_short * 0.94 + current_energy * 0.06;
        self.section_energy_long = self.section_energy_long * 0.997 + current_energy * 0.003;

        let energy_ratio = if self.section_energy_long > 0.02 {
            self.section_energy_short / self.section_energy_long
        } else {
            1.0
        };

        let prev_building = self.is_building;
        let prev_dropping = self.is_dropping;
        let prev_breakdown = self.is_breakdown;

        self.is_building = energy_ratio > 1.2 && current_energy > self.average_energy * 0.8;

        let drop_kick_recent = self.kick_decay > 0.5;
        self.is_dropping = energy_ratio > 1.5 && drop_kick_recent && self.smoothed_bass > 0.4;

        self.is_breakdown = energy_ratio < 0.6 && current_energy < self.long_term_energy * 0.5;

        if self.is_building && !prev_building {
            self.build_intensity = 0.0;
        }
        if self.is_building {
            self.build_intensity = (self.build_intensity + 0.015).min(1.0);
        } else {
            self.build_intensity *= 0.96;
        }

        if self.is_dropping && !prev_dropping {
            self.drop_intensity = 1.0;
        } else {
            self.drop_intensity *= 0.98;
        }

        if self.is_breakdown && !prev_breakdown {
            self.breakdown_intensity = 1.0;
        } else if self.is_breakdown {
            self.breakdown_intensity = (self.breakdown_intensity * 0.99).max(0.3);
        } else {
            self.breakdown_intensity *= 0.92;
        }

        self.smoothed_rolloff = self.smoothed_rolloff * 0.9 + self.spectral_rolloff * 0.1;

        self.harmonic_change = (self.brightness_delta.abs() * 3.0
            + (self.spectral_flatness - self.smoothed_flatness).abs() * 2.0)
            .clamp(0.0, 1.0);

        let expected_beat_variance = if self.estimated_bpm > 0.0 {
            let beat_period = 60.0 / self.estimated_bpm;
            let normalized_time = self.time_since_last_beat / beat_period;
            let phase_error = (normalized_time.fract() - 0.5).abs();
            1.0 - phase_error * 2.0
        } else {
            0.5
        };
        self.pocket_tightness = self.pocket_tightness * 0.95 + expected_beat_variance * 0.05;
    }

    fn update_tempo_estimation(&mut self) {
        let mut valid_intervals = Vec::new();
        let min_interval = 60.0 / 200.0;
        let max_interval = 1.0;

        for index in 0..ONSET_HISTORY_SIZE {
            let current_time = self.onset_times[index];
            if current_time <= 0.0 {
                continue;
            }

            for other_index in (index + 1)..ONSET_HISTORY_SIZE {
                let other_time = self.onset_times[other_index];
                if other_time <= 0.0 {
                    continue;
                }

                let interval = (other_time - current_time).abs();
                if interval >= min_interval && interval <= max_interval {
                    valid_intervals.push(interval);
                }

                let half_interval = interval / 2.0;
                if half_interval >= min_interval && half_interval <= max_interval {
                    valid_intervals.push(half_interval);
                }

                let double_interval = interval * 2.0;
                if double_interval >= min_interval && double_interval <= max_interval {
                    valid_intervals.push(double_interval);
                }
            }
        }

        if valid_intervals.len() < 4 {
            return;
        }

        valid_intervals.sort_by(|a, b| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal));

        let mut best_interval = 0.0_f32;
        let mut best_count = 0_usize;
        let tolerance = 0.025;

        for &interval in &valid_intervals {
            let count = valid_intervals
                .iter()
                .filter(|&&other| (other - interval).abs() < tolerance)
                .count();

            if count > best_count {
                best_count = count;
                best_interval = interval;
            }
        }

        if best_count >= 3 && best_interval > 0.0 {
            let new_bpm = 60.0 / best_interval;
            let clamped_bpm = new_bpm.clamp(60.0, 200.0);

            self.beat_confidence = (best_count as f32 / valid_intervals.len() as f32).min(1.0);

            let blend = 0.15 * self.beat_confidence;
            self.estimated_bpm = self.estimated_bpm * (1.0 - blend) + clamped_bpm * blend;
        }
    }
}