#[cfg(feature = "assets")]
mod gltf_import;
mod spawn;
#[cfg(feature = "physics")]
mod spawn_physics;
#[cfg(all(feature = "fbx", not(target_arch = "wasm32")))]
mod fbx_import;
#[cfg(feature = "assets")]
pub use gltf_import::*;
pub use spawn::*;
#[cfg(all(feature = "fbx", not(target_arch = "wasm32")))]
pub use fbx_import::*;