nightshade 0.13.1

A cross-platform data-oriented game engine.
Documentation
use wgpu::util::DeviceExt;

use super::types::{
    ClusterUniforms, LightData, LightGrid, MAX_LIGHTS_PER_CLUSTER, MaterialData, SkinnedObjectData,
    TOTAL_CLUSTERS,
};

const INITIAL_LIGHTS: usize = 32;
const INITIAL_OBJECTS: usize = 100;

const INITIAL_MATERIALS: usize = 100;

pub(super) struct SkinnedWorldGpuBuffers {
    pub materials_buffer: wgpu::Buffer,
    pub materials_buffer_size: usize,
    pub lights_buffer: wgpu::Buffer,
    pub lights_buffer_size: usize,
    pub object_buffer: wgpu::Buffer,
    pub object_buffer_size: usize,
    pub custom_data_buffer: wgpu::Buffer,
    pub custom_data_buffer_size: usize,
    pub cluster_uniforms_buffer: wgpu::Buffer,
    pub light_grid_buffer: wgpu::Buffer,
    pub _light_grid_reset_buffer: wgpu::Buffer,
    pub light_indices_buffer: wgpu::Buffer,
    pub instance_bind_group: wgpu::BindGroup,
}

impl SkinnedWorldGpuBuffers {
    pub fn new(
        device: &wgpu::Device,
        instance_bind_group_layout: &wgpu::BindGroupLayout,
        joint_matrices_buffer: &wgpu::Buffer,
        morph_displacement_buffer: &wgpu::Buffer,
    ) -> Self {
        let materials_buffer_size = INITIAL_MATERIALS;
        let materials_buffer = device.create_buffer(&wgpu::BufferDescriptor {
            label: Some("Skinned Mesh Materials Buffer (Per-World)"),
            size: (std::mem::size_of::<MaterialData>() * materials_buffer_size) as u64,
            usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });

        let lights_buffer_size = INITIAL_LIGHTS;
        let lights_buffer = device.create_buffer(&wgpu::BufferDescriptor {
            label: Some("Skinned Mesh Lights Buffer (Per-World)"),
            size: (std::mem::size_of::<LightData>() * lights_buffer_size) as u64,
            usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });

        let object_buffer_size = INITIAL_OBJECTS;
        let object_buffer = device.create_buffer(&wgpu::BufferDescriptor {
            label: Some("Skinned Mesh Object Buffer (Per-World)"),
            size: (std::mem::size_of::<SkinnedObjectData>() * object_buffer_size) as u64,
            usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });

        let custom_data_buffer_size = INITIAL_OBJECTS;
        let custom_data_buffer = device.create_buffer(&wgpu::BufferDescriptor {
            label: Some("Skinned Mesh Custom Data Buffer (Per-World)"),
            size: (std::mem::size_of::<[f32; 4]>() * custom_data_buffer_size) as u64,
            usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });

        let cluster_uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
            label: Some("Skinned Cluster Uniforms Buffer (Per-World)"),
            size: std::mem::size_of::<ClusterUniforms>() as u64,
            usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });

        let light_grid_buffer = device.create_buffer(&wgpu::BufferDescriptor {
            label: Some("Skinned Light Grid Buffer (Per-World)"),
            size: (std::mem::size_of::<LightGrid>() * TOTAL_CLUSTERS as usize) as u64,
            usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });

        let light_grid_reset_data: Vec<LightGrid> = vec![
            LightGrid {
                _offset: 0,
                count: 0
            };
            TOTAL_CLUSTERS as usize
        ];
        let light_grid_reset_buffer =
            device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
                label: Some("Skinned Light Grid Reset Buffer (Per-World)"),
                contents: bytemuck::cast_slice(&light_grid_reset_data),
                usage: wgpu::BufferUsages::COPY_SRC,
            });

        let light_indices_buffer = device.create_buffer(&wgpu::BufferDescriptor {
            label: Some("Skinned Light Indices Buffer (Per-World)"),
            size: (std::mem::size_of::<u32>()
                * TOTAL_CLUSTERS as usize
                * MAX_LIGHTS_PER_CLUSTER as usize) as u64,
            usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });

        let instance_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
            label: Some("Skinned Mesh Instance Bind Group (Per-World)"),
            layout: instance_bind_group_layout,
            entries: &[
                wgpu::BindGroupEntry {
                    binding: 0,
                    resource: materials_buffer.as_entire_binding(),
                },
                wgpu::BindGroupEntry {
                    binding: 1,
                    resource: object_buffer.as_entire_binding(),
                },
                wgpu::BindGroupEntry {
                    binding: 2,
                    resource: lights_buffer.as_entire_binding(),
                },
                wgpu::BindGroupEntry {
                    binding: 3,
                    resource: joint_matrices_buffer.as_entire_binding(),
                },
                wgpu::BindGroupEntry {
                    binding: 4,
                    resource: custom_data_buffer.as_entire_binding(),
                },
                wgpu::BindGroupEntry {
                    binding: 5,
                    resource: morph_displacement_buffer.as_entire_binding(),
                },
                wgpu::BindGroupEntry {
                    binding: 7,
                    resource: light_grid_buffer.as_entire_binding(),
                },
                wgpu::BindGroupEntry {
                    binding: 8,
                    resource: light_indices_buffer.as_entire_binding(),
                },
                wgpu::BindGroupEntry {
                    binding: 9,
                    resource: cluster_uniforms_buffer.as_entire_binding(),
                },
            ],
        });

        Self {
            materials_buffer,
            materials_buffer_size,
            lights_buffer,
            lights_buffer_size,
            object_buffer,
            object_buffer_size,
            custom_data_buffer,
            custom_data_buffer_size,
            cluster_uniforms_buffer,
            light_grid_buffer,
            _light_grid_reset_buffer: light_grid_reset_buffer,
            light_indices_buffer,
            instance_bind_group,
        }
    }
}

pub(super) struct SkinnedWorldRenderState {
    pub skinned_entities: Vec<crate::ecs::world::Entity>,
    pub opaque_skinned_entities: Vec<crate::ecs::world::Entity>,
    pub transparent_skinned_entities: Vec<crate::ecs::world::Entity>,

    pub _num_directional_lights: u32,
    pub _num_total_lights: u32,

    pub last_used_frame: u64,

    pub gpu_buffers: Option<SkinnedWorldGpuBuffers>,

    pub ibl_brdf_lut_view: Option<wgpu::TextureView>,
    pub ibl_irradiance_view: Option<wgpu::TextureView>,
    pub ibl_prefiltered_view: Option<wgpu::TextureView>,
    pub ibl_irradiance_b_view: Option<wgpu::TextureView>,
    pub ibl_prefiltered_b_view: Option<wgpu::TextureView>,
    pub ibl_blend_factor: f32,
}

impl SkinnedWorldRenderState {
    pub fn new() -> Self {
        Self {
            skinned_entities: Vec::new(),
            opaque_skinned_entities: Vec::new(),
            transparent_skinned_entities: Vec::new(),
            _num_directional_lights: 0,
            _num_total_lights: 0,
            last_used_frame: 0,
            gpu_buffers: None,
            ibl_brdf_lut_view: None,
            ibl_irradiance_view: None,
            ibl_prefiltered_view: None,
            ibl_irradiance_b_view: None,
            ibl_prefiltered_b_view: None,
            ibl_blend_factor: 0.0,
        }
    }
}

impl Default for SkinnedWorldRenderState {
    fn default() -> Self {
        Self::new()
    }
}