use crate::ecs::text::components::TextProperties;
use crate::ecs::world::{Entity, Vec2, World};
pub fn load_font_from_bytes(
world: &mut World,
font_data: Vec<u8>,
font_size: f32,
) -> Result<usize, String> {
world.resources.pending_font_loads.push(PendingFontLoad {
font_data,
font_size,
});
let future_index = world.resources.text_cache.font_manager.font_count();
Ok(future_index)
}
pub struct PendingFontLoad {
pub font_data: Vec<u8>,
pub font_size: f32,
}
pub fn spawn_ui_text(world: &mut World, text: impl Into<String>, _position: Vec2) -> Entity {
let text_index = world.resources.text_cache.add_text(text);
let entity = world.spawn_entities(crate::ecs::world::TEXT, 1)[0];
world
.core
.set_text(entity, crate::ecs::text::components::Text::new(text_index));
entity
}
pub fn spawn_ui_text_with_properties(
world: &mut World,
text: impl Into<String>,
_position: Vec2,
properties: TextProperties,
) -> Entity {
let text_index = world.resources.text_cache.add_text(text);
let entity = world.spawn_entities(crate::ecs::world::TEXT, 1)[0];
let mut text_component = crate::ecs::text::components::Text::new(text_index);
text_component.properties = properties;
world.core.set_text(entity, text_component);
entity
}