nightshade 0.13.1

A cross-platform data-oriented game engine.
Documentation
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use crate::ecs::world::{World, events::Message};
use std::any::Any;

pub fn publish_event(world: &mut World, message: Message) {
    world.resources.event_bus.messages.push_back(message);
}

pub fn publish_app_event<T: Any + Send + Sync>(world: &mut World, event: T) {
    world.resources.event_bus.messages.push_back(Message::App {
        type_name: std::any::type_name::<T>(),
        payload: Box::new(event),
    });
}