#[derive(Debug, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
pub struct Smoothing {
pub mouse_sensitivity: f32,
pub mouse_smoothness: f32,
pub mouse_dpi_scale: f32,
pub keyboard_smoothness: f32,
pub gamepad_sensitivity: f32,
pub gamepad_smoothness: f32,
pub gamepad_deadzone: f32,
pub smoothed_mouse_delta: nalgebra_glm::Vec2,
pub smoothed_movement: nalgebra_glm::Vec3,
pub smoothed_gamepad_input: nalgebra_glm::Vec2,
}
impl Default for Smoothing {
fn default() -> Self {
Self {
mouse_sensitivity: 0.5,
mouse_smoothness: 0.05,
mouse_dpi_scale: 1.0,
keyboard_smoothness: 0.08,
gamepad_sensitivity: 1.5,
gamepad_smoothness: 0.06,
gamepad_deadzone: 0.15,
smoothed_mouse_delta: nalgebra_glm::vec2(0.0, 0.0),
smoothed_movement: nalgebra_glm::vec3(0.0, 0.0, 0.0),
smoothed_gamepad_input: nalgebra_glm::vec2(0.0, 0.0),
}
}
}