nightshade 0.13.0

A cross-platform data-oriented game engine.
Documentation
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use nalgebra_glm::{Vec2, Vec4};

use crate::ecs::ui::builder::UiTreeBuilder;
use crate::ecs::ui::components::*;
use crate::ecs::ui::state::UiStateTrait;
use crate::ecs::ui::types::Anchor;
use crate::ecs::ui::units::Ab;

use super::tile_builder::TileBuilder;

impl crate::ecs::world::World {
    pub fn ui_tile_add_pane(
        &mut self,
        container: freecs::Entity,
        title: &str,
    ) -> Option<(TileId, freecs::Entity)> {
        let content_entity = self.spawn_tile_pane_entity(container);

        let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state_mut(container)
        else {
            return None;
        };

        let pane = TileNode::Pane {
            content_entity,
            title: title.to_string(),
        };
        let pane_id = data.alloc(pane);

        let mut current = data.root;
        let target_tabs = loop {
            match data.get(current) {
                Some(TileNode::Tabs { .. }) => break Some(current),
                Some(TileNode::Split { children, .. }) => current = children[0],
                _ => break None,
            }
        };
        if let Some(tabs_id) = target_tabs
            && let Some(TileNode::Tabs { panes, .. }) = data.get_mut(tabs_id)
        {
            panes.push(pane_id);
        }

        Some((pane_id, content_entity))
    }

    pub fn ui_tile_add_pane_to(
        &mut self,
        container: freecs::Entity,
        tabs_id: TileId,
        title: &str,
    ) -> Option<(TileId, freecs::Entity)> {
        let (pane_id, content_entity) = self.ui_tile_add_pane(container, title)?;

        let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state_mut(container)
        else {
            return None;
        };

        if let Some(parent_tabs_id) = data.find_parent_tabs(pane_id)
            && parent_tabs_id != tabs_id
            && let Some(TileNode::Tabs { panes, active }) = data.get_mut(parent_tabs_id)
        {
            panes.retain(|id| *id != pane_id);
            if *active >= panes.len() && !panes.is_empty() {
                *active = panes.len() - 1;
            }
        }

        if let Some(TileNode::Tabs { panes, .. }) = data.get_mut(tabs_id)
            && !panes.contains(&pane_id)
        {
            panes.push(pane_id);
        }

        Some((pane_id, content_entity))
    }

    pub fn ui_tile_split(
        &mut self,
        container: freecs::Entity,
        target: TileId,
        direction: SplitDirection,
        ratio: f32,
        title: &str,
    ) -> Option<(TileId, freecs::Entity)> {
        let (pane_id, content_entity) = self.ui_tile_add_pane(container, title)?;

        let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state_mut(container)
        else {
            return None;
        };

        if let Some(parent_tabs_id) = data.find_parent_tabs(pane_id)
            && let Some(TileNode::Tabs { panes, .. }) = data.get_mut(parent_tabs_id)
        {
            panes.retain(|id| *id != pane_id);
        }

        let new_tabs = TileNode::Tabs {
            panes: vec![pane_id],
            active: 0,
        };
        let new_tabs_id = data.alloc(new_tabs);

        let old_node = data.tiles[target.0].take()?;
        let old_id = data.alloc(old_node);

        let split = TileNode::Split {
            direction,
            ratio,
            children: [old_id, new_tabs_id],
        };
        data.tiles[target.0] = Some(split);

        Some((pane_id, content_entity))
    }

    pub fn ui_tile_remove(&mut self, container: freecs::Entity, tile_id: TileId) {
        let content_to_hide = if let Some(UiWidgetState::TileContainer(data)) =
            self.ui.get_ui_widget_state(container)
        {
            let pane_count = data
                .tiles
                .iter()
                .filter(|t| matches!(t, Some(TileNode::Pane { .. })))
                .count();
            if pane_count < 2 {
                return;
            }
            if let Some(TileNode::Pane { content_entity, .. }) = data.get(tile_id) {
                Some(*content_entity)
            } else {
                None
            }
        } else {
            return;
        };

        if let Some(content) = content_to_hide
            && let Some(node) = self.ui.get_ui_layout_node_mut(content)
        {
            node.visible = false;
        }

        let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state_mut(container)
        else {
            return;
        };

        if let Some(tabs_id) = data.find_parent_tabs(tile_id) {
            if let Some(TileNode::Tabs { panes, active }) = data.get_mut(tabs_id) {
                panes.retain(|id| *id != tile_id);
                if *active >= panes.len() && !panes.is_empty() {
                    *active = panes.len() - 1;
                }
            }
            data.free(tile_id);

            let remaining = if let Some(TileNode::Tabs { panes, .. }) = data.get(tabs_id) {
                panes.len()
            } else {
                0
            };

            if remaining == 0 {
                if let Some((parent_split_id, child_index)) = data.find_parent_split(tabs_id) {
                    let sibling_index = 1 - child_index;
                    let sibling_id =
                        if let Some(TileNode::Split { children, .. }) = data.get(parent_split_id) {
                            children[sibling_index]
                        } else {
                            return;
                        };

                    let sibling_node = data.tiles[sibling_id.0].take();
                    data.tiles[parent_split_id.0] = sibling_node;
                    data.free(tabs_id);
                    data.free(sibling_id);
                } else {
                    data.free(tabs_id);
                }
            }
        }
    }

    pub fn ui_tile_pane_content(
        &self,
        container: freecs::Entity,
        tile_id: TileId,
    ) -> Option<freecs::Entity> {
        let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state(container)
        else {
            return None;
        };
        if let Some(TileNode::Pane { content_entity, .. }) = data.get(tile_id) {
            Some(*content_entity)
        } else {
            None
        }
    }

    pub fn ui_tile_pane_title(&self, container: freecs::Entity, pane_id: TileId) -> Option<String> {
        let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state(container)
        else {
            return None;
        };
        if let Some(TileNode::Pane { title, .. }) = data.get(pane_id) {
            Some(title.clone())
        } else {
            None
        }
    }

    pub fn ui_tile_active_pane(&self, container: freecs::Entity, pane_id: TileId) -> bool {
        let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state(container)
        else {
            return false;
        };
        if let Some(tabs_id) = data.find_parent_tabs(pane_id)
            && let Some(TileNode::Tabs { panes, active }) = data.get(tabs_id)
            && panes.get(*active) == Some(&pane_id)
        {
            return true;
        }
        false
    }

    pub fn ui_tile_tab_activated(&self, container: freecs::Entity) -> Option<TileId> {
        for event in &self.resources.retained_ui.frame_events {
            if let crate::ecs::ui::resources::UiEvent::TileTabActivated {
                container: event_container,
                pane_id,
            } = event
                && *event_container == container
            {
                return Some(*pane_id);
            }
        }
        None
    }

    pub fn ui_tile_tab_closed(&self, container: freecs::Entity) -> Option<(TileId, String)> {
        for event in &self.resources.retained_ui.frame_events {
            if let crate::ecs::ui::resources::UiEvent::TileTabClosed {
                container: event_container,
                pane_id,
                title,
            } = event
                && *event_container == container
            {
                return Some((*pane_id, title.clone()));
            }
        }
        None
    }

    pub fn ui_tile_splitter_moved(&self, container: freecs::Entity) -> Option<(TileId, f32)> {
        for event in &self.resources.retained_ui.frame_events {
            if let crate::ecs::ui::resources::UiEvent::TileSplitterMoved {
                container: event_container,
                split_id,
                ratio,
            } = event
                && *event_container == container
            {
                return Some((*split_id, *ratio));
            }
        }
        None
    }

    pub fn ui_tile_set_active(&mut self, container: freecs::Entity, pane_id: TileId) {
        let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state_mut(container)
        else {
            return;
        };
        if let Some(tabs_id) = data.find_parent_tabs(pane_id)
            && let Some(TileNode::Tabs { panes, active }) = data.get_mut(tabs_id)
            && let Some(index) = panes.iter().position(|id| *id == pane_id)
        {
            *active = index;
        }
    }

    pub fn ui_tile_save_layout(
        &self,
        container: freecs::Entity,
    ) -> Option<crate::ecs::ui::components::TileLayout> {
        use crate::ecs::ui::components::{TileLayout, TileLayoutNode};
        let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state(container)
        else {
            return None;
        };
        let nodes = data
            .tiles
            .iter()
            .map(|tile| {
                tile.as_ref().map(|node| match node {
                    TileNode::Pane { title, .. } => TileLayoutNode::Pane {
                        title: title.clone(),
                    },
                    TileNode::Split {
                        direction,
                        ratio,
                        children,
                    } => TileLayoutNode::Split {
                        direction: *direction,
                        ratio: *ratio,
                        children: *children,
                    },
                    TileNode::Tabs { panes, active } => TileLayoutNode::Tabs {
                        panes: panes.clone(),
                        active: *active,
                    },
                })
            })
            .collect();
        Some(TileLayout {
            nodes,
            root: data.root,
        })
    }

    pub fn ui_tile_load_layout(
        &mut self,
        container: freecs::Entity,
        layout: &crate::ecs::ui::components::TileLayout,
    ) -> Vec<(TileId, freecs::Entity)> {
        use crate::ecs::ui::components::TileLayoutNode;

        let old_pane_entities: Vec<freecs::Entity> = if let Some(UiWidgetState::TileContainer(
            data,
        )) = self.ui.get_ui_widget_state(container)
        {
            data.tiles
                .iter()
                .filter_map(|tile| {
                    if let Some(TileNode::Pane { content_entity, .. }) = tile {
                        Some(*content_entity)
                    } else {
                        None
                    }
                })
                .collect()
        } else {
            return Vec::new();
        };

        for entity in &old_pane_entities {
            if let Some(node) = self.ui.get_ui_layout_node_mut(*entity) {
                node.visible = false;
            }
        }

        let mut pane_mappings = Vec::new();
        let mut new_tiles: Vec<Option<TileNode>> = Vec::with_capacity(layout.nodes.len());
        for layout_node in &layout.nodes {
            match layout_node {
                Some(TileLayoutNode::Pane { title }) => {
                    let content_entity = self.spawn_tile_pane_entity(container);
                    let tile_id = TileId(new_tiles.len());
                    pane_mappings.push((tile_id, content_entity));
                    new_tiles.push(Some(TileNode::Pane {
                        content_entity,
                        title: title.clone(),
                    }));
                }
                Some(TileLayoutNode::Split {
                    direction,
                    ratio,
                    children,
                }) => {
                    new_tiles.push(Some(TileNode::Split {
                        direction: *direction,
                        ratio: *ratio,
                        children: *children,
                    }));
                }
                Some(TileLayoutNode::Tabs { panes, active }) => {
                    new_tiles.push(Some(TileNode::Tabs {
                        panes: panes.clone(),
                        active: *active,
                    }));
                }
                None => {
                    new_tiles.push(None);
                }
            }
        }

        let mut next_free = Vec::new();
        for (index, tile) in new_tiles.iter().enumerate() {
            if tile.is_none() {
                next_free.push(index);
            }
        }

        let rects_len = new_tiles.len();
        if let Some(UiWidgetState::TileContainer(data)) = self.ui.get_ui_widget_state_mut(container)
        {
            data.tiles = new_tiles;
            data.root = layout.root;
            data.next_free = next_free;
            data.rects
                .resize(rects_len, crate::ecs::ui::types::Rect::default());
            data.dragging_splitter = None;
            data.pending_tab_drag = None;
            data.dragging_tab = None;
            data.drop_preview = None;
            data.hovered_close = None;
        }

        self.resources.children_cache_valid = false;
        self.resources.retained_ui.layout_dirty = true;

        pane_mappings
    }

    fn spawn_tile_pane_entity(&mut self, container: freecs::Entity) -> freecs::Entity {
        use crate::ecs::ui::layout_types::{FlowAlignment, FlowDirection, FlowLayout};
        use crate::ecs::ui::state::UiBase;

        let theme = self.resources.retained_ui.theme_state.active_theme();
        let panel_color = theme.panel_color;

        let content_entity = self.spawn();
        self.core
            .add_components(content_entity, crate::ecs::world::PARENT);
        self.ui.add_components(
            content_entity,
            crate::ecs::world::UI_LAYOUT_NODE
                | crate::ecs::world::UI_NODE_COLOR
                | crate::ecs::world::UI_NODE_CONTENT
                | crate::ecs::world::UI_STATE_WEIGHTS,
        );

        if let Some(parent) = self.core.get_parent_mut(content_entity) {
            *parent = crate::ecs::transform::components::Parent(Some(container));
        }
        if let Some(node) = self.ui.get_ui_layout_node_mut(content_entity) {
            *node = crate::ecs::ui::components::UiLayoutNode::default();
            node.layouts[UiBase::INDEX] = Some(crate::ecs::ui::layout_types::UiLayoutType::Window(
                crate::ecs::ui::layout_types::WindowLayout {
                    position: Ab(Vec2::new(0.0, 0.0)).into(),
                    size: Ab(Vec2::new(100.0, 100.0)).into(),
                    anchor: Anchor::TopLeft,
                },
            ));
            node.depth = crate::ecs::ui::components::UiDepthMode::Add(0.0);
            node.clip_content = true;
            node.flow_layout = Some(FlowLayout {
                direction: FlowDirection::Vertical,
                padding: 4.0,
                spacing: 4.0,
                alignment: FlowAlignment::Start,
                cross_alignment: FlowAlignment::Start,
                wrap: false,
            });
        }
        if let Some(color) = self.ui.get_ui_node_color_mut(content_entity) {
            color.colors[UiBase::INDEX] = Some(panel_color);
        }
        if let Some(content) = self.ui.get_ui_node_content_mut(content_entity) {
            *content = crate::ecs::ui::components::UiNodeContent::Rect {
                corner_radius: 0.0,
                border_width: 0.0,
                border_color: Vec4::new(0.0, 0.0, 0.0, 0.0),
            };
        }

        self.resources.children_cache_valid = false;
        self.resources.retained_ui.layout_dirty = true;

        content_entity
    }

    pub fn build_tiles(
        &mut self,
        container: freecs::Entity,
        f: impl FnOnce(&mut TileBuilder<'_, '_>),
    ) {
        let mut tree = UiTreeBuilder::from_parent(self, container);
        tree.build_tiles(container, f);
    }
}