nightshade 0.13.0

A cross-platform data-oriented game engine.
Documentation
use crate::ecs::animation::components::AnimationClip;
use crate::ecs::asset_id::MeshId;
use crate::ecs::generational_registry::GenerationalRegistry;
use crate::ecs::mesh::components::Mesh;
#[cfg(feature = "assets")]
use crate::ecs::prefab::components::Prefab;
use std::collections::{HashMap, HashSet};

#[derive(Clone)]
pub struct MeshCache {
    pub registry: GenerationalRegistry<Mesh>,
    pub dirty_meshes: HashSet<String>,
    pub dirty_skinned_meshes: HashSet<String>,
}

#[derive(Default, Clone)]
pub struct AnimationCache {
    pub clips: HashMap<String, AnimationClip>,
}

#[derive(Default, Clone)]
pub struct PrefabCache {
    #[cfg(feature = "assets")]
    pub prefabs: HashMap<String, CachedPrefab>,
    #[cfg(not(feature = "assets"))]
    pub prefabs: HashMap<String, ()>,
}

#[cfg(feature = "assets")]
#[derive(Clone)]
pub struct CachedPrefab {
    pub prefab: Prefab,
    pub animations: Vec<AnimationClip>,
    pub skins: Vec<crate::ecs::prefab::GltfSkin>,
    pub source_path: Option<String>,
}

pub fn animation_cache_insert(cache: &mut AnimationCache, name: String, clip: AnimationClip) {
    cache.clips.insert(name, clip);
}

pub fn animation_cache_names(cache: &AnimationCache) -> impl Iterator<Item = &String> + '_ {
    cache.clips.keys()
}

#[cfg(feature = "assets")]
pub fn prefab_cache_insert(cache: &mut PrefabCache, name: String, cached: CachedPrefab) {
    cache.prefabs.insert(name, cached);
}

#[cfg(feature = "assets")]
pub fn prefab_cache_get<'a>(cache: &'a PrefabCache, name: &str) -> Option<&'a CachedPrefab> {
    cache.prefabs.get(name)
}

#[cfg(feature = "assets")]
pub fn prefab_cache_names(cache: &PrefabCache) -> impl Iterator<Item = &String> + '_ {
    cache.prefabs.keys()
}

impl Default for MeshCache {
    fn default() -> Self {
        Self {
            registry: GenerationalRegistry::new(),
            dirty_meshes: HashSet::new(),
            dirty_skinned_meshes: HashSet::new(),
        }
    }
}

pub fn mesh_cache_insert(cache: &mut MeshCache, name: String, mesh: Mesh) -> MeshId {
    if let Some((index, generation)) = cache.registry.lookup_index(&name) {
        if let Some(entry) = cache.registry.entries.get_mut(index as usize) {
            *entry = Some(mesh);
        }
        cache.dirty_meshes.insert(name);
        return MeshId { index, generation };
    }
    let (index, generation) = cache.registry.insert(name.clone(), mesh);
    cache.registry.add_reference(index);
    cache.dirty_meshes.insert(name);
    MeshId { index, generation }
}

pub fn mesh_cache_take_dirty(cache: &mut MeshCache) -> HashSet<String> {
    std::mem::take(&mut cache.dirty_meshes)
}

pub fn mesh_cache_mark_dirty(cache: &mut MeshCache, name: String) {
    cache.dirty_meshes.insert(name);
}

pub fn mesh_cache_take_dirty_skinned(cache: &mut MeshCache) -> HashSet<String> {
    std::mem::take(&mut cache.dirty_skinned_meshes)
}

pub fn mesh_cache_lookup_id(cache: &MeshCache, name: &str) -> Option<MeshId> {
    cache
        .registry
        .lookup_index(name)
        .map(|(index, generation)| MeshId { index, generation })
}

pub fn mesh_cache_iter(cache: &MeshCache) -> impl Iterator<Item = (&String, &Mesh)> {
    cache
        .registry
        .index_to_name
        .iter()
        .enumerate()
        .filter_map(|(index, name_opt)| {
            name_opt.as_ref().and_then(|name| {
                cache.registry.entries[index]
                    .as_ref()
                    .map(|mesh| (name, mesh))
            })
        })
}