use super::envmap_filter::{FilteredEnvironmentMaps, filter_environment_map};
const CUBEMAP_SIZE: u32 = 1024;
fn calculate_mip_count(size: u32) -> u32 {
(size as f32).log2().floor() as u32 + 1
}
pub struct HdriResult {
pub cubemap: wgpu::Texture,
pub cubemap_view: wgpu::TextureView,
pub filtered_maps: FilteredEnvironmentMaps,
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct MipParams {
dst_size: u32,
_padding0: u32,
_padding1: u32,
_padding2: u32,
}
pub fn load_hdri_texture(device: &wgpu::Device, queue: &wgpu::Queue, bytes: &[u8]) -> HdriResult {
let decoder = image::codecs::hdr::HdrDecoder::new(bytes).expect("Failed to create HDR decoder");
let metadata = decoder.metadata();
let img = image::DynamicImage::from_decoder(decoder).expect("Failed to decode HDR image");
let rgb_img = img.to_rgb32f();
let (width, height) = (metadata.width, metadata.height);
let data: Vec<u16> = rgb_img
.pixels()
.flat_map(|pixel| {
[
half::f16::from_f32(pixel.0[0]).to_bits(),
half::f16::from_f32(pixel.0[1]).to_bits(),
half::f16::from_f32(pixel.0[2]).to_bits(),
half::f16::from_f32(1.0).to_bits(),
]
})
.collect();
let equirect_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Equirectangular Source Texture"),
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba16Float,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &equirect_texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
bytemuck::cast_slice(&data),
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(width * 4 * 2),
rows_per_image: Some(height),
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
let mip_level_count = calculate_mip_count(CUBEMAP_SIZE);
#[cfg(not(target_arch = "wasm32"))]
let cubemap_usage = if super::envmap_filter::DEBUG_DUMP_CUBEMAPS {
wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::COPY_SRC
} else {
wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::STORAGE_BINDING
};
#[cfg(target_arch = "wasm32")]
let cubemap_usage = wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::STORAGE_BINDING;
let cubemap = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Sky Cubemap Texture"),
size: wgpu::Extent3d {
width: CUBEMAP_SIZE,
height: CUBEMAP_SIZE,
depth_or_array_layers: 6,
},
mip_level_count,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba16Float,
usage: cubemap_usage,
view_formats: &[],
});
convert_equirect_to_cubemap(device, queue, &equirect_texture, &cubemap);
generate_cubemap_mipmaps(device, queue, &cubemap);
let cubemap_view = cubemap.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::Cube),
..Default::default()
});
let filtered_maps = filter_environment_map(device, queue, &cubemap, &cubemap_view);
HdriResult {
cubemap,
cubemap_view,
filtered_maps,
}
}
fn convert_equirect_to_cubemap(
device: &wgpu::Device,
queue: &wgpu::Queue,
equirect_texture: &wgpu::Texture,
cubemap: &wgpu::Texture,
) {
let equirect_view = equirect_texture.create_view(&wgpu::TextureViewDescriptor::default());
let cubemap_storage_view = cubemap.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2Array),
base_mip_level: 0,
mip_level_count: Some(1),
..Default::default()
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::Repeat,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Equirect to Cube Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: wgpu::TextureFormat::Rgba16Float,
view_dimension: wgpu::TextureViewDimension::D2Array,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Equirect to Cube Bind Group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&equirect_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::TextureView(&cubemap_storage_view),
},
],
});
let shader = device.create_shader_module(wgpu::include_wgsl!("shaders/equirect_to_cube.wgsl"));
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Equirect to Cube Pipeline Layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("Equirect to Cube Pipeline"),
layout: Some(&pipeline_layout),
module: &shader,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Equirect to Cube Command Encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("Equirect to Cube Pass"),
timestamp_writes: None,
});
compute_pass.set_pipeline(&pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
compute_pass.dispatch_workgroups(64, 64, 6);
}
queue.submit(Some(encoder.finish()));
}
pub fn generate_cubemap_mipmaps(
device: &wgpu::Device,
queue: &wgpu::Queue,
cubemap: &wgpu::Texture,
) {
let mip_level_count = cubemap.mip_level_count();
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Cubemap Mipgen Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2Array,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: wgpu::TextureFormat::Rgba16Float,
view_dimension: wgpu::TextureViewDimension::D2Array,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let shader = device.create_shader_module(wgpu::include_wgsl!("shaders/cubemap_mipgen.wgsl"));
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Cubemap Mipgen Pipeline Layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("Cubemap Mipgen Compute Pipeline"),
layout: Some(&pipeline_layout),
module: &shader,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let params_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Mipgen Params Buffer"),
size: std::mem::size_of::<MipParams>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
for mip_level in 1..mip_level_count {
let src_mip_level = mip_level - 1;
let dst_size = CUBEMAP_SIZE >> mip_level;
let src_view = cubemap.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2Array),
base_mip_level: src_mip_level,
mip_level_count: Some(1),
..Default::default()
});
let dst_view = cubemap.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2Array),
base_mip_level: mip_level,
mip_level_count: Some(1),
..Default::default()
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Cubemap Mipgen Bind Group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&src_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::TextureView(&dst_view),
},
wgpu::BindGroupEntry {
binding: 3,
resource: params_buffer.as_entire_binding(),
},
],
});
let params = MipParams {
dst_size,
_padding0: 0,
_padding1: 0,
_padding2: 0,
};
queue.write_buffer(¶ms_buffer, 0, bytemuck::cast_slice(&[params]));
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Cubemap Mipgen Command Encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("Cubemap Mipgen Pass"),
timestamp_writes: None,
});
compute_pass.set_pipeline(&pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
compute_pass.dispatch_workgroups(dst_size.div_ceil(16), dst_size.div_ceil(16), 6);
}
queue.submit(Some(encoder.finish()));
}
}
pub fn create_dummy_cubemap(device: &wgpu::Device) -> (wgpu::Texture, wgpu::TextureView) {
let cubemap = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Dummy Cubemap Texture"),
size: wgpu::Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 6,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba16Float,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let cubemap_view = cubemap.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::Cube),
..Default::default()
});
(cubemap, cubemap_view)
}