use nalgebra_glm::Vec3;
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Rotation {
pub axis: Vec3,
pub speed: f32,
}
impl Default for Rotation {
fn default() -> Self {
Self {
axis: Vec3::y(),
speed: 1.0,
}
}
}