#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub struct RenderLayer(pub u32);
impl Default for RenderLayer {
fn default() -> Self {
Self(Self::WORLD)
}
}
impl RenderLayer {
pub const WORLD: u32 = 0;
pub const OVERLAY: u32 = 1;
pub fn new(layer: u32) -> Self {
Self(layer)
}
pub fn is_in_layer(&self, layer: u32) -> bool {
self.0 == layer
}
pub fn is_overlay(&self) -> bool {
self.0 == Self::OVERLAY
}
}