mod left;
mod project_menu;
pub(crate) mod tools_menu;
mod top;
pub(crate) mod view_menu;
use crate::Editor;
use crate::engine_editor::InspectorContext;
use nightshade::prelude::*;
impl Editor {
pub fn right_panel_ui(&mut self, world: &mut World, root_ui: &mut egui::Ui) {
egui::Panel::right("right_panel")
.default_size(250.0)
.show_inside(root_ui, |ui| {
ui.heading("Inspector");
ui.separator();
egui::ScrollArea::vertical()
.id_salt("inspector_scroll")
.show(ui, |ui| {
let mut inspector_context = InspectorContext {
transform_edit_pending: &mut self.context.editor.transform_edit.pending,
undo_history: &mut self.context.editor.undo_history,
#[cfg(not(target_arch = "wasm32"))]
pending_notifications: &mut self.context.notifications,
actions: &mut self.context.assets.inspector_actions,
selection: &self.context.editor.selection,
};
if self.inspector_ui.ui(&mut inspector_context, world, ui) {
self.project_state.mark_modified();
}
});
});
}
}