use nightshade_api::prelude::*;
fn main() {
run_scene(|world| {
spawn_floor(world, 40.0);
for index in 0..30 {
let angle = index as f32 * 0.7;
spawn_object(
world,
Object {
position: vec3(angle.sin() * 15.0, 1.0, (angle * 1.3).cos() * 15.0),
scale: vec3(1.0, 2.0, 1.0),
color: STEEL,
body: Body::Static,
..Object::default()
},
);
}
first_person(world, vec3(0.0, 1.2, 8.0));
})
.unwrap();
}