pub struct EngineState {
pub ready: RwSignal<bool>,
pub adapter: RwSignal<String>,
pub fps: RwSignal<f32>,
pub entity_count: RwSignal<u32>,
pub selected: RwSignal<Option<SelectedEntity>>,
pub grabbing: RwSignal<bool>,
pub surface_size: RwSignal<(f32, f32)>,
}Expand description
Reactive signals reflecting the render worker’s status, kept in sync from the messages it sends back.
Fields§
§ready: RwSignal<bool>Whether the worker has reported that it is ready.
adapter: RwSignal<String>A human-readable name of the graphics adapter in use.
fps: RwSignal<f32>The most recent frames-per-second reading.
entity_count: RwSignal<u32>The current number of entities in the scene.
selected: RwSignal<Option<SelectedEntity>>The currently selected entity, if any.
grabbing: RwSignal<bool>Whether a pointer drag is in progress over the surface.
surface_size: RwSignal<(f32, f32)>The render surface size in physical pixels, kept current from the connect dimensions and every resize.
Trait Implementations§
Source§impl Clone for EngineState
impl Clone for EngineState
Source§fn clone(&self) -> EngineState
fn clone(&self) -> EngineState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for EngineState
Auto Trait Implementations§
impl Freeze for EngineState
impl RefUnwindSafe for EngineState
impl Send for EngineState
impl Sync for EngineState
impl Unpin for EngineState
impl UnsafeUnpin for EngineState
impl UnwindSafe for EngineState
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