1use nightshade::prelude::*;
4
5#[cfg(any(feature = "picking", feature = "navmesh"))]
6pub(crate) const RESERVED_PREFIX: &str = "api::";
7pub(crate) const CAMERA_NAME_PREFIX: &str = "api::camera::";
8pub(crate) const CAMERA_ORBIT: &str = "api::camera::orbit";
9pub(crate) const CAMERA_FLY: &str = "api::camera::fly";
10#[cfg(feature = "physics")]
11pub(crate) const CAMERA_FIRST_PERSON: &str = "api::camera::first_person";
12pub(crate) const CAMERA_FIXED: &str = "api::camera::fixed";
13#[cfg(feature = "physics")]
14pub(crate) const PLAYER_NAME: &str = "api::player";
15pub(crate) const SUN_NAME: &str = "api::sun";
16pub(crate) const DRAW_MATERIAL: &str = "api::draw";
17pub(crate) const DRAW_CUBE_POOL: &str = "api::draw::cube";
18pub(crate) const DRAW_SPHERE_POOL: &str = "api::draw::sphere";
19pub(crate) const DRAW_CYLINDER_POOL: &str = "api::draw::cylinder";
20pub(crate) const DRAW_CONE_POOL: &str = "api::draw::cone";
21pub(crate) const DRAW_TORUS_POOL: &str = "api::draw::torus";
22pub(crate) const DRAW_LINES_POOL: &str = "api::draw::lines";
23pub(crate) const MATERIAL_PREFIX: &str = "api::material::";
24pub(crate) const UI_ROOT_NAME: &str = "api::ui::root";
25
26type SetupFunction<Data> = Box<dyn FnOnce(&mut World) -> Data>;
27type UpdateFunction<Data> = Box<dyn FnMut(&mut World, &mut Data)>;
28
29pub(crate) fn register_named(world: &mut World, name: &str, entity: Entity) {
30 world
31 .resources
32 .entities
33 .names
34 .insert(name.to_string(), entity);
35}
36
37pub(crate) fn lookup_named(world: &mut World, name: &str) -> Option<Entity> {
38 let cached = world
39 .resources
40 .entities
41 .names
42 .get(name)
43 .copied()
44 .filter(|&entity| world.core.get_name(entity).is_some());
45 if cached.is_some() {
46 return cached;
47 }
48 let found = nightshade::ecs::world::commands::find_entity_by_name(world, name)?;
49 register_named(world, name, found);
50 Some(found)
51}
52
53pub(crate) struct ApiState<Data> {
54 pub(crate) setup: Option<SetupFunction<Data>>,
55 pub(crate) update: Option<UpdateFunction<Data>>,
56 pub(crate) data: Option<Data>,
57 pub(crate) clears_draw_pools: bool,
58 pub(crate) frame_limit: Option<u32>,
59 pub(crate) frames_rendered: u32,
60}
61
62pub(crate) fn frame_limit_from_environment() -> Option<u32> {
63 std::env::var("NIGHTSHADE_API_FRAMES")
64 .ok()
65 .and_then(|value| value.parse().ok())
66}
67
68impl<Data: 'static> State for ApiState<Data> {
69 fn initialize(&mut self, world: &mut World) {
70 apply_defaults(world);
71 if let Some(setup) = self.setup.take() {
72 self.data = Some(setup(world));
73 }
74 }
75
76 fn run_systems(&mut self, world: &mut World) {
77 if let Some(limit) = self.frame_limit {
78 self.frames_rendered += 1;
79 if self.frames_rendered >= limit {
80 world.resources.window.should_exit = true;
81 }
82 }
83 escape_key_exit_system(world);
84 run_camera_systems(world);
85 if self.clears_draw_pools {
86 crate::draw::clear_draw_pools(world);
87 }
88 if let (Some(update), Some(data)) = (self.update.as_mut(), self.data.as_mut()) {
89 update(world, data);
90 }
91 }
92}
93
94fn apply_defaults(world: &mut World) {
95 world.resources.render_settings.atmosphere = Atmosphere::Sky;
96 world.resources.debug_draw.show_grid = false;
97 world.resources.user_interface.enabled = true;
98 world.resources.retained_ui.enabled = true;
99 #[cfg(feature = "physics")]
100 {
101 world.resources.physics.enabled = true;
102 }
103 let sun = spawn_sun(world);
104 world.core.set_name(sun, Name(SUN_NAME.to_string()));
105 register_named(world, SUN_NAME, sun);
106 load_procedural_textures(world);
107 crate::draw::initialize_draw_pools(world);
108 crate::camera::orbit_camera(world, Vec3::zeros(), 8.0);
109}
110
111fn run_camera_systems(world: &mut World) {
112 let Some(camera) = world.resources.active_camera else {
113 return;
114 };
115 let drives_controllers = world
116 .core
117 .get_name(camera)
118 .is_some_and(|name| name.0 == CAMERA_ORBIT || name.0 == CAMERA_FLY);
119 if drives_controllers {
120 camera_controllers_system(world);
121 }
122 #[cfg(feature = "physics")]
123 {
124 let drives_character = world
125 .core
126 .get_name(camera)
127 .is_some_and(|name| name.0 == CAMERA_FIRST_PERSON);
128 if drives_character {
129 first_person_camera_look_system(world);
130 }
131 }
132}
133
134pub fn run<Data: 'static>(
154 setup: impl FnOnce(&mut World) -> Data + 'static,
155 update: impl FnMut(&mut World, &mut Data) + 'static,
156) -> Result<(), Box<dyn std::error::Error>> {
157 launch(ApiState {
158 setup: Some(Box::new(setup)),
159 update: Some(Box::new(update)),
160 data: None,
161 clears_draw_pools: true,
162 frame_limit: frame_limit_from_environment(),
163 frames_rendered: 0,
164 })
165}
166
167pub fn run_scene(
172 setup: impl FnOnce(&mut World) + 'static,
173) -> Result<(), Box<dyn std::error::Error>> {
174 run(setup, |_, _| {})
175}
176
177pub fn systems<Data, const N: usize>(
183 updates: [fn(&mut World, &mut Data); N],
184) -> impl FnMut(&mut World, &mut Data) {
185 move |world, data| {
186 for &update in &updates {
187 update(world, data);
188 }
189 }
190}
191
192#[macro_export]
216macro_rules! run {
217 ($setup:expr, $($update:expr),+ $(,)?) => {
218 $crate::prelude::run($setup, $crate::prelude::systems([$($update),+]))
219 };
220}