//! Cinematic cutscenes: a timeline of camera moves, actor actions, and screen
//! overlays played over the live scene. Build a [`Cutscene`] from
//! [`CutsceneEvent`]s, bind actor names to entities, and play it. The engine
//! drives the camera and actors from the timeline and restores control when it
//! ends.
pub use nightshade::ecs::cutscene::{
Cutscene, CutsceneAction, CutsceneEvent, CutsceneShot, bind_cutscene_actor, cutscene_finished,
cutscene_playing, cutscene_progress, cutscene_time, pause_cutscene, play_cutscene,
play_cutscene_reel, resume_cutscene, seek_cutscene, set_cutscene_camera,
set_cutscene_localization, stop_cutscene, take_cutscene_markers,
};