use nightshade_api::prelude::*;
fn main() {
run_scene(|world| {
set_background(world, Background::Color([0.02, 0.02, 0.04, 1.0]));
show_grid(world, false);
set_bloom(world, true);
spawn_floor(world, 12.0);
for row in 0..5 {
for column in 0..5 {
let sphere = spawn_sphere(
world,
vec3(column as f32 * 1.5 - 3.0, 0.5, row as f32 * 1.5 - 3.0),
);
set_color(world, sphere, RED);
set_metallic_roughness(world, sphere, row as f32 / 4.0, column as f32 / 4.0);
}
}
let lineup = [
spawn_cube(world, vec3(-5.5, 0.5, 4.5)),
spawn_cylinder(world, vec3(-4.0, 0.5, 4.5)),
spawn_cone(world, vec3(-2.5, 0.5, 4.5)),
];
for (index, entity) in lineup.into_iter().enumerate() {
set_color(world, entity, [GOLD, TEAL, PURPLE][index]);
}
let checkered = spawn_cube(world, vec3(-5.5, 0.5, 2.5));
set_texture(world, checkered, "checkerboard");
let torus = spawn_torus(world, vec3(0.0, 2.5, 0.0));
set_emissive(world, torus, [1.0, 0.6, 0.1], 6.0);
orbit_camera(world, vec3(0.0, 1.0, 0.0), 12.0);
})
.unwrap();
}