use nightshade_api::prelude::*;
fn main() {
let path = std::env::args()
.nth(1)
.unwrap_or_else(|| "assets/gltf/fox.glb".to_string());
let bytes = std::fs::read(&path).expect("pass a path to a glb file");
let mut app = open();
show_grid(&mut app.world, false);
spawn_floor(&mut app.world, 6.0);
let model = spawn_model(&mut app.world, &bytes, vec3(0.0, 0.0, 0.0));
set_scale(&mut app.world, model, vec3(0.02, 0.02, 0.02));
play_animation(&mut app.world, model, 0);
set_animation_looping(&mut app.world, model, true);
orbit_camera(&mut app.world, vec3(0.0, 1.0, 0.0), 5.0);
while frame(&mut app) {}
}