1use nightshade_api::prelude::*;
2
3fn main() {
4 std::fs::create_dir_all("screenshots").expect("failed to create the screenshots directory");
5 render_image(1920, 1080, "screenshots/poster.png", |world| {
6 set_background(world, Background::Nebula);
7 show_grid(world, false);
8 set_bloom(world, true);
9 spawn_floor(world, 14.0);
10
11 for index in 0..7 {
12 let angle = index as f32 / 7.0 * std::f32::consts::TAU;
13 let column = spawn_object(
14 world,
15 Object {
16 shape: Shape::Cylinder,
17 position: vec3(angle.cos() * 7.0, 1.5, angle.sin() * 7.0),
18 scale: vec3(1.0, 3.0, 1.0),
19 color: STEEL,
20 ..Object::default()
21 },
22 );
23 set_metallic_roughness(world, column, 0.9, 0.3);
24 }
25
26 let centerpiece = spawn_torus(world, vec3(0.0, 2.2, 0.0));
27 set_scale(world, centerpiece, vec3(1.6, 1.6, 1.6));
28 set_emissive(world, centerpiece, [0.3, 0.8, 1.0], 9.0);
29 point_light(world, vec3(0.0, 4.5, 0.0), [0.3, 0.8, 1.0], 8.0);
30
31 fixed_camera(world, vec3(11.0, 6.0, 11.0), vec3(0.0, 1.8, 0.0));
32 });
33 println!("wrote screenshots/poster.png");
34}