1use nightshade_api::prelude::*;
2
3fn main() {
4 let mut app = open();
5 let cube = spawn_cube(&mut app.world, vec3(0.0, 0.5, 0.0));
6 set_color(&mut app.world, cube, TEAL);
7
8 let fps_text = spawn_text(&mut app.world, "fps: 0", ScreenAnchor::TopLeft);
9 spawn_text(
10 &mut app.world,
11 "G grid, B bloom, 1 sky, 2 night, 3 black",
12 ScreenAnchor::BottomLeft,
13 );
14
15 let mut grid = true;
16 let mut bloom = false;
17 while frame(&mut app) {
18 let step = delta_time(&app.world);
19 rotate(&mut app.world, cube, Vec3::y(), step);
20 let frames_per_second = app.world.resources.window.timing.frames_per_second;
21 set_text(
22 &mut app.world,
23 fps_text,
24 &format!("fps: {frames_per_second:.0}"),
25 );
26 if key_pressed(&app.world, KeyCode::KeyG) {
27 grid = !grid;
28 show_grid(&mut app.world, grid);
29 }
30 if key_pressed(&app.world, KeyCode::KeyB) {
31 bloom = !bloom;
32 set_bloom(&mut app.world, bloom);
33 }
34 if key_pressed(&app.world, KeyCode::Digit1) {
35 set_background(&mut app.world, Background::Sky);
36 }
37 if key_pressed(&app.world, KeyCode::Digit2) {
38 set_background(&mut app.world, Background::Color([0.02, 0.01, 0.08, 1.0]));
39 }
40 if key_pressed(&app.world, KeyCode::Digit3) {
41 set_background(&mut app.world, Background::Color(BLACK));
42 }
43 }
44}