use nightshade_api::prelude::*;
fn main() {
let mut app = open();
let cube = spawn_cube(&mut app.world, vec3(0.0, 0.5, 0.0));
set_color(&mut app.world, cube, TEAL);
let fps_text = spawn_text(&mut app.world, "fps: 0", ScreenAnchor::TopLeft);
spawn_text(
&mut app.world,
"G grid, B bloom, 1 sky, 2 night, 3 black",
ScreenAnchor::BottomLeft,
);
let mut grid = true;
let mut bloom = false;
while frame(&mut app) {
let step = delta_time(&app.world);
rotate(&mut app.world, cube, Vec3::y(), step);
let frames_per_second = app.world.resources.window.timing.frames_per_second;
set_text(
&mut app.world,
fps_text,
&format!("fps: {frames_per_second:.0}"),
);
if key_pressed(&app.world, KeyCode::KeyG) {
grid = !grid;
show_grid(&mut app.world, grid);
}
if key_pressed(&app.world, KeyCode::KeyB) {
bloom = !bloom;
set_bloom(&mut app.world, bloom);
}
if key_pressed(&app.world, KeyCode::Digit1) {
set_background(&mut app.world, Background::Sky);
}
if key_pressed(&app.world, KeyCode::Digit2) {
set_background(&mut app.world, Background::Color([0.02, 0.01, 0.08, 1.0]));
}
if key_pressed(&app.world, KeyCode::Digit3) {
set_background(&mut app.world, Background::Color(BLACK));
}
}
}