use super::ni_float_interp_controller::NiFloatInterpController;
use binread::{
io::{Read, Seek},
BinRead, BinReaderExt,
};
#[derive(Debug, PartialEq, BinRead)]
pub struct NiTextureTransformController {
pub base: NiFloatInterpController,
#[br(map = |x: u8| x > 0)]
pub shader_map: bool,
pub texture_slot: u32, // TexType
pub operation: u32, // TexTransform (new: TransformMember)
}
impl NiTextureTransformController {
pub fn parse<R: Read + Seek>(reader: &mut R) -> anyhow::Result<Self> {
Ok(reader.read_le()?)
}
}