1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
//! Traits and structs describing plugins and editors. This includes extension structs for features
//! that are specific to one or more plugin-APIs.
use Arc;
pub use *;
use crate::;
/// A function that can execute a plugin's [`BackgroundTask`][Plugin::BackgroundTask]s. A plugin can
/// dispatch these tasks from the `initialize()` function, the `process()` function, or the GUI, so
/// they can be deferred for later to avoid blocking realtime contexts.
pub type TaskExecutor<P> = ;
/// The main plugin trait covering functionality common across most plugin formats. Most formats
/// also have another trait with more specific data and functionality that needs to be implemented
/// before the plugin can be exported to that format. The wrappers will use this to expose the
/// plugin in a particular plugin format.
///
/// nice-plug is semi-declarative, meaning that most information about a plugin is defined
/// declaratively but it also doesn't shy away from maintaining state when that is the path of least
/// resistance. As such, the definitions on this trait fall in one of the following classes:
///
/// - `Plugin` objects are stateful. During their lifetime the plugin API wrappers will call the
/// various lifecycle methods defined below, with the `initialize()`, `reset()`, and `process()`
/// functions being the most important ones.
/// - Most of the rest of the trait statically describes the plugin. You will find this done in
/// three different ways:
/// - Most of this data, including the supported audio IO layouts, is simple enough that it can be
/// defined through compile-time constants.
/// - Some of the data is queried through a method as doing everything at compile time would
/// impose a lot of restrictions on code structure and meta programming without any real
/// benefits. In those cases the trait defines a method that is queried once and only once,
/// immediately after instantiating the `Plugin` through `Plugin::default()`. Examples of these
/// methods are [`Plugin::params()`], and
/// `ClapPlugin::remote_controls()`.
/// - Some of the data is defined through associated types. Rust currently sadly does not support
/// default values for associated types, but all of these types can be set to `()` if you wish
/// to ignore them. Examples of these types are [`Plugin::SysExMessage`] and
/// [`Plugin::BackgroundTask`].
/// - Finally, there are some functions that return extension structs and handlers, similar to how
/// the `params()` function returns a data structure describing the plugin's parameters. Examples
/// of these are the [`Plugin::editor()`] and [`Plugin::task_executor()`] functions, and they're
/// also called once and only once after the plugin object has been created. This allows the audio
/// thread to have exclusive access to the `Plugin` object, and it makes it easier to compose
/// these extension structs since they're more loosely coupled to a specific `Plugin`
/// implementation.
///
/// The main thing you need to do is define a `[Params]` struct containing all of your parameters.
/// See the trait's documentation for more information on how to do that, or check out the examples.
/// The plugin also needs a `Default` implementation so it can be initialized. Most of the other
/// functionality is optional and comes with default trait method implementations.
/// Indicates the current situation after the plugin has processed audio.