nice-plug-core 0.1.0

Core types and traits used in the nice-plug plugin framework
Documentation
//! Simple boolean parameters.

use atomic_float::AtomicF32;
use std::fmt::{Debug, Display};
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, Ordering};

use super::internals::ParamPtr;
use super::{InternalParamMut, Param, ParamFlags};

/// A simple boolean parameter.
pub struct BoolParam {
    /// The field's current value, after monophonic modulation has been applied.
    value: AtomicBool,
    /// The field's current value normalized to the `[0, 1]` range.
    normalized_value: AtomicF32,
    /// The field's value before any monophonic automation coming from the host has been applied.
    /// This will always be the same as `value` for VST3 plugins.
    unmodulated_value: AtomicBool,
    /// The field's value normalized to the `[0, 1]` range before any monophonic automation coming
    /// from the host has been applied. This will always be the same as `value` for VST3 plugins.
    unmodulated_normalized_value: AtomicF32,
    /// A value in `[-1, 1]` indicating the amount of modulation applied to
    /// `unmodulated_normalized_`. This needs to be stored separately since the normalized values are
    /// clamped, and this value persists after new automation events.
    modulation_offset: AtomicF32,
    /// The field's default value.
    default: bool,

    /// Flags to control the parameter's behavior. See [`ParamFlags`].
    flags: ParamFlags,
    /// Optional callback for listening to value changes. The argument passed to this function is
    /// the parameter's new value. This should not do anything expensive as it may be called
    /// multiple times in rapid succession, and it can be run from both the GUI and the audio
    /// thread.
    value_changed: Option<Arc<dyn Fn(bool) + Send + Sync>>,

    /// The parameter's human readable display name.
    name: String,
    /// If this parameter has been marked as polyphonically modulatable, then this will be a unique
    /// integer identifying the parameter. Because this value is determined by the plugin itself,
    /// the plugin can easily map
    /// [`NoteEvent::PolyModulation`][crate::prelude::NoteEvent::PolyModulation] events to the
    /// correct parameter by pattern matching on a constant.
    poly_modulation_id: Option<u32>,
    /// Optional custom conversion function from a boolean value to a string.
    value_to_string: Option<Arc<dyn Fn(bool) -> String + Send + Sync>>,
    /// Optional custom conversion function from a string to a boolean value. If the string cannot
    /// be parsed, then this should return a `None`. If this happens while the parameter is being
    /// updated then the update will be canceled.
    string_to_value: Option<Arc<dyn Fn(&str) -> Option<bool> + Send + Sync>>,
}

impl Display for BoolParam {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        match (self.value(), &self.value_to_string) {
            (v, Some(func)) => write!(f, "{}", func(v)),
            (true, None) => write!(f, "On"),
            (false, None) => write!(f, "Off"),
        }
    }
}

impl Debug for BoolParam {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        // This uses the above `Display` instance to show the value
        if self.value.load(Ordering::Relaxed) != self.unmodulated_value.load(Ordering::Relaxed) {
            write!(f, "{}: {} (modulated)", &self.name, &self)
        } else {
            write!(f, "{}: {}", &self.name, &self)
        }
    }
}

// `Params` can not be implemented outside of nice-plug itself because `ParamPtr` is also closed
impl super::Sealed for BoolParam {}

impl Param for BoolParam {
    type Plain = bool;

    fn name(&self) -> &str {
        &self.name
    }

    fn unit(&self) -> &'static str {
        ""
    }

    fn poly_modulation_id(&self) -> Option<u32> {
        self.poly_modulation_id
    }

    #[inline]
    fn modulated_plain_value(&self) -> Self::Plain {
        self.value.load(Ordering::Relaxed)
    }

    #[inline]
    fn modulated_normalized_value(&self) -> f32 {
        self.normalized_value.load(Ordering::Relaxed)
    }

    #[inline]
    fn unmodulated_plain_value(&self) -> Self::Plain {
        self.unmodulated_value.load(Ordering::Relaxed)
    }

    #[inline]
    fn unmodulated_normalized_value(&self) -> f32 {
        self.unmodulated_normalized_value.load(Ordering::Relaxed)
    }

    #[inline]
    fn default_plain_value(&self) -> Self::Plain {
        self.default
    }

    fn step_count(&self) -> Option<usize> {
        Some(1)
    }

    fn previous_step(&self, _from: Self::Plain, _finer: bool) -> Self::Plain {
        false
    }

    fn next_step(&self, _from: Self::Plain, _finer: bool) -> Self::Plain {
        true
    }

    fn normalized_value_to_string(&self, normalized: f32, _include_unit: bool) -> String {
        let value = self.preview_plain(normalized);
        match (value, &self.value_to_string) {
            (v, Some(f)) => f(v),
            (true, None) => String::from("On"),
            (false, None) => String::from("Off"),
        }
    }

    fn string_to_normalized_value(&self, string: &str) -> Option<f32> {
        let string = string.trim();
        let value = match &self.string_to_value {
            Some(f) => f(string),
            None => Some(string.eq_ignore_ascii_case("true") || string.eq_ignore_ascii_case("on")),
        }?;

        Some(self.preview_normalized(value))
    }

    #[inline]
    fn preview_normalized(&self, plain: Self::Plain) -> f32 {
        if plain { 1.0 } else { 0.0 }
    }

    #[inline]
    fn preview_plain(&self, normalized: f32) -> Self::Plain {
        normalized > 0.5
    }

    fn flags(&self) -> ParamFlags {
        self.flags
    }

    fn as_ptr(&self) -> ParamPtr {
        ParamPtr::BoolParam(self as *const BoolParam as *mut BoolParam)
    }
}

impl InternalParamMut for BoolParam {
    unsafe fn _internal_set_plain_value(&self, plain: Self::Plain) -> bool {
        let unmodulated_value = plain;
        let unmodulated_normalized_value = self.preview_normalized(plain);

        let modulation_offset = self.modulation_offset.load(Ordering::Relaxed);
        let (value, normalized_value) = if modulation_offset == 0.0 {
            (unmodulated_value, unmodulated_normalized_value)
        } else {
            let normalized_value =
                (unmodulated_normalized_value + modulation_offset).clamp(0.0, 1.0);

            (self.preview_plain(normalized_value), normalized_value)
        };

        // REAPER spams automation events with the same value. This prevents callbacks from firing
        // multiple times. This can be problematic when they're used to trigger expensive
        // computations when a parameter changes.
        let old_value = self.value.swap(value, Ordering::Relaxed);
        if value != old_value {
            self.normalized_value
                .store(normalized_value, Ordering::Relaxed);
            self.unmodulated_value
                .store(unmodulated_value, Ordering::Relaxed);
            self.unmodulated_normalized_value
                .store(unmodulated_normalized_value, Ordering::Relaxed);
            if let Some(f) = &self.value_changed {
                f(value);
            }

            true
        } else {
            false
        }
    }

    unsafe fn _internal_set_normalized_value(&self, normalized: f32) -> bool {
        // NOTE: The double conversion here is to make sure the state is reproducible. State is
        //       saved and restored using plain values, and the new normalized value will be
        //       different from `normalized`. This is not necessary for the modulation as these
        //       values are never shown to the host.
        unsafe { self._internal_set_plain_value(self.preview_plain(normalized)) }
    }

    unsafe fn _internal_modulate_value(&self, modulation_offset: f32) -> bool {
        self.modulation_offset
            .store(modulation_offset, Ordering::Relaxed);

        // TODO: This renormalizes this value, which is not necessary
        unsafe { self._internal_set_plain_value(self.unmodulated_plain_value()) }
    }

    unsafe fn _internal_update_smoother(&self, _sample_rate: f32, _init: bool) {
        // Can't really smooth a binary parameter now can you
    }
}

impl BoolParam {
    /// Build a new [`BoolParam`]. Use the other associated functions to modify the behavior of the
    /// parameter.
    pub fn new(name: impl Into<String>, default: bool) -> Self {
        Self {
            value: AtomicBool::new(default),
            normalized_value: AtomicF32::new(if default { 1.0 } else { 0.0 }),
            unmodulated_value: AtomicBool::new(default),
            unmodulated_normalized_value: AtomicF32::new(if default { 1.0 } else { 0.0 }),
            modulation_offset: AtomicF32::new(0.0),
            default,

            flags: ParamFlags::default(),
            value_changed: None,

            name: name.into(),
            poly_modulation_id: None,
            value_to_string: None,
            string_to_value: None,
        }
    }

    /// The field's current plain value, after monophonic modulation has been applied. Equivalent to
    /// calling `param.plain_value()`.
    #[inline]
    pub fn value(&self) -> bool {
        self.modulated_plain_value()
    }

    /// Enable polyphonic modulation for this parameter. The ID is used to uniquely identify this
    /// parameter in [`NoteEvent::PolyModulation`][crate::midi::NoteEvent::PolyModulation]
    /// events, and must thus be unique between _all_ polyphonically modulatable parameters. See the
    /// event's documentation on how to use polyphonic modulation. Also consider configuring the
    /// `ClapPlugin::CLAP_POLY_MODULATION_CONFIG` constant when enabling this.
    ///
    /// # Important
    ///
    /// After enabling polyphonic modulation, the plugin **must** start sending
    /// [`NoteEvent::VoiceTerminated`][crate::midi::NoteEvent::VoiceTerminated] events to the
    /// host when a voice has fully ended. This allows the host to reuse its modulation resources.
    pub fn with_poly_modulation_id(mut self, id: u32) -> Self {
        self.poly_modulation_id = Some(id);
        self
    }

    /// Run a callback whenever this parameter's value changes. The argument passed to this function
    /// is the parameter's new value. This should not do anything expensive as it may be called
    /// multiple times in rapid succession, and it can be run from both the GUI and the audio
    /// thread.
    pub fn with_callback(mut self, callback: Arc<dyn Fn(bool) + Send + Sync>) -> Self {
        self.value_changed = Some(callback);
        self
    }

    /// Use a custom conversion function to convert the boolean value to a string.
    pub fn with_value_to_string(
        mut self,
        callback: Arc<dyn Fn(bool) -> String + Send + Sync>,
    ) -> Self {
        self.value_to_string = Some(callback);
        self
    }

    /// Use a custom conversion function to convert from a string to a boolean value. If the string
    /// cannot be parsed, then this should return a `None`. If this happens while the parameter is
    /// being updated then the update will be canceled.
    pub fn with_string_to_value(
        mut self,
        callback: Arc<dyn Fn(&str) -> Option<bool> + Send + Sync>,
    ) -> Self {
        self.string_to_value = Some(callback);
        self
    }

    /// Mark this parameter as a bypass parameter. Plugin hosts can integrate this parameter into
    /// their UI. Only a single [`BoolParam`] can be a bypass parameter, and nice-plug will add one
    /// if you don't create one yourself. You will need to implement this yourself if your plugin
    /// introduces latency.
    pub fn make_bypass(mut self) -> Self {
        self.flags.insert(ParamFlags::BYPASS);
        self
    }

    /// Mark the parameter as non-automatable. This means that the parameter cannot be changed from
    /// an automation lane. The parameter can however still be manually changed by the user from
    /// either the plugin's own GUI or from the host's generic UI.
    pub fn non_automatable(mut self) -> Self {
        self.flags.insert(ParamFlags::NON_AUTOMATABLE);
        self
    }

    /// Hide the parameter in the host's generic UI for this plugin. This also implies
    /// `NON_AUTOMATABLE`. Setting this does not prevent you from changing the parameter in the
    /// plugin's editor GUI.
    pub fn hide(mut self) -> Self {
        self.flags.insert(ParamFlags::HIDDEN);
        self
    }

    /// Don't show this parameter when generating a generic UI for the plugin using one of
    /// nice-plug's generic UI widgets.
    pub fn hide_in_generic_ui(mut self) -> Self {
        self.flags.insert(ParamFlags::HIDE_IN_GENERIC_UI);
        self
    }
}