use khal_builder::KhalBuilder;
use std::path::PathBuf;
fn main() {
let output_dir = PathBuf::from(std::env::var_os("OUT_DIR").expect("OUT_DIR not set by cargo"))
.join("shaders-spirv");
KhalBuilder::from_dependency("nexus_rbd_shaders2d", true)
.feature("dim2")
.feature("unsafe_remove_boundchecks")
.build(output_dir);
}