use khal_builder::KhalBuilder;
use std::path::PathBuf;
fn main() {
let output_dir = PathBuf::from(std::env::var_os("OUT_DIR").expect("OUT_DIR not set by cargo"))
.join("shaders-spirv");
let target_arch = std::env::var("CARGO_CFG_TARGET_ARCH").unwrap();
let mut builder = KhalBuilder::from_dependency("nexus_mpm_shaders3d", true).feature("dim3");
builder = builder.feature("unsafe_remove_boundchecks");
if target_arch == "wasm32" {
builder = builder.feature("web-compat");
}
builder.build(output_dir);
}