//! Styled Dialog component with overlay backdrop.
use crate::common::merge_classes;
use stratum_core::aria::{AriaAttributes, AriaRole};
use stratum_core::render::{AttrValue, RenderOutput};
/// Properties for the Dialog overlay/backdrop.
#[derive(Debug, Clone, PartialEq, Default)]
pub struct DialogOverlayProps {
pub class: Option<String>,
}
pub struct DialogOverlay;
impl DialogOverlay {
const BASE: &'static str = "fixed inset-0 z-50 bg-black/80 data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0";
pub fn classes(props: &DialogOverlayProps) -> String {
merge_classes(Self::BASE, &props.class)
}
pub fn render(props: &DialogOverlayProps) -> RenderOutput {
RenderOutput::new()
.with_tag("div")
.with_class(Self::classes(props))
.with_aria({
let mut a = AriaAttributes::new();
a.hidden = Some(true);
a
})
}
}
/// Properties for the Dialog content panel.
#[derive(Debug, Clone, PartialEq, Default)]
pub struct DialogProps {
pub open: bool,
pub class: Option<String>,
pub aria_label: Option<String>,
pub aria_describedby: Option<String>,
pub id: Option<String>,
}
pub struct Dialog;
impl Dialog {
const BASE: &'static str = "fixed left-[50%] top-[50%] z-50 grid w-full max-w-lg translate-x-[-50%] translate-y-[-50%] gap-4 border bg-background p-6 shadow-lg duration-200 data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[state=closed]:slide-out-to-left-1/2 data-[state=closed]:slide-out-to-top-[48%] data-[state=open]:slide-in-from-left-1/2 data-[state=open]:slide-in-from-top-[48%] sm:rounded-lg";
pub fn classes(props: &DialogProps) -> String {
merge_classes(Self::BASE, &props.class)
}
pub fn render(props: &DialogProps) -> RenderOutput {
let classes = Self::classes(props);
let mut aria = AriaAttributes::new()
.with_role(AriaRole::Dialog)
.with_modal(true);
if let Some(ref label) = props.aria_label {
aria = aria.with_label(label.clone());
}
if let Some(ref desc) = props.aria_describedby {
aria = aria.with_describedby(desc.clone());
}
let mut output = RenderOutput::new()
.with_tag("div")
.with_class(classes)
.with_aria(aria)
.with_data("state", if props.open { "open" } else { "closed" });
if let Some(ref id) = props.id {
output = output.with_attr("id", AttrValue::String(id.clone()));
}
output
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn dialog_overlay_classes() {
let props = DialogOverlayProps::default();
let classes = DialogOverlay::classes(&props);
assert!(classes.contains("fixed inset-0"));
assert!(classes.contains("bg-black/80"));
}
#[test]
fn dialog_render_open() {
let props = DialogProps {
open: true,
aria_label: Some("Confirm".to_string()),
..Default::default()
};
let output = Dialog::render(&props);
assert_eq!(output.aria.role, Some(AriaRole::Dialog));
assert_eq!(output.aria.modal, Some(true));
assert!(
output
.data_attrs
.iter()
.any(|(k, v)| k == "state" && v == "open")
);
}
#[test]
fn dialog_render_closed() {
let props = DialogProps::default();
let output = Dialog::render(&props);
assert!(
output
.data_attrs
.iter()
.any(|(k, v)| k == "state" && v == "closed")
);
}
}