use std::alloc::{GlobalAlloc, Layout, System};
use std::sync::atomic::{AtomicU64, Ordering};
pub struct CountingAllocator;
static ALLOCATION_EVENTS: AtomicU64 = AtomicU64::new(0);
#[global_allocator]
static GLOBAL_ALLOCATOR: CountingAllocator = CountingAllocator;
unsafe impl GlobalAlloc for CountingAllocator {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
ALLOCATION_EVENTS.fetch_add(1, Ordering::Relaxed);
unsafe { System.alloc(layout) }
}
unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8 {
ALLOCATION_EVENTS.fetch_add(1, Ordering::Relaxed);
unsafe { System.alloc_zeroed(layout) }
}
unsafe fn realloc(&self, ptr: *mut u8, layout: Layout, new_size: usize) -> *mut u8 {
ALLOCATION_EVENTS.fetch_add(1, Ordering::Relaxed);
unsafe { System.realloc(ptr, layout, new_size) }
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
unsafe { System.dealloc(ptr, layout) }
}
}
#[derive(Debug, Clone, Copy)]
pub struct AllocSnapshot {
alloc_events: u64,
}
pub fn snapshot() -> AllocSnapshot {
AllocSnapshot {
alloc_events: ALLOCATION_EVENTS.load(Ordering::Relaxed),
}
}
pub fn allocations_since(snapshot: AllocSnapshot) -> u64 {
ALLOCATION_EVENTS
.load(Ordering::Relaxed)
.saturating_sub(snapshot.alloc_events)
}