nexg 0.1.1

Nexg is a pure-rust library that makes coding Vulkan functionality easier and more Rust-like.
Documentation
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#version 450

#extension GL_ARB_separate_shader_objects : enable

layout(set = 0, binding = 0) uniform SceneData {
    vec4 rect_center;
} sceneData;

layout(location = 0) in vec4 inPos;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 fragmentColor;

void main() {
    gl_Position = sceneData.rect_center + inPos;
    fragmentColor = inColor;
}