#![allow(clippy::unreadable_literal)]
use enumflags2::bitflags;
#[bitflags]
#[repr(u32)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum MobjFlag {
Special = 0x0000_0001,
Solid = 0x0000_0002,
Shootable = 0x0000_0004,
NoSector = 0x0000_0008,
NoBlockmap = 0x0000_0010,
Ambush = 0x0000_0020,
JustHit = 0x0000_0040,
JustAttacked = 0x0000_0080,
SpawnCeiling = 0x0000_0100,
NoGravity = 0x0000_0200,
Dropoff = 0x0000_0400,
Pickup = 0x0000_0800,
NoClip = 0x0000_1000,
Slide = 0x0000_2000,
Float = 0x0000_4000,
Teleport = 0x0000_8000,
Missile = 0x0001_0000,
Dropped = 0x0002_0000,
Shadow = 0x0004_0000,
NoBlood = 0x0008_0000,
Corpse = 0x0010_0000,
InFloat = 0x0020_0000,
CountKill = 0x0040_0000,
CountItem = 0x0080_0000,
SkullFly = 0x0100_0000,
NotDeathmatch = 0x0200_0000,
}
pub type MobjFlags = enumflags2::BitFlags<MobjFlag>;
pub fn flags_from_raw(raw: u32) -> MobjFlags {
MobjFlags::from_bits_truncate(raw)
}
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default)]
pub struct EntityType(pub u16);
impl EntityType {
pub fn info(self) -> Option<&'static MobjInfo> {
MOBJINFO.get(self.0 as usize)
}
pub fn by_spawnstate(state: StateNum) -> Option<Self> {
MOBJINFO.iter().enumerate()
.find(|(_, info)| info.spawnstate == state)
.map(|(i, _)| EntityType(i as u16))
}
}
pub const MT_TROOPSHOT: EntityType = EntityType(31);
pub const MT_ROCKET: EntityType = EntityType(33);
pub const MT_PLASMA: EntityType = EntityType(34);
pub const MT_BFG_SHOT: EntityType = EntityType(35);
pub const MT_PUFF: EntityType = EntityType(37);
pub static SPRNAMES: [&str; 138] = [
"TROO", "SHTG", "PUNG", "PISG", "PISF", "SHTF", "SHT2", "CHGG", "CHGF", "MISG", "MISF", "SAWG",
"PLSG", "PLSF", "BFGG", "BFGF", "BLUD", "PUFF", "BAL1", "BAL2", "PLSS", "PLSE", "MISL", "BFS1",
"BFE1", "BFE2", "TFOG", "IFOG", "PLAY", "POSS", "SPOS", "VILE", "FIRE", "FATB", "FBXP", "SKEL",
"MANF", "FATT", "CPOS", "SARG", "HEAD", "BAL7", "BOSS", "BOS2", "SKUL", "SPID", "BSPI", "APLS",
"APBX", "CYBR", "PAIN", "SSWV", "KEEN", "BBRN", "BOSF", "ARM1", "ARM2", "BAR1", "BEXP", "FCAN",
"BON1", "BON2", "BKEY", "RKEY", "YKEY", "BSKU", "RSKU", "YSKU", "STIM", "MEDI", "SOUL", "PINV",
"PSTR", "PINS", "MEGA", "SUIT", "PMAP", "PVIS", "CLIP", "AMMO", "ROCK", "BROK", "CELL", "CELP",
"SHEL", "SBOX", "BPAK", "BFUG", "MGUN", "CSAW", "LAUN", "PLAS", "SHOT", "SGN2", "COLU", "SMT2",
"GOR1", "POL2", "POL5", "POL4", "POL3", "POL1", "POL6", "GOR2", "GOR3", "GOR4", "GOR5", "SMIT",
"COL1", "COL2", "COL3", "COL4", "CAND", "CBRA", "COL6", "TRE1", "TRE2", "ELEC", "CEYE", "FSKU",
"COL5", "TBLU", "TGRN", "TRED", "SMBT", "SMGT", "SMRT", "HDB1", "HDB2", "HDB3", "HDB4", "HDB5",
"HDB6", "POB1", "POB2", "BRS1", "TLMP", "TLP2",
];
#[derive(Clone, Copy)]
pub struct MobjInfo {
pub doomednum: i32,
pub spawnstate: StateNum,
pub spawnhealth: i32,
pub seestate: StateNum,
pub seesound: i32,
pub reactiontime: i32,
pub attacksound: i32,
pub painstate: StateNum,
pub painchance: i32,
pub painsound: i32,
pub meleestate: StateNum,
pub missilestate: StateNum,
pub deathstate: StateNum,
pub xdeathstate: StateNum,
pub deathsound: i32,
pub speed: i32,
pub radius: i32,
pub height: i32,
pub mass: i32,
pub damage: i32,
pub activesound: i32,
pub raw_flags: u32,
pub raisestate: StateNum,
}
impl MobjInfo {
pub fn flags(&self) -> MobjFlags {
flags_from_raw(self.raw_flags)
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub struct StateNum(pub u16);
impl StateNum {
pub const NULL: Self = Self(0);
pub fn is_null(self) -> bool {
self.0 == 0
}
pub fn get(self) -> Option<&'static StateDef> {
if self.0 == 0 {
return None;
}
STATES.get(self.0 as usize)
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub struct SpriteNum(pub u16);
#[derive(Clone, Copy, PartialEq, Eq, Default)]
pub struct ActionId(pub u8);
impl ActionId {
pub const NONE: Self = Self(0);
pub const A_CHASE: Self = Self(15);
pub const A_EXPLODE: Self = Self(19);
pub const A_FACE_TARGET: Self = Self(20);
pub const A_FALL: Self = Self(21);
pub const A_LOOK: Self = Self(43);
pub const A_PAIN: Self = Self(47);
pub const A_POS_ATTACK: Self = Self(51);
pub const A_SPOS_ATTACK: Self = Self(55);
pub const A_SARG_ATTACK: Self = Self(56);
pub const A_SCREAM: Self = Self(58);
pub const A_SKULL_ATTACK: Self = Self(62);
pub const A_TROOP_ATTACK: Self = Self(68);
pub const A_BFG_SOUND: Self = Self(2);
pub const A_BFG_SPRAY: Self = Self(27);
pub const A_FIRE_CGUN: Self = Self(28);
pub const A_CHECK_RELOAD: Self = Self(30);
pub const A_FIRE_PISTOL: Self = Self(31);
pub const A_FIRE_PLASMA: Self = Self(32);
pub const A_FIRE_SHOTGUN: Self = Self(33);
pub const A_FIRE_MISSILE: Self = Self(35);
pub const A_LIGHT0: Self = Self(40);
pub const A_LIGHT1: Self = Self(41);
pub const A_LIGHT2: Self = Self(42);
pub const A_LOWER: Self = Self(44);
pub const A_PUNCH: Self = Self(52);
pub const A_RAISE: Self = Self(53);
pub const A_REFIRE: Self = Self(54);
pub const A_SAW: Self = Self(57);
pub const A_WEAPON_READY: Self = Self(73);
}
#[derive(Clone, Copy)]
pub struct StateDef {
pub sprite: SpriteNum,
pub frame: i32,
pub tics: i32,
pub action: ActionId,
pub next_state: StateNum,
}
pub const S_NULL: StateNum = StateNum(0);
pub const S_LIGHTDONE: StateNum = StateNum(1);
pub const S_PUNCH: StateNum = StateNum(2);
pub const S_PUNCHDOWN: StateNum = StateNum(3);
pub const S_PUNCHUP: StateNum = StateNum(4);
pub const S_PUNCH1: StateNum = StateNum(5);
pub const S_PUNCH2: StateNum = StateNum(6);
pub const S_PUNCH3: StateNum = StateNum(7);
pub const S_PUNCH4: StateNum = StateNum(8);
pub const S_PUNCH5: StateNum = StateNum(9);
pub const S_PISTOL: StateNum = StateNum(10);
pub const S_PISTOLDOWN: StateNum = StateNum(11);
pub const S_PISTOLUP: StateNum = StateNum(12);
pub const S_PISTOL1: StateNum = StateNum(13);
pub const S_PISTOL2: StateNum = StateNum(14);
pub const S_PISTOL3: StateNum = StateNum(15);
pub const S_PISTOL4: StateNum = StateNum(16);
pub const S_PISTOLFLASH: StateNum = StateNum(17);
pub const S_SGUN: StateNum = StateNum(18);
pub const S_SGUNDOWN: StateNum = StateNum(19);
pub const S_SGUNUP: StateNum = StateNum(20);
pub const S_SGUN1: StateNum = StateNum(21);
pub const S_SGUN2: StateNum = StateNum(22);
pub const S_SGUN3: StateNum = StateNum(23);
pub const S_SGUN4: StateNum = StateNum(24);
pub const S_SGUN5: StateNum = StateNum(25);
pub const S_SGUN6: StateNum = StateNum(26);
pub const S_SGUN7: StateNum = StateNum(27);
pub const S_SGUN8: StateNum = StateNum(28);
pub const S_SGUN9: StateNum = StateNum(29);
pub const S_SGUNFLASH1: StateNum = StateNum(30);
pub const S_SGUNFLASH2: StateNum = StateNum(31);
pub const S_DSGUN: StateNum = StateNum(32);
pub const S_DSGUNDOWN: StateNum = StateNum(33);
pub const S_DSGUNUP: StateNum = StateNum(34);
pub const S_DSGUN1: StateNum = StateNum(35);
pub const S_DSGUN2: StateNum = StateNum(36);
pub const S_DSGUN3: StateNum = StateNum(37);
pub const S_DSGUN4: StateNum = StateNum(38);
pub const S_DSGUN5: StateNum = StateNum(39);
pub const S_DSGUN6: StateNum = StateNum(40);
pub const S_DSGUN7: StateNum = StateNum(41);
pub const S_DSGUN8: StateNum = StateNum(42);
pub const S_DSGUN9: StateNum = StateNum(43);
pub const S_DSGUN10: StateNum = StateNum(44);
pub const S_DSNR1: StateNum = StateNum(45);
pub const S_DSNR2: StateNum = StateNum(46);
pub const S_DSGUNFLASH1: StateNum = StateNum(47);
pub const S_DSGUNFLASH2: StateNum = StateNum(48);
pub const S_CHAIN: StateNum = StateNum(49);
pub const S_CHAINDOWN: StateNum = StateNum(50);
pub const S_CHAINUP: StateNum = StateNum(51);
pub const S_CHAIN1: StateNum = StateNum(52);
pub const S_CHAIN2: StateNum = StateNum(53);
pub const S_CHAIN3: StateNum = StateNum(54);
pub const S_CHAINFLASH1: StateNum = StateNum(55);
pub const S_CHAINFLASH2: StateNum = StateNum(56);
pub const S_MISSILE: StateNum = StateNum(57);
pub const S_MISSILEDOWN: StateNum = StateNum(58);
pub const S_MISSILEUP: StateNum = StateNum(59);
pub const S_MISSILE1: StateNum = StateNum(60);
pub const S_MISSILE2: StateNum = StateNum(61);
pub const S_MISSILE3: StateNum = StateNum(62);
pub const S_MISSILEFLASH1: StateNum = StateNum(63);
pub const S_MISSILEFLASH2: StateNum = StateNum(64);
pub const S_MISSILEFLASH3: StateNum = StateNum(65);
pub const S_MISSILEFLASH4: StateNum = StateNum(66);
pub const S_SAW: StateNum = StateNum(67);
pub const S_SAWB: StateNum = StateNum(68);
pub const S_SAWDOWN: StateNum = StateNum(69);
pub const S_SAWUP: StateNum = StateNum(70);
pub const S_SAW1: StateNum = StateNum(71);
pub const S_SAW2: StateNum = StateNum(72);
pub const S_SAW3: StateNum = StateNum(73);
pub const S_PLASMA: StateNum = StateNum(74);
pub const S_PLASMADOWN: StateNum = StateNum(75);
pub const S_PLASMAUP: StateNum = StateNum(76);
pub const S_PLASMA1: StateNum = StateNum(77);
pub const S_PLASMA2: StateNum = StateNum(78);
pub const S_PLASMAFLASH1: StateNum = StateNum(79);
pub const S_PLASMAFLASH2: StateNum = StateNum(80);
pub const S_BFG: StateNum = StateNum(81);
pub const S_BFGDOWN: StateNum = StateNum(82);
pub const S_BFGUP: StateNum = StateNum(83);
pub const S_BFG1: StateNum = StateNum(84);
pub const S_BFG2: StateNum = StateNum(85);
pub const S_BFG3: StateNum = StateNum(86);
pub const S_BFG4: StateNum = StateNum(87);
pub const S_BFGFLASH1: StateNum = StateNum(88);
pub const S_BFGFLASH2: StateNum = StateNum(89);
pub const S_BLOOD1: StateNum = StateNum(90);
pub const S_BLOOD2: StateNum = StateNum(91);
pub const S_BLOOD3: StateNum = StateNum(92);
pub const S_PUFF1: StateNum = StateNum(93);
pub const S_PUFF2: StateNum = StateNum(94);
pub const S_PUFF3: StateNum = StateNum(95);
pub const S_PUFF4: StateNum = StateNum(96);
pub const S_TBALL1: StateNum = StateNum(97);
pub const S_TBALL2: StateNum = StateNum(98);
pub const S_TBALLX1: StateNum = StateNum(99);
pub const S_TBALLX2: StateNum = StateNum(100);
pub const S_TBALLX3: StateNum = StateNum(101);
pub const S_RBALL1: StateNum = StateNum(102);
pub const S_RBALL2: StateNum = StateNum(103);
pub const S_RBALLX1: StateNum = StateNum(104);
pub const S_RBALLX2: StateNum = StateNum(105);
pub const S_RBALLX3: StateNum = StateNum(106);
pub const S_PLASBALL: StateNum = StateNum(107);
pub const S_PLASBALL2: StateNum = StateNum(108);
pub const S_PLASEXP: StateNum = StateNum(109);
pub const S_PLASEXP2: StateNum = StateNum(110);
pub const S_PLASEXP3: StateNum = StateNum(111);
pub const S_PLASEXP4: StateNum = StateNum(112);
pub const S_PLASEXP5: StateNum = StateNum(113);
pub const S_ROCKET: StateNum = StateNum(114);
pub const S_BFGSHOT: StateNum = StateNum(115);
pub const S_BFGSHOT2: StateNum = StateNum(116);
pub const S_BFGLAND: StateNum = StateNum(117);
pub const S_BFGLAND2: StateNum = StateNum(118);
pub const S_BFGLAND3: StateNum = StateNum(119);
pub const S_BFGLAND4: StateNum = StateNum(120);
pub const S_BFGLAND5: StateNum = StateNum(121);
pub const S_BFGLAND6: StateNum = StateNum(122);
pub const S_BFGEXP: StateNum = StateNum(123);
pub const S_BFGEXP2: StateNum = StateNum(124);
pub const S_BFGEXP3: StateNum = StateNum(125);
pub const S_BFGEXP4: StateNum = StateNum(126);
pub const S_EXPLODE1: StateNum = StateNum(127);
pub const S_EXPLODE2: StateNum = StateNum(128);
pub const S_EXPLODE3: StateNum = StateNum(129);
pub const S_TFOG: StateNum = StateNum(130);
pub const S_TFOG01: StateNum = StateNum(131);
pub const S_TFOG02: StateNum = StateNum(132);
pub const S_TFOG2: StateNum = StateNum(133);
pub const S_TFOG3: StateNum = StateNum(134);
pub const S_TFOG4: StateNum = StateNum(135);
pub const S_TFOG5: StateNum = StateNum(136);
pub const S_TFOG6: StateNum = StateNum(137);
pub const S_TFOG7: StateNum = StateNum(138);
pub const S_TFOG8: StateNum = StateNum(139);
pub const S_TFOG9: StateNum = StateNum(140);
pub const S_TFOG10: StateNum = StateNum(141);
pub const S_IFOG: StateNum = StateNum(142);
pub const S_IFOG01: StateNum = StateNum(143);
pub const S_IFOG02: StateNum = StateNum(144);
pub const S_IFOG2: StateNum = StateNum(145);
pub const S_IFOG3: StateNum = StateNum(146);
pub const S_IFOG4: StateNum = StateNum(147);
pub const S_IFOG5: StateNum = StateNum(148);
pub const S_PLAY: StateNum = StateNum(149);
pub const S_PLAY_RUN1: StateNum = StateNum(150);
pub const S_PLAY_RUN2: StateNum = StateNum(151);
pub const S_PLAY_RUN3: StateNum = StateNum(152);
pub const S_PLAY_RUN4: StateNum = StateNum(153);
pub const S_PLAY_ATK1: StateNum = StateNum(154);
pub const S_PLAY_ATK2: StateNum = StateNum(155);
pub const S_PLAY_PAIN: StateNum = StateNum(156);
pub const S_PLAY_PAIN2: StateNum = StateNum(157);
pub const S_PLAY_DIE1: StateNum = StateNum(158);
pub const S_PLAY_DIE2: StateNum = StateNum(159);
pub const S_PLAY_DIE3: StateNum = StateNum(160);
pub const S_PLAY_DIE4: StateNum = StateNum(161);
pub const S_PLAY_DIE5: StateNum = StateNum(162);
pub const S_PLAY_DIE6: StateNum = StateNum(163);
pub const S_PLAY_DIE7: StateNum = StateNum(164);
pub const S_PLAY_XDIE1: StateNum = StateNum(165);
pub const S_PLAY_XDIE2: StateNum = StateNum(166);
pub const S_PLAY_XDIE3: StateNum = StateNum(167);
pub const S_PLAY_XDIE4: StateNum = StateNum(168);
pub const S_PLAY_XDIE5: StateNum = StateNum(169);
pub const S_PLAY_XDIE6: StateNum = StateNum(170);
pub const S_PLAY_XDIE7: StateNum = StateNum(171);
pub const S_PLAY_XDIE8: StateNum = StateNum(172);
pub const S_PLAY_XDIE9: StateNum = StateNum(173);
pub const S_POSS_STND: StateNum = StateNum(174);
pub const S_POSS_STND2: StateNum = StateNum(175);
pub const S_POSS_RUN1: StateNum = StateNum(176);
pub const S_POSS_RUN2: StateNum = StateNum(177);
pub const S_POSS_RUN3: StateNum = StateNum(178);
pub const S_POSS_RUN4: StateNum = StateNum(179);
pub const S_POSS_RUN5: StateNum = StateNum(180);
pub const S_POSS_RUN6: StateNum = StateNum(181);
pub const S_POSS_RUN7: StateNum = StateNum(182);
pub const S_POSS_RUN8: StateNum = StateNum(183);
pub const S_POSS_ATK1: StateNum = StateNum(184);
pub const S_POSS_ATK2: StateNum = StateNum(185);
pub const S_POSS_ATK3: StateNum = StateNum(186);
pub const S_POSS_PAIN: StateNum = StateNum(187);
pub const S_POSS_PAIN2: StateNum = StateNum(188);
pub const S_POSS_DIE1: StateNum = StateNum(189);
pub const S_POSS_DIE2: StateNum = StateNum(190);
pub const S_POSS_DIE3: StateNum = StateNum(191);
pub const S_POSS_DIE4: StateNum = StateNum(192);
pub const S_POSS_DIE5: StateNum = StateNum(193);
pub const S_POSS_XDIE1: StateNum = StateNum(194);
pub const S_POSS_XDIE2: StateNum = StateNum(195);
pub const S_POSS_XDIE3: StateNum = StateNum(196);
pub const S_POSS_XDIE4: StateNum = StateNum(197);
pub const S_POSS_XDIE5: StateNum = StateNum(198);
pub const S_POSS_XDIE6: StateNum = StateNum(199);
pub const S_POSS_XDIE7: StateNum = StateNum(200);
pub const S_POSS_XDIE8: StateNum = StateNum(201);
pub const S_POSS_XDIE9: StateNum = StateNum(202);
pub const S_POSS_RAISE1: StateNum = StateNum(203);
pub const S_POSS_RAISE2: StateNum = StateNum(204);
pub const S_POSS_RAISE3: StateNum = StateNum(205);
pub const S_POSS_RAISE4: StateNum = StateNum(206);
pub const S_SPOS_STND: StateNum = StateNum(207);
pub const S_SPOS_STND2: StateNum = StateNum(208);
pub const S_SPOS_RUN1: StateNum = StateNum(209);
pub const S_SPOS_RUN2: StateNum = StateNum(210);
pub const S_SPOS_RUN3: StateNum = StateNum(211);
pub const S_SPOS_RUN4: StateNum = StateNum(212);
pub const S_SPOS_RUN5: StateNum = StateNum(213);
pub const S_SPOS_RUN6: StateNum = StateNum(214);
pub const S_SPOS_RUN7: StateNum = StateNum(215);
pub const S_SPOS_RUN8: StateNum = StateNum(216);
pub const S_SPOS_ATK1: StateNum = StateNum(217);
pub const S_SPOS_ATK2: StateNum = StateNum(218);
pub const S_SPOS_ATK3: StateNum = StateNum(219);
pub const S_SPOS_PAIN: StateNum = StateNum(220);
pub const S_SPOS_PAIN2: StateNum = StateNum(221);
pub const S_SPOS_DIE1: StateNum = StateNum(222);
pub const S_SPOS_DIE2: StateNum = StateNum(223);
pub const S_SPOS_DIE3: StateNum = StateNum(224);
pub const S_SPOS_DIE4: StateNum = StateNum(225);
pub const S_SPOS_DIE5: StateNum = StateNum(226);
pub const S_SPOS_XDIE1: StateNum = StateNum(227);
pub const S_SPOS_XDIE2: StateNum = StateNum(228);
pub const S_SPOS_XDIE3: StateNum = StateNum(229);
pub const S_SPOS_XDIE4: StateNum = StateNum(230);
pub const S_SPOS_XDIE5: StateNum = StateNum(231);
pub const S_SPOS_XDIE6: StateNum = StateNum(232);
pub const S_SPOS_XDIE7: StateNum = StateNum(233);
pub const S_SPOS_XDIE8: StateNum = StateNum(234);
pub const S_SPOS_XDIE9: StateNum = StateNum(235);
pub const S_SPOS_RAISE1: StateNum = StateNum(236);
pub const S_SPOS_RAISE2: StateNum = StateNum(237);
pub const S_SPOS_RAISE3: StateNum = StateNum(238);
pub const S_SPOS_RAISE4: StateNum = StateNum(239);
pub const S_SPOS_RAISE5: StateNum = StateNum(240);
pub const S_VILE_STND: StateNum = StateNum(241);
pub const S_VILE_STND2: StateNum = StateNum(242);
pub const S_VILE_RUN1: StateNum = StateNum(243);
pub const S_VILE_RUN2: StateNum = StateNum(244);
pub const S_VILE_RUN3: StateNum = StateNum(245);
pub const S_VILE_RUN4: StateNum = StateNum(246);
pub const S_VILE_RUN5: StateNum = StateNum(247);
pub const S_VILE_RUN6: StateNum = StateNum(248);
pub const S_VILE_RUN7: StateNum = StateNum(249);
pub const S_VILE_RUN8: StateNum = StateNum(250);
pub const S_VILE_RUN9: StateNum = StateNum(251);
pub const S_VILE_RUN10: StateNum = StateNum(252);
pub const S_VILE_RUN11: StateNum = StateNum(253);
pub const S_VILE_RUN12: StateNum = StateNum(254);
pub const S_VILE_ATK1: StateNum = StateNum(255);
pub const S_VILE_ATK2: StateNum = StateNum(256);
pub const S_VILE_ATK3: StateNum = StateNum(257);
pub const S_VILE_ATK4: StateNum = StateNum(258);
pub const S_VILE_ATK5: StateNum = StateNum(259);
pub const S_VILE_ATK6: StateNum = StateNum(260);
pub const S_VILE_ATK7: StateNum = StateNum(261);
pub const S_VILE_ATK8: StateNum = StateNum(262);
pub const S_VILE_ATK9: StateNum = StateNum(263);
pub const S_VILE_ATK10: StateNum = StateNum(264);
pub const S_VILE_ATK11: StateNum = StateNum(265);
pub const S_VILE_HEAL1: StateNum = StateNum(266);
pub const S_VILE_HEAL2: StateNum = StateNum(267);
pub const S_VILE_HEAL3: StateNum = StateNum(268);
pub const S_VILE_PAIN: StateNum = StateNum(269);
pub const S_VILE_PAIN2: StateNum = StateNum(270);
pub const S_VILE_DIE1: StateNum = StateNum(271);
pub const S_VILE_DIE2: StateNum = StateNum(272);
pub const S_VILE_DIE3: StateNum = StateNum(273);
pub const S_VILE_DIE4: StateNum = StateNum(274);
pub const S_VILE_DIE5: StateNum = StateNum(275);
pub const S_VILE_DIE6: StateNum = StateNum(276);
pub const S_VILE_DIE7: StateNum = StateNum(277);
pub const S_VILE_DIE8: StateNum = StateNum(278);
pub const S_VILE_DIE9: StateNum = StateNum(279);
pub const S_VILE_DIE10: StateNum = StateNum(280);
pub const S_FIRE1: StateNum = StateNum(281);
pub const S_FIRE2: StateNum = StateNum(282);
pub const S_FIRE3: StateNum = StateNum(283);
pub const S_FIRE4: StateNum = StateNum(284);
pub const S_FIRE5: StateNum = StateNum(285);
pub const S_FIRE6: StateNum = StateNum(286);
pub const S_FIRE7: StateNum = StateNum(287);
pub const S_FIRE8: StateNum = StateNum(288);
pub const S_FIRE9: StateNum = StateNum(289);
pub const S_FIRE10: StateNum = StateNum(290);
pub const S_FIRE11: StateNum = StateNum(291);
pub const S_FIRE12: StateNum = StateNum(292);
pub const S_FIRE13: StateNum = StateNum(293);
pub const S_FIRE14: StateNum = StateNum(294);
pub const S_FIRE15: StateNum = StateNum(295);
pub const S_FIRE16: StateNum = StateNum(296);
pub const S_FIRE17: StateNum = StateNum(297);
pub const S_FIRE18: StateNum = StateNum(298);
pub const S_FIRE19: StateNum = StateNum(299);
pub const S_FIRE20: StateNum = StateNum(300);
pub const S_FIRE21: StateNum = StateNum(301);
pub const S_FIRE22: StateNum = StateNum(302);
pub const S_FIRE23: StateNum = StateNum(303);
pub const S_FIRE24: StateNum = StateNum(304);
pub const S_FIRE25: StateNum = StateNum(305);
pub const S_FIRE26: StateNum = StateNum(306);
pub const S_FIRE27: StateNum = StateNum(307);
pub const S_FIRE28: StateNum = StateNum(308);
pub const S_FIRE29: StateNum = StateNum(309);
pub const S_FIRE30: StateNum = StateNum(310);
pub const S_SMOKE1: StateNum = StateNum(311);
pub const S_SMOKE2: StateNum = StateNum(312);
pub const S_SMOKE3: StateNum = StateNum(313);
pub const S_SMOKE4: StateNum = StateNum(314);
pub const S_SMOKE5: StateNum = StateNum(315);
pub const S_TRACER: StateNum = StateNum(316);
pub const S_TRACER2: StateNum = StateNum(317);
pub const S_TRACEEXP1: StateNum = StateNum(318);
pub const S_TRACEEXP2: StateNum = StateNum(319);
pub const S_TRACEEXP3: StateNum = StateNum(320);
pub const S_SKEL_STND: StateNum = StateNum(321);
pub const S_SKEL_STND2: StateNum = StateNum(322);
pub const S_SKEL_RUN1: StateNum = StateNum(323);
pub const S_SKEL_RUN2: StateNum = StateNum(324);
pub const S_SKEL_RUN3: StateNum = StateNum(325);
pub const S_SKEL_RUN4: StateNum = StateNum(326);
pub const S_SKEL_RUN5: StateNum = StateNum(327);
pub const S_SKEL_RUN6: StateNum = StateNum(328);
pub const S_SKEL_RUN7: StateNum = StateNum(329);
pub const S_SKEL_RUN8: StateNum = StateNum(330);
pub const S_SKEL_RUN9: StateNum = StateNum(331);
pub const S_SKEL_RUN10: StateNum = StateNum(332);
pub const S_SKEL_RUN11: StateNum = StateNum(333);
pub const S_SKEL_RUN12: StateNum = StateNum(334);
pub const S_SKEL_FIST1: StateNum = StateNum(335);
pub const S_SKEL_FIST2: StateNum = StateNum(336);
pub const S_SKEL_FIST3: StateNum = StateNum(337);
pub const S_SKEL_FIST4: StateNum = StateNum(338);
pub const S_SKEL_MISS1: StateNum = StateNum(339);
pub const S_SKEL_MISS2: StateNum = StateNum(340);
pub const S_SKEL_MISS3: StateNum = StateNum(341);
pub const S_SKEL_MISS4: StateNum = StateNum(342);
pub const S_SKEL_PAIN: StateNum = StateNum(343);
pub const S_SKEL_PAIN2: StateNum = StateNum(344);
pub const S_SKEL_DIE1: StateNum = StateNum(345);
pub const S_SKEL_DIE2: StateNum = StateNum(346);
pub const S_SKEL_DIE3: StateNum = StateNum(347);
pub const S_SKEL_DIE4: StateNum = StateNum(348);
pub const S_SKEL_DIE5: StateNum = StateNum(349);
pub const S_SKEL_DIE6: StateNum = StateNum(350);
pub const S_SKEL_RAISE1: StateNum = StateNum(351);
pub const S_SKEL_RAISE2: StateNum = StateNum(352);
pub const S_SKEL_RAISE3: StateNum = StateNum(353);
pub const S_SKEL_RAISE4: StateNum = StateNum(354);
pub const S_SKEL_RAISE5: StateNum = StateNum(355);
pub const S_SKEL_RAISE6: StateNum = StateNum(356);
pub const S_FATSHOT1: StateNum = StateNum(357);
pub const S_FATSHOT2: StateNum = StateNum(358);
pub const S_FATSHOTX1: StateNum = StateNum(359);
pub const S_FATSHOTX2: StateNum = StateNum(360);
pub const S_FATSHOTX3: StateNum = StateNum(361);
pub const S_FATT_STND: StateNum = StateNum(362);
pub const S_FATT_STND2: StateNum = StateNum(363);
pub const S_FATT_RUN1: StateNum = StateNum(364);
pub const S_FATT_RUN2: StateNum = StateNum(365);
pub const S_FATT_RUN3: StateNum = StateNum(366);
pub const S_FATT_RUN4: StateNum = StateNum(367);
pub const S_FATT_RUN5: StateNum = StateNum(368);
pub const S_FATT_RUN6: StateNum = StateNum(369);
pub const S_FATT_RUN7: StateNum = StateNum(370);
pub const S_FATT_RUN8: StateNum = StateNum(371);
pub const S_FATT_RUN9: StateNum = StateNum(372);
pub const S_FATT_RUN10: StateNum = StateNum(373);
pub const S_FATT_RUN11: StateNum = StateNum(374);
pub const S_FATT_RUN12: StateNum = StateNum(375);
pub const S_FATT_ATK1: StateNum = StateNum(376);
pub const S_FATT_ATK2: StateNum = StateNum(377);
pub const S_FATT_ATK3: StateNum = StateNum(378);
pub const S_FATT_ATK4: StateNum = StateNum(379);
pub const S_FATT_ATK5: StateNum = StateNum(380);
pub const S_FATT_ATK6: StateNum = StateNum(381);
pub const S_FATT_ATK7: StateNum = StateNum(382);
pub const S_FATT_ATK8: StateNum = StateNum(383);
pub const S_FATT_ATK9: StateNum = StateNum(384);
pub const S_FATT_ATK10: StateNum = StateNum(385);
pub const S_FATT_PAIN: StateNum = StateNum(386);
pub const S_FATT_PAIN2: StateNum = StateNum(387);
pub const S_FATT_DIE1: StateNum = StateNum(388);
pub const S_FATT_DIE2: StateNum = StateNum(389);
pub const S_FATT_DIE3: StateNum = StateNum(390);
pub const S_FATT_DIE4: StateNum = StateNum(391);
pub const S_FATT_DIE5: StateNum = StateNum(392);
pub const S_FATT_DIE6: StateNum = StateNum(393);
pub const S_FATT_DIE7: StateNum = StateNum(394);
pub const S_FATT_DIE8: StateNum = StateNum(395);
pub const S_FATT_DIE9: StateNum = StateNum(396);
pub const S_FATT_DIE10: StateNum = StateNum(397);
pub const S_FATT_RAISE1: StateNum = StateNum(398);
pub const S_FATT_RAISE2: StateNum = StateNum(399);
pub const S_FATT_RAISE3: StateNum = StateNum(400);
pub const S_FATT_RAISE4: StateNum = StateNum(401);
pub const S_FATT_RAISE5: StateNum = StateNum(402);
pub const S_FATT_RAISE6: StateNum = StateNum(403);
pub const S_FATT_RAISE7: StateNum = StateNum(404);
pub const S_FATT_RAISE8: StateNum = StateNum(405);
pub const S_CPOS_STND: StateNum = StateNum(406);
pub const S_CPOS_STND2: StateNum = StateNum(407);
pub const S_CPOS_RUN1: StateNum = StateNum(408);
pub const S_CPOS_RUN2: StateNum = StateNum(409);
pub const S_CPOS_RUN3: StateNum = StateNum(410);
pub const S_CPOS_RUN4: StateNum = StateNum(411);
pub const S_CPOS_RUN5: StateNum = StateNum(412);
pub const S_CPOS_RUN6: StateNum = StateNum(413);
pub const S_CPOS_RUN7: StateNum = StateNum(414);
pub const S_CPOS_RUN8: StateNum = StateNum(415);
pub const S_CPOS_ATK1: StateNum = StateNum(416);
pub const S_CPOS_ATK2: StateNum = StateNum(417);
pub const S_CPOS_ATK3: StateNum = StateNum(418);
pub const S_CPOS_ATK4: StateNum = StateNum(419);
pub const S_CPOS_PAIN: StateNum = StateNum(420);
pub const S_CPOS_PAIN2: StateNum = StateNum(421);
pub const S_CPOS_DIE1: StateNum = StateNum(422);
pub const S_CPOS_DIE2: StateNum = StateNum(423);
pub const S_CPOS_DIE3: StateNum = StateNum(424);
pub const S_CPOS_DIE4: StateNum = StateNum(425);
pub const S_CPOS_DIE5: StateNum = StateNum(426);
pub const S_CPOS_DIE6: StateNum = StateNum(427);
pub const S_CPOS_DIE7: StateNum = StateNum(428);
pub const S_CPOS_XDIE1: StateNum = StateNum(429);
pub const S_CPOS_XDIE2: StateNum = StateNum(430);
pub const S_CPOS_XDIE3: StateNum = StateNum(431);
pub const S_CPOS_XDIE4: StateNum = StateNum(432);
pub const S_CPOS_XDIE5: StateNum = StateNum(433);
pub const S_CPOS_XDIE6: StateNum = StateNum(434);
pub const S_CPOS_RAISE1: StateNum = StateNum(435);
pub const S_CPOS_RAISE2: StateNum = StateNum(436);
pub const S_CPOS_RAISE3: StateNum = StateNum(437);
pub const S_CPOS_RAISE4: StateNum = StateNum(438);
pub const S_CPOS_RAISE5: StateNum = StateNum(439);
pub const S_CPOS_RAISE6: StateNum = StateNum(440);
pub const S_CPOS_RAISE7: StateNum = StateNum(441);
pub const S_TROO_STND: StateNum = StateNum(442);
pub const S_TROO_STND2: StateNum = StateNum(443);
pub const S_TROO_RUN1: StateNum = StateNum(444);
pub const S_TROO_RUN2: StateNum = StateNum(445);
pub const S_TROO_RUN3: StateNum = StateNum(446);
pub const S_TROO_RUN4: StateNum = StateNum(447);
pub const S_TROO_RUN5: StateNum = StateNum(448);
pub const S_TROO_RUN6: StateNum = StateNum(449);
pub const S_TROO_RUN7: StateNum = StateNum(450);
pub const S_TROO_RUN8: StateNum = StateNum(451);
pub const S_TROO_ATK1: StateNum = StateNum(452);
pub const S_TROO_ATK2: StateNum = StateNum(453);
pub const S_TROO_ATK3: StateNum = StateNum(454);
pub const S_TROO_PAIN: StateNum = StateNum(455);
pub const S_TROO_PAIN2: StateNum = StateNum(456);
pub const S_TROO_DIE1: StateNum = StateNum(457);
pub const S_TROO_DIE2: StateNum = StateNum(458);
pub const S_TROO_DIE3: StateNum = StateNum(459);
pub const S_TROO_DIE4: StateNum = StateNum(460);
pub const S_TROO_DIE5: StateNum = StateNum(461);
pub const S_TROO_XDIE1: StateNum = StateNum(462);
pub const S_TROO_XDIE2: StateNum = StateNum(463);
pub const S_TROO_XDIE3: StateNum = StateNum(464);
pub const S_TROO_XDIE4: StateNum = StateNum(465);
pub const S_TROO_XDIE5: StateNum = StateNum(466);
pub const S_TROO_XDIE6: StateNum = StateNum(467);
pub const S_TROO_XDIE7: StateNum = StateNum(468);
pub const S_TROO_XDIE8: StateNum = StateNum(469);
pub const S_TROO_RAISE1: StateNum = StateNum(470);
pub const S_TROO_RAISE2: StateNum = StateNum(471);
pub const S_TROO_RAISE3: StateNum = StateNum(472);
pub const S_TROO_RAISE4: StateNum = StateNum(473);
pub const S_TROO_RAISE5: StateNum = StateNum(474);
pub const S_SARG_STND: StateNum = StateNum(475);
pub const S_SARG_STND2: StateNum = StateNum(476);
pub const S_SARG_RUN1: StateNum = StateNum(477);
pub const S_SARG_RUN2: StateNum = StateNum(478);
pub const S_SARG_RUN3: StateNum = StateNum(479);
pub const S_SARG_RUN4: StateNum = StateNum(480);
pub const S_SARG_RUN5: StateNum = StateNum(481);
pub const S_SARG_RUN6: StateNum = StateNum(482);
pub const S_SARG_RUN7: StateNum = StateNum(483);
pub const S_SARG_RUN8: StateNum = StateNum(484);
pub const S_SARG_ATK1: StateNum = StateNum(485);
pub const S_SARG_ATK2: StateNum = StateNum(486);
pub const S_SARG_ATK3: StateNum = StateNum(487);
pub const S_SARG_PAIN: StateNum = StateNum(488);
pub const S_SARG_PAIN2: StateNum = StateNum(489);
pub const S_SARG_DIE1: StateNum = StateNum(490);
pub const S_SARG_DIE2: StateNum = StateNum(491);
pub const S_SARG_DIE3: StateNum = StateNum(492);
pub const S_SARG_DIE4: StateNum = StateNum(493);
pub const S_SARG_DIE5: StateNum = StateNum(494);
pub const S_SARG_DIE6: StateNum = StateNum(495);
pub const S_SARG_RAISE1: StateNum = StateNum(496);
pub const S_SARG_RAISE2: StateNum = StateNum(497);
pub const S_SARG_RAISE3: StateNum = StateNum(498);
pub const S_SARG_RAISE4: StateNum = StateNum(499);
pub const S_SARG_RAISE5: StateNum = StateNum(500);
pub const S_SARG_RAISE6: StateNum = StateNum(501);
pub const S_HEAD_STND: StateNum = StateNum(502);
pub const S_HEAD_RUN1: StateNum = StateNum(503);
pub const S_HEAD_ATK1: StateNum = StateNum(504);
pub const S_HEAD_ATK2: StateNum = StateNum(505);
pub const S_HEAD_ATK3: StateNum = StateNum(506);
pub const S_HEAD_PAIN: StateNum = StateNum(507);
pub const S_HEAD_PAIN2: StateNum = StateNum(508);
pub const S_HEAD_PAIN3: StateNum = StateNum(509);
pub const S_HEAD_DIE1: StateNum = StateNum(510);
pub const S_HEAD_DIE2: StateNum = StateNum(511);
pub const S_HEAD_DIE3: StateNum = StateNum(512);
pub const S_HEAD_DIE4: StateNum = StateNum(513);
pub const S_HEAD_DIE5: StateNum = StateNum(514);
pub const S_HEAD_DIE6: StateNum = StateNum(515);
pub const S_HEAD_RAISE1: StateNum = StateNum(516);
pub const S_HEAD_RAISE2: StateNum = StateNum(517);
pub const S_HEAD_RAISE3: StateNum = StateNum(518);
pub const S_HEAD_RAISE4: StateNum = StateNum(519);
pub const S_HEAD_RAISE5: StateNum = StateNum(520);
pub const S_HEAD_RAISE6: StateNum = StateNum(521);
pub const S_BRBALL1: StateNum = StateNum(522);
pub const S_BRBALL2: StateNum = StateNum(523);
pub const S_BRBALLX1: StateNum = StateNum(524);
pub const S_BRBALLX2: StateNum = StateNum(525);
pub const S_BRBALLX3: StateNum = StateNum(526);
pub const S_BOSS_STND: StateNum = StateNum(527);
pub const S_BOSS_STND2: StateNum = StateNum(528);
pub const S_BOSS_RUN1: StateNum = StateNum(529);
pub const S_BOSS_RUN2: StateNum = StateNum(530);
pub const S_BOSS_RUN3: StateNum = StateNum(531);
pub const S_BOSS_RUN4: StateNum = StateNum(532);
pub const S_BOSS_RUN5: StateNum = StateNum(533);
pub const S_BOSS_RUN6: StateNum = StateNum(534);
pub const S_BOSS_RUN7: StateNum = StateNum(535);
pub const S_BOSS_RUN8: StateNum = StateNum(536);
pub const S_BOSS_ATK1: StateNum = StateNum(537);
pub const S_BOSS_ATK2: StateNum = StateNum(538);
pub const S_BOSS_ATK3: StateNum = StateNum(539);
pub const S_BOSS_PAIN: StateNum = StateNum(540);
pub const S_BOSS_PAIN2: StateNum = StateNum(541);
pub const S_BOSS_DIE1: StateNum = StateNum(542);
pub const S_BOSS_DIE2: StateNum = StateNum(543);
pub const S_BOSS_DIE3: StateNum = StateNum(544);
pub const S_BOSS_DIE4: StateNum = StateNum(545);
pub const S_BOSS_DIE5: StateNum = StateNum(546);
pub const S_BOSS_DIE6: StateNum = StateNum(547);
pub const S_BOSS_DIE7: StateNum = StateNum(548);
pub const S_BOSS_RAISE1: StateNum = StateNum(549);
pub const S_BOSS_RAISE2: StateNum = StateNum(550);
pub const S_BOSS_RAISE3: StateNum = StateNum(551);
pub const S_BOSS_RAISE4: StateNum = StateNum(552);
pub const S_BOSS_RAISE5: StateNum = StateNum(553);
pub const S_BOSS_RAISE6: StateNum = StateNum(554);
pub const S_BOSS_RAISE7: StateNum = StateNum(555);
pub const S_BOS2_STND: StateNum = StateNum(556);
pub const S_BOS2_STND2: StateNum = StateNum(557);
pub const S_BOS2_RUN1: StateNum = StateNum(558);
pub const S_BOS2_RUN2: StateNum = StateNum(559);
pub const S_BOS2_RUN3: StateNum = StateNum(560);
pub const S_BOS2_RUN4: StateNum = StateNum(561);
pub const S_BOS2_RUN5: StateNum = StateNum(562);
pub const S_BOS2_RUN6: StateNum = StateNum(563);
pub const S_BOS2_RUN7: StateNum = StateNum(564);
pub const S_BOS2_RUN8: StateNum = StateNum(565);
pub const S_BOS2_ATK1: StateNum = StateNum(566);
pub const S_BOS2_ATK2: StateNum = StateNum(567);
pub const S_BOS2_ATK3: StateNum = StateNum(568);
pub const S_BOS2_PAIN: StateNum = StateNum(569);
pub const S_BOS2_PAIN2: StateNum = StateNum(570);
pub const S_BOS2_DIE1: StateNum = StateNum(571);
pub const S_BOS2_DIE2: StateNum = StateNum(572);
pub const S_BOS2_DIE3: StateNum = StateNum(573);
pub const S_BOS2_DIE4: StateNum = StateNum(574);
pub const S_BOS2_DIE5: StateNum = StateNum(575);
pub const S_BOS2_DIE6: StateNum = StateNum(576);
pub const S_BOS2_DIE7: StateNum = StateNum(577);
pub const S_BOS2_RAISE1: StateNum = StateNum(578);
pub const S_BOS2_RAISE2: StateNum = StateNum(579);
pub const S_BOS2_RAISE3: StateNum = StateNum(580);
pub const S_BOS2_RAISE4: StateNum = StateNum(581);
pub const S_BOS2_RAISE5: StateNum = StateNum(582);
pub const S_BOS2_RAISE6: StateNum = StateNum(583);
pub const S_BOS2_RAISE7: StateNum = StateNum(584);
pub const S_SKULL_STND: StateNum = StateNum(585);
pub const S_SKULL_STND2: StateNum = StateNum(586);
pub const S_SKULL_RUN1: StateNum = StateNum(587);
pub const S_SKULL_RUN2: StateNum = StateNum(588);
pub const S_SKULL_ATK1: StateNum = StateNum(589);
pub const S_SKULL_ATK2: StateNum = StateNum(590);
pub const S_SKULL_ATK3: StateNum = StateNum(591);
pub const S_SKULL_ATK4: StateNum = StateNum(592);
pub const S_SKULL_PAIN: StateNum = StateNum(593);
pub const S_SKULL_PAIN2: StateNum = StateNum(594);
pub const S_SKULL_DIE1: StateNum = StateNum(595);
pub const S_SKULL_DIE2: StateNum = StateNum(596);
pub const S_SKULL_DIE3: StateNum = StateNum(597);
pub const S_SKULL_DIE4: StateNum = StateNum(598);
pub const S_SKULL_DIE5: StateNum = StateNum(599);
pub const S_SKULL_DIE6: StateNum = StateNum(600);
pub const S_SPID_STND: StateNum = StateNum(601);
pub const S_SPID_STND2: StateNum = StateNum(602);
pub const S_SPID_RUN1: StateNum = StateNum(603);
pub const S_SPID_RUN2: StateNum = StateNum(604);
pub const S_SPID_RUN3: StateNum = StateNum(605);
pub const S_SPID_RUN4: StateNum = StateNum(606);
pub const S_SPID_RUN5: StateNum = StateNum(607);
pub const S_SPID_RUN6: StateNum = StateNum(608);
pub const S_SPID_RUN7: StateNum = StateNum(609);
pub const S_SPID_RUN8: StateNum = StateNum(610);
pub const S_SPID_RUN9: StateNum = StateNum(611);
pub const S_SPID_RUN10: StateNum = StateNum(612);
pub const S_SPID_RUN11: StateNum = StateNum(613);
pub const S_SPID_RUN12: StateNum = StateNum(614);
pub const S_SPID_ATK1: StateNum = StateNum(615);
pub const S_SPID_ATK2: StateNum = StateNum(616);
pub const S_SPID_ATK3: StateNum = StateNum(617);
pub const S_SPID_ATK4: StateNum = StateNum(618);
pub const S_SPID_PAIN: StateNum = StateNum(619);
pub const S_SPID_PAIN2: StateNum = StateNum(620);
pub const S_SPID_DIE1: StateNum = StateNum(621);
pub const S_SPID_DIE2: StateNum = StateNum(622);
pub const S_SPID_DIE3: StateNum = StateNum(623);
pub const S_SPID_DIE4: StateNum = StateNum(624);
pub const S_SPID_DIE5: StateNum = StateNum(625);
pub const S_SPID_DIE6: StateNum = StateNum(626);
pub const S_SPID_DIE7: StateNum = StateNum(627);
pub const S_SPID_DIE8: StateNum = StateNum(628);
pub const S_SPID_DIE9: StateNum = StateNum(629);
pub const S_SPID_DIE10: StateNum = StateNum(630);
pub const S_SPID_DIE11: StateNum = StateNum(631);
pub const S_BSPI_STND: StateNum = StateNum(632);
pub const S_BSPI_STND2: StateNum = StateNum(633);
pub const S_BSPI_SIGHT: StateNum = StateNum(634);
pub const S_BSPI_RUN1: StateNum = StateNum(635);
pub const S_BSPI_RUN2: StateNum = StateNum(636);
pub const S_BSPI_RUN3: StateNum = StateNum(637);
pub const S_BSPI_RUN4: StateNum = StateNum(638);
pub const S_BSPI_RUN5: StateNum = StateNum(639);
pub const S_BSPI_RUN6: StateNum = StateNum(640);
pub const S_BSPI_RUN7: StateNum = StateNum(641);
pub const S_BSPI_RUN8: StateNum = StateNum(642);
pub const S_BSPI_RUN9: StateNum = StateNum(643);
pub const S_BSPI_RUN10: StateNum = StateNum(644);
pub const S_BSPI_RUN11: StateNum = StateNum(645);
pub const S_BSPI_RUN12: StateNum = StateNum(646);
pub const S_BSPI_ATK1: StateNum = StateNum(647);
pub const S_BSPI_ATK2: StateNum = StateNum(648);
pub const S_BSPI_ATK3: StateNum = StateNum(649);
pub const S_BSPI_ATK4: StateNum = StateNum(650);
pub const S_BSPI_PAIN: StateNum = StateNum(651);
pub const S_BSPI_PAIN2: StateNum = StateNum(652);
pub const S_BSPI_DIE1: StateNum = StateNum(653);
pub const S_BSPI_DIE2: StateNum = StateNum(654);
pub const S_BSPI_DIE3: StateNum = StateNum(655);
pub const S_BSPI_DIE4: StateNum = StateNum(656);
pub const S_BSPI_DIE5: StateNum = StateNum(657);
pub const S_BSPI_DIE6: StateNum = StateNum(658);
pub const S_BSPI_DIE7: StateNum = StateNum(659);
pub const S_BSPI_RAISE1: StateNum = StateNum(660);
pub const S_BSPI_RAISE2: StateNum = StateNum(661);
pub const S_BSPI_RAISE3: StateNum = StateNum(662);
pub const S_BSPI_RAISE4: StateNum = StateNum(663);
pub const S_BSPI_RAISE5: StateNum = StateNum(664);
pub const S_BSPI_RAISE6: StateNum = StateNum(665);
pub const S_BSPI_RAISE7: StateNum = StateNum(666);
pub const S_ARACH_PLAZ: StateNum = StateNum(667);
pub const S_ARACH_PLAZ2: StateNum = StateNum(668);
pub const S_ARACH_PLEX: StateNum = StateNum(669);
pub const S_ARACH_PLEX2: StateNum = StateNum(670);
pub const S_ARACH_PLEX3: StateNum = StateNum(671);
pub const S_ARACH_PLEX4: StateNum = StateNum(672);
pub const S_ARACH_PLEX5: StateNum = StateNum(673);
pub const S_CYBER_STND: StateNum = StateNum(674);
pub const S_CYBER_STND2: StateNum = StateNum(675);
pub const S_CYBER_RUN1: StateNum = StateNum(676);
pub const S_CYBER_RUN2: StateNum = StateNum(677);
pub const S_CYBER_RUN3: StateNum = StateNum(678);
pub const S_CYBER_RUN4: StateNum = StateNum(679);
pub const S_CYBER_RUN5: StateNum = StateNum(680);
pub const S_CYBER_RUN6: StateNum = StateNum(681);
pub const S_CYBER_RUN7: StateNum = StateNum(682);
pub const S_CYBER_RUN8: StateNum = StateNum(683);
pub const S_CYBER_ATK1: StateNum = StateNum(684);
pub const S_CYBER_ATK2: StateNum = StateNum(685);
pub const S_CYBER_ATK3: StateNum = StateNum(686);
pub const S_CYBER_ATK4: StateNum = StateNum(687);
pub const S_CYBER_ATK5: StateNum = StateNum(688);
pub const S_CYBER_ATK6: StateNum = StateNum(689);
pub const S_CYBER_PAIN: StateNum = StateNum(690);
pub const S_CYBER_DIE1: StateNum = StateNum(691);
pub const S_CYBER_DIE2: StateNum = StateNum(692);
pub const S_CYBER_DIE3: StateNum = StateNum(693);
pub const S_CYBER_DIE4: StateNum = StateNum(694);
pub const S_CYBER_DIE5: StateNum = StateNum(695);
pub const S_CYBER_DIE6: StateNum = StateNum(696);
pub const S_CYBER_DIE7: StateNum = StateNum(697);
pub const S_CYBER_DIE8: StateNum = StateNum(698);
pub const S_CYBER_DIE9: StateNum = StateNum(699);
pub const S_CYBER_DIE10: StateNum = StateNum(700);
pub const S_PAIN_STND: StateNum = StateNum(701);
pub const S_PAIN_RUN1: StateNum = StateNum(702);
pub const S_PAIN_RUN2: StateNum = StateNum(703);
pub const S_PAIN_RUN3: StateNum = StateNum(704);
pub const S_PAIN_RUN4: StateNum = StateNum(705);
pub const S_PAIN_RUN5: StateNum = StateNum(706);
pub const S_PAIN_RUN6: StateNum = StateNum(707);
pub const S_PAIN_ATK1: StateNum = StateNum(708);
pub const S_PAIN_ATK2: StateNum = StateNum(709);
pub const S_PAIN_ATK3: StateNum = StateNum(710);
pub const S_PAIN_ATK4: StateNum = StateNum(711);
pub const S_PAIN_PAIN: StateNum = StateNum(712);
pub const S_PAIN_PAIN2: StateNum = StateNum(713);
pub const S_PAIN_DIE1: StateNum = StateNum(714);
pub const S_PAIN_DIE2: StateNum = StateNum(715);
pub const S_PAIN_DIE3: StateNum = StateNum(716);
pub const S_PAIN_DIE4: StateNum = StateNum(717);
pub const S_PAIN_DIE5: StateNum = StateNum(718);
pub const S_PAIN_DIE6: StateNum = StateNum(719);
pub const S_PAIN_RAISE1: StateNum = StateNum(720);
pub const S_PAIN_RAISE2: StateNum = StateNum(721);
pub const S_PAIN_RAISE3: StateNum = StateNum(722);
pub const S_PAIN_RAISE4: StateNum = StateNum(723);
pub const S_PAIN_RAISE5: StateNum = StateNum(724);
pub const S_PAIN_RAISE6: StateNum = StateNum(725);
pub const S_SSWV_STND: StateNum = StateNum(726);
pub const S_SSWV_STND2: StateNum = StateNum(727);
pub const S_SSWV_RUN1: StateNum = StateNum(728);
pub const S_SSWV_RUN2: StateNum = StateNum(729);
pub const S_SSWV_RUN3: StateNum = StateNum(730);
pub const S_SSWV_RUN4: StateNum = StateNum(731);
pub const S_SSWV_RUN5: StateNum = StateNum(732);
pub const S_SSWV_RUN6: StateNum = StateNum(733);
pub const S_SSWV_RUN7: StateNum = StateNum(734);
pub const S_SSWV_RUN8: StateNum = StateNum(735);
pub const S_SSWV_ATK1: StateNum = StateNum(736);
pub const S_SSWV_ATK2: StateNum = StateNum(737);
pub const S_SSWV_ATK3: StateNum = StateNum(738);
pub const S_SSWV_ATK4: StateNum = StateNum(739);
pub const S_SSWV_ATK5: StateNum = StateNum(740);
pub const S_SSWV_ATK6: StateNum = StateNum(741);
pub const S_SSWV_PAIN: StateNum = StateNum(742);
pub const S_SSWV_PAIN2: StateNum = StateNum(743);
pub const S_SSWV_DIE1: StateNum = StateNum(744);
pub const S_SSWV_DIE2: StateNum = StateNum(745);
pub const S_SSWV_DIE3: StateNum = StateNum(746);
pub const S_SSWV_DIE4: StateNum = StateNum(747);
pub const S_SSWV_DIE5: StateNum = StateNum(748);
pub const S_SSWV_XDIE1: StateNum = StateNum(749);
pub const S_SSWV_XDIE2: StateNum = StateNum(750);
pub const S_SSWV_XDIE3: StateNum = StateNum(751);
pub const S_SSWV_XDIE4: StateNum = StateNum(752);
pub const S_SSWV_XDIE5: StateNum = StateNum(753);
pub const S_SSWV_XDIE6: StateNum = StateNum(754);
pub const S_SSWV_XDIE7: StateNum = StateNum(755);
pub const S_SSWV_XDIE8: StateNum = StateNum(756);
pub const S_SSWV_XDIE9: StateNum = StateNum(757);
pub const S_SSWV_RAISE1: StateNum = StateNum(758);
pub const S_SSWV_RAISE2: StateNum = StateNum(759);
pub const S_SSWV_RAISE3: StateNum = StateNum(760);
pub const S_SSWV_RAISE4: StateNum = StateNum(761);
pub const S_SSWV_RAISE5: StateNum = StateNum(762);
pub const S_KEENSTND: StateNum = StateNum(763);
pub const S_COMMKEEN: StateNum = StateNum(764);
pub const S_COMMKEEN2: StateNum = StateNum(765);
pub const S_COMMKEEN3: StateNum = StateNum(766);
pub const S_COMMKEEN4: StateNum = StateNum(767);
pub const S_COMMKEEN5: StateNum = StateNum(768);
pub const S_COMMKEEN6: StateNum = StateNum(769);
pub const S_COMMKEEN7: StateNum = StateNum(770);
pub const S_COMMKEEN8: StateNum = StateNum(771);
pub const S_COMMKEEN9: StateNum = StateNum(772);
pub const S_COMMKEEN10: StateNum = StateNum(773);
pub const S_COMMKEEN11: StateNum = StateNum(774);
pub const S_COMMKEEN12: StateNum = StateNum(775);
pub const S_KEENPAIN: StateNum = StateNum(776);
pub const S_KEENPAIN2: StateNum = StateNum(777);
pub const S_BRAIN: StateNum = StateNum(778);
pub const S_BRAIN_PAIN: StateNum = StateNum(779);
pub const S_BRAIN_DIE1: StateNum = StateNum(780);
pub const S_BRAIN_DIE2: StateNum = StateNum(781);
pub const S_BRAIN_DIE3: StateNum = StateNum(782);
pub const S_BRAIN_DIE4: StateNum = StateNum(783);
pub const S_BRAINEYE: StateNum = StateNum(784);
pub const S_BRAINEYESEE: StateNum = StateNum(785);
pub const S_BRAINEYE1: StateNum = StateNum(786);
pub const S_SPAWN1: StateNum = StateNum(787);
pub const S_SPAWN2: StateNum = StateNum(788);
pub const S_SPAWN3: StateNum = StateNum(789);
pub const S_SPAWN4: StateNum = StateNum(790);
pub const S_SPAWNFIRE1: StateNum = StateNum(791);
pub const S_SPAWNFIRE2: StateNum = StateNum(792);
pub const S_SPAWNFIRE3: StateNum = StateNum(793);
pub const S_SPAWNFIRE4: StateNum = StateNum(794);
pub const S_SPAWNFIRE5: StateNum = StateNum(795);
pub const S_SPAWNFIRE6: StateNum = StateNum(796);
pub const S_SPAWNFIRE7: StateNum = StateNum(797);
pub const S_SPAWNFIRE8: StateNum = StateNum(798);
pub const S_BRAINEXPLODE1: StateNum = StateNum(799);
pub const S_BRAINEXPLODE2: StateNum = StateNum(800);
pub const S_BRAINEXPLODE3: StateNum = StateNum(801);
pub const S_ARM1: StateNum = StateNum(802);
pub const S_ARM1A: StateNum = StateNum(803);
pub const S_ARM2: StateNum = StateNum(804);
pub const S_ARM2A: StateNum = StateNum(805);
pub const S_BAR1: StateNum = StateNum(806);
pub const S_BAR2: StateNum = StateNum(807);
pub const S_BEXP: StateNum = StateNum(808);
pub const S_BEXP2: StateNum = StateNum(809);
pub const S_BEXP3: StateNum = StateNum(810);
pub const S_BEXP4: StateNum = StateNum(811);
pub const S_BEXP5: StateNum = StateNum(812);
pub const S_BBAR1: StateNum = StateNum(813);
pub const S_BBAR2: StateNum = StateNum(814);
pub const S_BBAR3: StateNum = StateNum(815);
pub const S_BON1: StateNum = StateNum(816);
pub const S_BON1A: StateNum = StateNum(817);
pub const S_BON1B: StateNum = StateNum(818);
pub const S_BON1C: StateNum = StateNum(819);
pub const S_BON1D: StateNum = StateNum(820);
pub const S_BON1E: StateNum = StateNum(821);
pub const S_BON2: StateNum = StateNum(822);
pub const S_BON2A: StateNum = StateNum(823);
pub const S_BON2B: StateNum = StateNum(824);
pub const S_BON2C: StateNum = StateNum(825);
pub const S_BON2D: StateNum = StateNum(826);
pub const S_BON2E: StateNum = StateNum(827);
pub const S_BKEY: StateNum = StateNum(828);
pub const S_BKEY2: StateNum = StateNum(829);
pub const S_RKEY: StateNum = StateNum(830);
pub const S_RKEY2: StateNum = StateNum(831);
pub const S_YKEY: StateNum = StateNum(832);
pub const S_YKEY2: StateNum = StateNum(833);
pub const S_BSKULL: StateNum = StateNum(834);
pub const S_BSKULL2: StateNum = StateNum(835);
pub const S_RSKULL: StateNum = StateNum(836);
pub const S_RSKULL2: StateNum = StateNum(837);
pub const S_YSKULL: StateNum = StateNum(838);
pub const S_YSKULL2: StateNum = StateNum(839);
pub const S_STIM: StateNum = StateNum(840);
pub const S_MEDI: StateNum = StateNum(841);
pub const S_SOUL: StateNum = StateNum(842);
pub const S_SOUL2: StateNum = StateNum(843);
pub const S_SOUL3: StateNum = StateNum(844);
pub const S_SOUL4: StateNum = StateNum(845);
pub const S_SOUL5: StateNum = StateNum(846);
pub const S_SOUL6: StateNum = StateNum(847);
pub const S_PINV: StateNum = StateNum(848);
pub const S_PINV2: StateNum = StateNum(849);
pub const S_PINV3: StateNum = StateNum(850);
pub const S_PINV4: StateNum = StateNum(851);
pub const S_PSTR: StateNum = StateNum(852);
pub const S_PINS: StateNum = StateNum(853);
pub const S_PINS2: StateNum = StateNum(854);
pub const S_PINS3: StateNum = StateNum(855);
pub const S_PINS4: StateNum = StateNum(856);
pub const S_MEGA: StateNum = StateNum(857);
pub const S_MEGA2: StateNum = StateNum(858);
pub const S_MEGA3: StateNum = StateNum(859);
pub const S_MEGA4: StateNum = StateNum(860);
pub const S_SUIT: StateNum = StateNum(861);
pub const S_PMAP: StateNum = StateNum(862);
pub const S_PMAP2: StateNum = StateNum(863);
pub const S_PMAP3: StateNum = StateNum(864);
pub const S_PMAP4: StateNum = StateNum(865);
pub const S_PMAP5: StateNum = StateNum(866);
pub const S_PMAP6: StateNum = StateNum(867);
pub const S_PVIS: StateNum = StateNum(868);
pub const S_PVIS2: StateNum = StateNum(869);
pub const S_CLIP: StateNum = StateNum(870);
pub const S_AMMO: StateNum = StateNum(871);
pub const S_ROCK: StateNum = StateNum(872);
pub const S_BROK: StateNum = StateNum(873);
pub const S_CELL: StateNum = StateNum(874);
pub const S_CELP: StateNum = StateNum(875);
pub const S_SHEL: StateNum = StateNum(876);
pub const S_SBOX: StateNum = StateNum(877);
pub const S_BPAK: StateNum = StateNum(878);
pub const S_BFUG: StateNum = StateNum(879);
pub const S_MGUN: StateNum = StateNum(880);
pub const S_CSAW: StateNum = StateNum(881);
pub const S_LAUN: StateNum = StateNum(882);
pub const S_PLAS: StateNum = StateNum(883);
pub const S_SHOT: StateNum = StateNum(884);
pub const S_SHOT2: StateNum = StateNum(885);
pub const S_COLU: StateNum = StateNum(886);
pub const S_STALAG: StateNum = StateNum(887);
pub const S_BLOODYTWITCH: StateNum = StateNum(888);
pub const S_BLOODYTWITCH2: StateNum = StateNum(889);
pub const S_BLOODYTWITCH3: StateNum = StateNum(890);
pub const S_BLOODYTWITCH4: StateNum = StateNum(891);
pub const S_DEADTORSO: StateNum = StateNum(892);
pub const S_DEADBOTTOM: StateNum = StateNum(893);
pub const S_HEADSONSTICK: StateNum = StateNum(894);
pub const S_GIBS: StateNum = StateNum(895);
pub const S_HEADONASTICK: StateNum = StateNum(896);
pub const S_HEADCANDLES: StateNum = StateNum(897);
pub const S_HEADCANDLES2: StateNum = StateNum(898);
pub const S_DEADSTICK: StateNum = StateNum(899);
pub const S_LIVESTICK: StateNum = StateNum(900);
pub const S_LIVESTICK2: StateNum = StateNum(901);
pub const S_MEAT2: StateNum = StateNum(902);
pub const S_MEAT3: StateNum = StateNum(903);
pub const S_MEAT4: StateNum = StateNum(904);
pub const S_MEAT5: StateNum = StateNum(905);
pub const S_STALAGTITE: StateNum = StateNum(906);
pub const S_TALLGRNCOL: StateNum = StateNum(907);
pub const S_SHRTGRNCOL: StateNum = StateNum(908);
pub const S_TALLREDCOL: StateNum = StateNum(909);
pub const S_SHRTREDCOL: StateNum = StateNum(910);
pub const S_CANDLESTIK: StateNum = StateNum(911);
pub const S_CANDELABRA: StateNum = StateNum(912);
pub const S_SKULLCOL: StateNum = StateNum(913);
pub const S_TORCHTREE: StateNum = StateNum(914);
pub const S_BIGTREE: StateNum = StateNum(915);
pub const S_TECHPILLAR: StateNum = StateNum(916);
pub const S_EVILEYE: StateNum = StateNum(917);
pub const S_EVILEYE2: StateNum = StateNum(918);
pub const S_EVILEYE3: StateNum = StateNum(919);
pub const S_EVILEYE4: StateNum = StateNum(920);
pub const S_FLOATSKULL: StateNum = StateNum(921);
pub const S_FLOATSKULL2: StateNum = StateNum(922);
pub const S_FLOATSKULL3: StateNum = StateNum(923);
pub const S_HEARTCOL: StateNum = StateNum(924);
pub const S_HEARTCOL2: StateNum = StateNum(925);
pub const S_BLUETORCH: StateNum = StateNum(926);
pub const S_BLUETORCH2: StateNum = StateNum(927);
pub const S_BLUETORCH3: StateNum = StateNum(928);
pub const S_BLUETORCH4: StateNum = StateNum(929);
pub const S_GREENTORCH: StateNum = StateNum(930);
pub const S_GREENTORCH2: StateNum = StateNum(931);
pub const S_GREENTORCH3: StateNum = StateNum(932);
pub const S_GREENTORCH4: StateNum = StateNum(933);
pub const S_REDTORCH: StateNum = StateNum(934);
pub const S_REDTORCH2: StateNum = StateNum(935);
pub const S_REDTORCH3: StateNum = StateNum(936);
pub const S_REDTORCH4: StateNum = StateNum(937);
pub const S_BTORCHSHRT: StateNum = StateNum(938);
pub const S_BTORCHSHRT2: StateNum = StateNum(939);
pub const S_BTORCHSHRT3: StateNum = StateNum(940);
pub const S_BTORCHSHRT4: StateNum = StateNum(941);
pub const S_GTORCHSHRT: StateNum = StateNum(942);
pub const S_GTORCHSHRT2: StateNum = StateNum(943);
pub const S_GTORCHSHRT3: StateNum = StateNum(944);
pub const S_GTORCHSHRT4: StateNum = StateNum(945);
pub const S_RTORCHSHRT: StateNum = StateNum(946);
pub const S_RTORCHSHRT2: StateNum = StateNum(947);
pub const S_RTORCHSHRT3: StateNum = StateNum(948);
pub const S_RTORCHSHRT4: StateNum = StateNum(949);
pub const S_HANGNOGUTS: StateNum = StateNum(950);
pub const S_HANGBNOBRAIN: StateNum = StateNum(951);
pub const S_HANGTLOOKDN: StateNum = StateNum(952);
pub const S_HANGTSKULL: StateNum = StateNum(953);
pub const S_HANGTLOOKUP: StateNum = StateNum(954);
pub const S_HANGTNOBRAIN: StateNum = StateNum(955);
pub const S_COLONGIBS: StateNum = StateNum(956);
pub const S_SMALLPOOL: StateNum = StateNum(957);
pub const S_BRAINSTEM: StateNum = StateNum(958);
pub const S_TECHLAMP: StateNum = StateNum(959);
pub const S_TECHLAMP2: StateNum = StateNum(960);
pub const S_TECHLAMP3: StateNum = StateNum(961);
pub const S_TECHLAMP4: StateNum = StateNum(962);
pub const S_TECH2LAMP: StateNum = StateNum(963);
pub const S_TECH2LAMP2: StateNum = StateNum(964);
pub const S_TECH2LAMP3: StateNum = StateNum(965);
pub const S_TECH2LAMP4: StateNum = StateNum(966);
pub static STATES: [StateDef; 967] = [
StateDef {
sprite: SpriteNum(0),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(1),
frame: 4,
tics: 0,
action: ActionId(39),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(2),
frame: 0,
tics: 1,
action: ActionId(73),
next_state: StateNum(2),
},
StateDef {
sprite: SpriteNum(2),
frame: 0,
tics: 1,
action: ActionId(44),
next_state: StateNum(3),
},
StateDef {
sprite: SpriteNum(2),
frame: 0,
tics: 1,
action: ActionId(53),
next_state: StateNum(4),
},
StateDef {
sprite: SpriteNum(2),
frame: 1,
tics: 4,
action: ActionId(0),
next_state: StateNum(6),
},
StateDef {
sprite: SpriteNum(2),
frame: 2,
tics: 4,
action: ActionId(52),
next_state: StateNum(7),
},
StateDef {
sprite: SpriteNum(2),
frame: 3,
tics: 5,
action: ActionId(0),
next_state: StateNum(8),
},
StateDef {
sprite: SpriteNum(2),
frame: 2,
tics: 4,
action: ActionId(0),
next_state: StateNum(9),
},
StateDef {
sprite: SpriteNum(2),
frame: 1,
tics: 5,
action: ActionId(54),
next_state: StateNum(2),
},
StateDef {
sprite: SpriteNum(3),
frame: 0,
tics: 1,
action: ActionId(73),
next_state: StateNum(10),
},
StateDef {
sprite: SpriteNum(3),
frame: 0,
tics: 1,
action: ActionId(44),
next_state: StateNum(11),
},
StateDef {
sprite: SpriteNum(3),
frame: 0,
tics: 1,
action: ActionId(53),
next_state: StateNum(12),
},
StateDef {
sprite: SpriteNum(3),
frame: 0,
tics: 4,
action: ActionId(0),
next_state: StateNum(14),
},
StateDef {
sprite: SpriteNum(3),
frame: 1,
tics: 6,
action: ActionId(31),
next_state: StateNum(15),
},
StateDef {
sprite: SpriteNum(3),
frame: 2,
tics: 4,
action: ActionId(0),
next_state: StateNum(16),
},
StateDef {
sprite: SpriteNum(3),
frame: 1,
tics: 5,
action: ActionId(54),
next_state: StateNum(10),
},
StateDef {
sprite: SpriteNum(4),
frame: 32768,
tics: 7,
action: ActionId(40),
next_state: StateNum(1),
},
StateDef {
sprite: SpriteNum(1),
frame: 0,
tics: 1,
action: ActionId(73),
next_state: StateNum(18),
},
StateDef {
sprite: SpriteNum(1),
frame: 0,
tics: 1,
action: ActionId(44),
next_state: StateNum(19),
},
StateDef {
sprite: SpriteNum(1),
frame: 0,
tics: 1,
action: ActionId(53),
next_state: StateNum(20),
},
StateDef {
sprite: SpriteNum(1),
frame: 0,
tics: 3,
action: ActionId(0),
next_state: StateNum(22),
},
StateDef {
sprite: SpriteNum(1),
frame: 0,
tics: 7,
action: ActionId(33),
next_state: StateNum(23),
},
StateDef {
sprite: SpriteNum(1),
frame: 1,
tics: 5,
action: ActionId(0),
next_state: StateNum(24),
},
StateDef {
sprite: SpriteNum(1),
frame: 2,
tics: 5,
action: ActionId(0),
next_state: StateNum(25),
},
StateDef {
sprite: SpriteNum(1),
frame: 3,
tics: 4,
action: ActionId(0),
next_state: StateNum(26),
},
StateDef {
sprite: SpriteNum(1),
frame: 2,
tics: 5,
action: ActionId(0),
next_state: StateNum(27),
},
StateDef {
sprite: SpriteNum(1),
frame: 1,
tics: 5,
action: ActionId(0),
next_state: StateNum(28),
},
StateDef {
sprite: SpriteNum(1),
frame: 0,
tics: 3,
action: ActionId(0),
next_state: StateNum(29),
},
StateDef {
sprite: SpriteNum(1),
frame: 0,
tics: 7,
action: ActionId(54),
next_state: StateNum(18),
},
StateDef {
sprite: SpriteNum(5),
frame: 32768,
tics: 4,
action: ActionId(40),
next_state: StateNum(31),
},
StateDef {
sprite: SpriteNum(5),
frame: 32769,
tics: 3,
action: ActionId(41),
next_state: StateNum(1),
},
StateDef {
sprite: SpriteNum(6),
frame: 0,
tics: 1,
action: ActionId(73),
next_state: StateNum(32),
},
StateDef {
sprite: SpriteNum(6),
frame: 0,
tics: 1,
action: ActionId(44),
next_state: StateNum(33),
},
StateDef {
sprite: SpriteNum(6),
frame: 0,
tics: 1,
action: ActionId(53),
next_state: StateNum(34),
},
StateDef {
sprite: SpriteNum(6),
frame: 0,
tics: 3,
action: ActionId(0),
next_state: StateNum(36),
},
StateDef {
sprite: SpriteNum(6),
frame: 0,
tics: 7,
action: ActionId(34),
next_state: StateNum(37),
},
StateDef {
sprite: SpriteNum(6),
frame: 1,
tics: 7,
action: ActionId(0),
next_state: StateNum(38),
},
StateDef {
sprite: SpriteNum(6),
frame: 2,
tics: 7,
action: ActionId(16),
next_state: StateNum(39),
},
StateDef {
sprite: SpriteNum(6),
frame: 3,
tics: 7,
action: ActionId(46),
next_state: StateNum(40),
},
StateDef {
sprite: SpriteNum(6),
frame: 4,
tics: 7,
action: ActionId(0),
next_state: StateNum(41),
},
StateDef {
sprite: SpriteNum(6),
frame: 5,
tics: 7,
action: ActionId(42),
next_state: StateNum(42),
},
StateDef {
sprite: SpriteNum(6),
frame: 6,
tics: 6,
action: ActionId(0),
next_state: StateNum(43),
},
StateDef {
sprite: SpriteNum(6),
frame: 7,
tics: 6,
action: ActionId(17),
next_state: StateNum(44),
},
StateDef {
sprite: SpriteNum(6),
frame: 0,
tics: 5,
action: ActionId(54),
next_state: StateNum(32),
},
StateDef {
sprite: SpriteNum(6),
frame: 1,
tics: 7,
action: ActionId(0),
next_state: StateNum(46),
},
StateDef {
sprite: SpriteNum(6),
frame: 0,
tics: 3,
action: ActionId(0),
next_state: StateNum(33),
},
StateDef {
sprite: SpriteNum(6),
frame: 32776,
tics: 5,
action: ActionId(40),
next_state: StateNum(48),
},
StateDef {
sprite: SpriteNum(6),
frame: 32777,
tics: 4,
action: ActionId(41),
next_state: StateNum(1),
},
StateDef {
sprite: SpriteNum(7),
frame: 0,
tics: 1,
action: ActionId(73),
next_state: StateNum(49),
},
StateDef {
sprite: SpriteNum(7),
frame: 0,
tics: 1,
action: ActionId(44),
next_state: StateNum(50),
},
StateDef {
sprite: SpriteNum(7),
frame: 0,
tics: 1,
action: ActionId(53),
next_state: StateNum(51),
},
StateDef {
sprite: SpriteNum(7),
frame: 0,
tics: 4,
action: ActionId(28),
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frame: 32768,
tics: 6,
action: ActionId(0),
next_state: StateNum(849),
},
StateDef {
sprite: SpriteNum(71),
frame: 32769,
tics: 6,
action: ActionId(0),
next_state: StateNum(850),
},
StateDef {
sprite: SpriteNum(71),
frame: 32770,
tics: 6,
action: ActionId(0),
next_state: StateNum(851),
},
StateDef {
sprite: SpriteNum(71),
frame: 32771,
tics: 6,
action: ActionId(0),
next_state: StateNum(848),
},
StateDef {
sprite: SpriteNum(72),
frame: 32768,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(73),
frame: 32768,
tics: 6,
action: ActionId(0),
next_state: StateNum(854),
},
StateDef {
sprite: SpriteNum(73),
frame: 32769,
tics: 6,
action: ActionId(0),
next_state: StateNum(855),
},
StateDef {
sprite: SpriteNum(73),
frame: 32770,
tics: 6,
action: ActionId(0),
next_state: StateNum(856),
},
StateDef {
sprite: SpriteNum(73),
frame: 32771,
tics: 6,
action: ActionId(0),
next_state: StateNum(853),
},
StateDef {
sprite: SpriteNum(74),
frame: 32768,
tics: 6,
action: ActionId(0),
next_state: StateNum(858),
},
StateDef {
sprite: SpriteNum(74),
frame: 32769,
tics: 6,
action: ActionId(0),
next_state: StateNum(859),
},
StateDef {
sprite: SpriteNum(74),
frame: 32770,
tics: 6,
action: ActionId(0),
next_state: StateNum(860),
},
StateDef {
sprite: SpriteNum(74),
frame: 32771,
tics: 6,
action: ActionId(0),
next_state: StateNum(857),
},
StateDef {
sprite: SpriteNum(75),
frame: 32768,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(76),
frame: 32768,
tics: 6,
action: ActionId(0),
next_state: StateNum(863),
},
StateDef {
sprite: SpriteNum(76),
frame: 32769,
tics: 6,
action: ActionId(0),
next_state: StateNum(864),
},
StateDef {
sprite: SpriteNum(76),
frame: 32770,
tics: 6,
action: ActionId(0),
next_state: StateNum(865),
},
StateDef {
sprite: SpriteNum(76),
frame: 32771,
tics: 6,
action: ActionId(0),
next_state: StateNum(866),
},
StateDef {
sprite: SpriteNum(76),
frame: 32770,
tics: 6,
action: ActionId(0),
next_state: StateNum(867),
},
StateDef {
sprite: SpriteNum(76),
frame: 32769,
tics: 6,
action: ActionId(0),
next_state: StateNum(862),
},
StateDef {
sprite: SpriteNum(77),
frame: 32768,
tics: 6,
action: ActionId(0),
next_state: StateNum(869),
},
StateDef {
sprite: SpriteNum(77),
frame: 1,
tics: 6,
action: ActionId(0),
next_state: StateNum(868),
},
StateDef {
sprite: SpriteNum(78),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(79),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(80),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(81),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(82),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(83),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(84),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(85),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(86),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(87),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(88),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(89),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(90),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(91),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(92),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(93),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(94),
frame: 32768,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(95),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(96),
frame: 0,
tics: 10,
action: ActionId(0),
next_state: StateNum(889),
},
StateDef {
sprite: SpriteNum(96),
frame: 1,
tics: 15,
action: ActionId(0),
next_state: StateNum(890),
},
StateDef {
sprite: SpriteNum(96),
frame: 2,
tics: 8,
action: ActionId(0),
next_state: StateNum(891),
},
StateDef {
sprite: SpriteNum(96),
frame: 1,
tics: 6,
action: ActionId(0),
next_state: StateNum(888),
},
StateDef {
sprite: SpriteNum(28),
frame: 13,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(28),
frame: 18,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(97),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(98),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(99),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(100),
frame: 32768,
tics: 6,
action: ActionId(0),
next_state: StateNum(898),
},
StateDef {
sprite: SpriteNum(100),
frame: 32769,
tics: 6,
action: ActionId(0),
next_state: StateNum(897),
},
StateDef {
sprite: SpriteNum(101),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(102),
frame: 0,
tics: 6,
action: ActionId(0),
next_state: StateNum(901),
},
StateDef {
sprite: SpriteNum(102),
frame: 1,
tics: 8,
action: ActionId(0),
next_state: StateNum(900),
},
StateDef {
sprite: SpriteNum(103),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(104),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(105),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(106),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(107),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(108),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(109),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(110),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(111),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(112),
frame: 32768,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(113),
frame: 32768,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(114),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(115),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(116),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(117),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(118),
frame: 32768,
tics: 6,
action: ActionId(0),
next_state: StateNum(918),
},
StateDef {
sprite: SpriteNum(118),
frame: 32769,
tics: 6,
action: ActionId(0),
next_state: StateNum(919),
},
StateDef {
sprite: SpriteNum(118),
frame: 32770,
tics: 6,
action: ActionId(0),
next_state: StateNum(920),
},
StateDef {
sprite: SpriteNum(118),
frame: 32769,
tics: 6,
action: ActionId(0),
next_state: StateNum(917),
},
StateDef {
sprite: SpriteNum(119),
frame: 32768,
tics: 6,
action: ActionId(0),
next_state: StateNum(922),
},
StateDef {
sprite: SpriteNum(119),
frame: 32769,
tics: 6,
action: ActionId(0),
next_state: StateNum(923),
},
StateDef {
sprite: SpriteNum(119),
frame: 32770,
tics: 6,
action: ActionId(0),
next_state: StateNum(921),
},
StateDef {
sprite: SpriteNum(120),
frame: 0,
tics: 14,
action: ActionId(0),
next_state: StateNum(925),
},
StateDef {
sprite: SpriteNum(120),
frame: 1,
tics: 14,
action: ActionId(0),
next_state: StateNum(924),
},
StateDef {
sprite: SpriteNum(121),
frame: 32768,
tics: 4,
action: ActionId(0),
next_state: StateNum(927),
},
StateDef {
sprite: SpriteNum(121),
frame: 32769,
tics: 4,
action: ActionId(0),
next_state: StateNum(928),
},
StateDef {
sprite: SpriteNum(121),
frame: 32770,
tics: 4,
action: ActionId(0),
next_state: StateNum(929),
},
StateDef {
sprite: SpriteNum(121),
frame: 32771,
tics: 4,
action: ActionId(0),
next_state: StateNum(926),
},
StateDef {
sprite: SpriteNum(122),
frame: 32768,
tics: 4,
action: ActionId(0),
next_state: StateNum(931),
},
StateDef {
sprite: SpriteNum(122),
frame: 32769,
tics: 4,
action: ActionId(0),
next_state: StateNum(932),
},
StateDef {
sprite: SpriteNum(122),
frame: 32770,
tics: 4,
action: ActionId(0),
next_state: StateNum(933),
},
StateDef {
sprite: SpriteNum(122),
frame: 32771,
tics: 4,
action: ActionId(0),
next_state: StateNum(930),
},
StateDef {
sprite: SpriteNum(123),
frame: 32768,
tics: 4,
action: ActionId(0),
next_state: StateNum(935),
},
StateDef {
sprite: SpriteNum(123),
frame: 32769,
tics: 4,
action: ActionId(0),
next_state: StateNum(936),
},
StateDef {
sprite: SpriteNum(123),
frame: 32770,
tics: 4,
action: ActionId(0),
next_state: StateNum(937),
},
StateDef {
sprite: SpriteNum(123),
frame: 32771,
tics: 4,
action: ActionId(0),
next_state: StateNum(934),
},
StateDef {
sprite: SpriteNum(124),
frame: 32768,
tics: 4,
action: ActionId(0),
next_state: StateNum(939),
},
StateDef {
sprite: SpriteNum(124),
frame: 32769,
tics: 4,
action: ActionId(0),
next_state: StateNum(940),
},
StateDef {
sprite: SpriteNum(124),
frame: 32770,
tics: 4,
action: ActionId(0),
next_state: StateNum(941),
},
StateDef {
sprite: SpriteNum(124),
frame: 32771,
tics: 4,
action: ActionId(0),
next_state: StateNum(938),
},
StateDef {
sprite: SpriteNum(125),
frame: 32768,
tics: 4,
action: ActionId(0),
next_state: StateNum(943),
},
StateDef {
sprite: SpriteNum(125),
frame: 32769,
tics: 4,
action: ActionId(0),
next_state: StateNum(944),
},
StateDef {
sprite: SpriteNum(125),
frame: 32770,
tics: 4,
action: ActionId(0),
next_state: StateNum(945),
},
StateDef {
sprite: SpriteNum(125),
frame: 32771,
tics: 4,
action: ActionId(0),
next_state: StateNum(942),
},
StateDef {
sprite: SpriteNum(126),
frame: 32768,
tics: 4,
action: ActionId(0),
next_state: StateNum(947),
},
StateDef {
sprite: SpriteNum(126),
frame: 32769,
tics: 4,
action: ActionId(0),
next_state: StateNum(948),
},
StateDef {
sprite: SpriteNum(126),
frame: 32770,
tics: 4,
action: ActionId(0),
next_state: StateNum(949),
},
StateDef {
sprite: SpriteNum(126),
frame: 32771,
tics: 4,
action: ActionId(0),
next_state: StateNum(946),
},
StateDef {
sprite: SpriteNum(127),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(128),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(129),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(130),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(131),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(132),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(133),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(134),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(135),
frame: 0,
tics: -1,
action: ActionId(0),
next_state: StateNum(0),
},
StateDef {
sprite: SpriteNum(136),
frame: 32768,
tics: 4,
action: ActionId(0),
next_state: StateNum(960),
},
StateDef {
sprite: SpriteNum(136),
frame: 32769,
tics: 4,
action: ActionId(0),
next_state: StateNum(961),
},
StateDef {
sprite: SpriteNum(136),
frame: 32770,
tics: 4,
action: ActionId(0),
next_state: StateNum(962),
},
StateDef {
sprite: SpriteNum(136),
frame: 32771,
tics: 4,
action: ActionId(0),
next_state: StateNum(959),
},
StateDef {
sprite: SpriteNum(137),
frame: 32768,
tics: 4,
action: ActionId(0),
next_state: StateNum(964),
},
StateDef {
sprite: SpriteNum(137),
frame: 32769,
tics: 4,
action: ActionId(0),
next_state: StateNum(965),
},
StateDef {
sprite: SpriteNum(137),
frame: 32770,
tics: 4,
action: ActionId(0),
next_state: StateNum(966),
},
StateDef {
sprite: SpriteNum(137),
frame: 32771,
tics: 4,
action: ActionId(0),
next_state: StateNum(963),
},
];
pub static MOBJINFO: [MobjInfo; 137] = [
MobjInfo {
doomednum: -1,
spawnstate: StateNum(149),
spawnhealth: 100,
seestate: StateNum(150),
seesound: 0,
reactiontime: 0,
attacksound: 0,
painstate: StateNum(156),
painchance: 255,
painsound: 25,
meleestate: StateNum(0),
missilestate: StateNum(154),
deathstate: StateNum(158),
xdeathstate: StateNum(165),
deathsound: 57,
speed: 0,
radius: 1048576,
height: 3670016,
mass: 100,
damage: 0,
activesound: 0,
raw_flags: 33557510,
raisestate: StateNum(0),
},
MobjInfo {
doomednum: 3004,
spawnstate: StateNum(174),
spawnhealth: 20,
seestate: StateNum(176),
seesound: 36,
reactiontime: 8,
attacksound: 1,
painstate: StateNum(187),
painchance: 200,
painsound: 27,
meleestate: StateNum(0),
missilestate: StateNum(184),
deathstate: StateNum(189),
xdeathstate: StateNum(194),
deathsound: 59,
speed: 8,
radius: 1310720,
height: 3670016,
mass: 100,
damage: 0,
activesound: 75,
raw_flags: 4194310,
raisestate: StateNum(203),
},
MobjInfo {
doomednum: 9,
spawnstate: StateNum(207),
spawnhealth: 30,
seestate: StateNum(209),
seesound: 37,
reactiontime: 8,
attacksound: 0,
painstate: StateNum(220),
painchance: 170,
painsound: 27,
meleestate: StateNum(0),
missilestate: StateNum(217),
deathstate: StateNum(222),
xdeathstate: StateNum(227),
deathsound: 60,
speed: 8,
radius: 1310720,
height: 3670016,
mass: 100,
damage: 0,
activesound: 75,
raw_flags: 4194310,
raisestate: StateNum(236),
},
MobjInfo {
doomednum: 64,
spawnstate: StateNum(241),
spawnhealth: 700,
seestate: StateNum(243),
seesound: 48,
reactiontime: 8,
attacksound: 0,
painstate: StateNum(269),
painchance: 10,
painsound: 28,
meleestate: StateNum(0),
missilestate: StateNum(255),
deathstate: StateNum(271),
xdeathstate: StateNum(0),
deathsound: 71,
speed: 15,
radius: 1310720,
height: 3670016,
mass: 500,
damage: 0,
activesound: 80,
raw_flags: 4194310,
raisestate: StateNum(0),
},
MobjInfo {
doomednum: -1,
spawnstate: StateNum(281),
spawnhealth: 1000,
seestate: StateNum(0),
seesound: 0,
reactiontime: 8,
attacksound: 0,
painstate: StateNum(0),
painchance: 0,
painsound: 0,
meleestate: StateNum(0),
missilestate: StateNum(0),
deathstate: StateNum(0),
xdeathstate: StateNum(0),
deathsound: 0,
speed: 0,
radius: 1310720,
height: 1048576,
mass: 100,
damage: 0,
activesound: 0,
raw_flags: 528,
raisestate: StateNum(0),
},
MobjInfo {
doomednum: 66,
spawnstate: StateNum(321),
spawnhealth: 300,
seestate: StateNum(323),
seesound: 106,
reactiontime: 8,
attacksound: 0,
painstate: StateNum(343),
painchance: 100,
painsound: 27,
meleestate: StateNum(335),
missilestate: StateNum(339),
deathstate: StateNum(345),
xdeathstate: StateNum(0),
deathsound: 74,
speed: 10,
radius: 1310720,
height: 3670016,
mass: 500,
damage: 0,
activesound: 105,
raw_flags: 4194310,
raisestate: StateNum(351),
},
MobjInfo {
doomednum: -1,
spawnstate: StateNum(316),
spawnhealth: 1000,
seestate: StateNum(0),
seesound: 107,
reactiontime: 8,
attacksound: 0,
painstate: StateNum(0),
painchance: 0,
painsound: 0,
meleestate: StateNum(0),
missilestate: StateNum(0),
deathstate: StateNum(318),
xdeathstate: StateNum(0),
deathsound: 82,
speed: 655360,
radius: 720896,
height: 524288,
mass: 100,
damage: 10,
activesound: 0,
raw_flags: 67088,
raisestate: StateNum(0),
},
MobjInfo {
doomednum: -1,
spawnstate: StateNum(311),
spawnhealth: 1000,
seestate: StateNum(0),
seesound: 0,
reactiontime: 8,
attacksound: 0,
painstate: StateNum(0),
painchance: 0,
painsound: 0,
meleestate: StateNum(0),
missilestate: StateNum(0),
deathstate: StateNum(0),
xdeathstate: StateNum(0),
deathsound: 0,
speed: 0,
radius: 1310720,
height: 1048576,
mass: 100,
damage: 0,
activesound: 0,
raw_flags: 528,
raisestate: StateNum(0),
},
MobjInfo {
doomednum: 67,
spawnstate: StateNum(362),
spawnhealth: 600,
seestate: StateNum(364),
seesound: 49,
reactiontime: 8,
attacksound: 0,
painstate: StateNum(386),
painchance: 80,
painsound: 29,
meleestate: StateNum(0),
missilestate: StateNum(376),
deathstate: StateNum(388),
xdeathstate: StateNum(0),
deathsound: 100,
speed: 8,
radius: 3145728,
height: 4194304,
mass: 1000,
damage: 0,
activesound: 75,
raw_flags: 4194310,
raisestate: StateNum(398),
},
MobjInfo {
doomednum: -1,
spawnstate: StateNum(357),
spawnhealth: 1000,
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