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use priv_prelude::*; /// Adds latency to an IPv6 connection pub struct Ipv6Latency { //inner: Latency<Ipv6Packet>, } impl Ipv6Latency { /// Connect the two given plugs with latency added to the connection. /// /// `min_latency` is the baseline for the amount of delay added to packets travelling along /// this connection. `mean_additional_latency` controls the amount of random, additional /// latency added to any given packet. A non-zero `mean_additional_latency` can cause packets /// to be re-ordered. pub fn spawn( handle: &NetworkHandle, min_latency: Duration, mean_additional_latency: Duration, plug_a: Ipv6Plug, plug_b: Ipv6Plug, ) { Latency::spawn( handle, min_latency, mean_additional_latency, plug_a.into(), plug_b.into(), ) } }