use gpui::{rgb, Rgba};
pub const BG: u32 = 0x0a0a14;
pub const PANEL_BG: u32 = 0x12121f;
pub const PANEL_BORDER: u32 = 0x2a2a45;
pub const CYAN: u32 = 0x00ffff;
pub const MAGENTA: u32 = 0xff00ff;
pub const GREEN: u32 = 0x00ff80;
pub const YELLOW: u32 = 0xffdc00;
pub const BLUE: u32 = 0x3c8cff;
pub const RED: u32 = 0xff3c3c;
pub const TEXT: u32 = 0xe6e6f0;
pub const MUTED: u32 = 0x8080a0;
pub fn download_color() -> Rgba {
rgb(GREEN)
}
pub fn upload_color() -> Rgba {
rgb(CYAN)
}
pub fn rgb8(r: u8, g: u8, b: u8) -> Rgba {
rgb(((r as u32) << 16) | ((g as u32) << 8) | b as u32)
}
netrunner_core::quality_color_fn!(
pub fn quality_color -> Rgba { rgb8 }
);