netcode 0.3.1

Wrapper for netcode.io library
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
use common::*;
use error::*;
use channel::{self, Channel};
use packet;
use socket::SocketProvider;
use token::ConnectToken;

use std::net::{SocketAddr, UdpSocket};
use std::io;
#[cfg(test)]
use std::time::Duration;

/// States represented by the client
#[derive(Debug,Clone)]
pub enum State {
    /// Connection timed out.
    ConnectionTimedOut,
    /// Connection response timed out.
    ConnectionResponseTimedOut,
    /// Connection request timed out.
    ConnectionRequestTimedOut,
    /// Connection was denied.
    ConnectionDenied,
    /// Client is connected.
    Disconnected,
    /// Sending connection request.
    SendingConnectionRequest,
    /// Sending challenge response.
    SendingConnectionResponse,
    /// Client is connected
    Connected
}

enum InternalState {
    Connecting(usize, ConnectSequence),
    Connected,
    Disconnected
}

enum ConnectSequence {
    SendingToken,
    SendingChallenge(u64, [u8; NETCODE_CHALLENGE_TOKEN_BYTES])
}

impl Clone for ConnectSequence {
    fn clone(&self) -> ConnectSequence {
        match self {
            &ConnectSequence::SendingToken => ConnectSequence::SendingToken,
            &ConnectSequence::SendingChallenge(seq, ref token) => ConnectSequence::SendingChallenge(seq, *token.clone())
        }
    }
}

/// Describes event the server receives when calling `next_event(..)`.
#[derive(Clone, Debug)]
pub enum ClientEvent {
    /// Client state has changed to `State`.
    NewState(State),
    /// Channel is idle and client has sent keep alive packet.
    SentKeepAlive,
    /// Client received packet of `usize` length, packet data is stored in `payload`.
    Packet(usize)
}

/// Netcode client object.
pub struct Client<I,S> where I: SocketProvider<I,S> {
    state: InternalState,
    data: ClientData<I,S>
}

struct ClientData<I,S> where I: SocketProvider<I,S> {
    time: f64,
    ext_state: State,
    channel: Channel,
    socket: I,
    #[allow(dead_code)]
    socket_state: S,
    token: ConnectToken
}

/// UDP based netcode client.
pub type UdpClient = Client<UdpSocket, ()>;

impl<I,S> ClientData<I,S> where I: SocketProvider<I,S> {
    fn disconnect(&mut self, new_state: &mut Option<InternalState>) -> Result<Option<ClientEvent>, UpdateError> {
        self.ext_state = State::Disconnected;
        *new_state = Some(InternalState::Disconnected);

        Ok(Some(ClientEvent::NewState(self.ext_state.clone())))
    }

    fn update_channel(&mut self, send_keep_alive: bool) -> Result<channel::UpdateResult, UpdateError> {
        self.channel.update(self.time, &mut self.socket, send_keep_alive).map_err(|e| e.into())
    }

    fn connect_channel(&mut self, idx: usize) {
        match self.token.hosts.get().skip(idx).next() {
            Some(ref addr) => {
                trace!("Created new channel to {:?}", addr);
                self.channel = Channel::new(
                                &self.token.client_to_server_key,
                                &self.token.server_to_client_key,
                                addr,
                                self.token.protocol,
                                0,
                                0)
            },
            None => ()
        }
    }

    fn begin_host_connect(&mut self, idx: usize) -> Result<Option<ClientEvent>, SendError> {
        self.connect_channel(idx);
        self.send_connect_token()?;
        self.ext_state = State::SendingConnectionRequest;

        Ok(Some(ClientEvent::NewState(self.ext_state.clone())))
    }

    fn handle_payload(&mut self, packet: &packet::Packet, new_state: &mut Option<InternalState>) -> Result<Option<ClientEvent>, UpdateError> {
        match packet {
            &packet::Packet::Payload(len) => {
                Ok(Some(ClientEvent::Packet(len)))
            },
            &packet::Packet::KeepAlive(_) => {
                trace!("Heard keep alive from server");
                Ok(None)
            },
            &packet::Packet::Disconnect => {
                *new_state = Some(InternalState::Disconnected);
                self.ext_state = State::Disconnected;

                Ok(Some(ClientEvent::NewState(self.ext_state.clone())))
            },
            p => {
                trace!("Unexpected packet type {}", p.get_type_id());
                Ok(None)
            }
        }
    }

    fn handle_response(&mut self, packet: &packet::Packet, state: &ConnectSequence, new_state: &mut Option<InternalState>, idx: usize) -> Result<Option<ClientEvent>, UpdateError> {
        match packet {
            &packet::Packet::Challenge(ref challenge) => match state {
                &ConnectSequence::SendingToken => {
                    trace!("Got challenge token, moving to response");

                    *new_state = Some(InternalState::Connecting(idx, ConnectSequence::SendingChallenge(challenge.token_sequence, challenge.token_data)));
                    self.ext_state = State::SendingConnectionResponse;
                    self.send_challenge_token(challenge.token_sequence, &challenge.token_data)?;

                    Ok(Some(ClientEvent::NewState(self.ext_state.clone())))
                }
                &ConnectSequence::SendingChallenge(_,_) => {
                    trace!("Got Challenge token when sending challenge, ignoring");
                    Ok(None)
                }
            },
            &packet::Packet::KeepAlive(_) => match state {
                &ConnectSequence::SendingToken => {
                    trace!("Got keep-alive while sending token, ignoring");
                    Ok(None)
                }
                &ConnectSequence::SendingChallenge(_,_) => {
                    trace!("Got keep-alive while sending challenge, connection established");
                    *new_state = Some(InternalState::Connected);
                    self.ext_state = State::Connected;

                    Ok(Some(ClientEvent::NewState(self.ext_state.clone())))
                }
            },
            p => {
                trace!("Unexpected packet type {}, ignoring", p.get_type_id());
                Ok(None)
            }
        }
    }

    fn send_connect_token(&mut self) -> Result<usize, SendError> {
        let packet = packet::ConnectionRequestPacket::from_token(&self.token);
        
        self.channel.send(self.time, &packet::Packet::ConnectionRequest(packet), None, &mut self.socket)
    }

    fn send_challenge_token(&mut self, sequence: u64, token: &[u8; NETCODE_CHALLENGE_TOKEN_BYTES]) -> Result<usize, SendError> {
        let packet = packet::ResponsePacket {
            token_sequence: sequence,
            token_data: *token.clone()
        };

        self.channel.send(self.time, &packet::Packet::Response(packet), None, &mut self.socket)
    }
}

impl<I,S> Client<I,S> where I: SocketProvider<I,S> {
    /// Constructs a new client from an existing `ConnectToken`.
    pub fn new(token: &ConnectToken) -> Result<Client<I,S>, SendError> {
        Self::new_with_state(token, I::new_state())
    }

    fn new_with_state(token: &ConnectToken, mut socket_state: S) -> Result<Client<I,S>, SendError> {
        use std::str::FromStr;

        let local_addr = SocketAddr::from_str("127.0.0.1:0").unwrap();
        let socket = I::bind(&local_addr, &mut socket_state)?;

        trace!("Client created on socket {:?}", socket.local_addr().unwrap());

        let channel = Channel::new(
            &token.client_to_server_key,
            &token.server_to_client_key,
            &token.hosts.get().next().unwrap(),
            token.protocol,
            0,
            0);

        let mut data = ClientData {
                time: 0.0,
                ext_state: State::SendingConnectionRequest,
                channel: channel,
                socket: socket,
                socket_state: socket_state,
                token: token.clone()
            };

        data.begin_host_connect(0)?;

        Ok(Client {
            state: InternalState::Connecting(0, ConnectSequence::SendingToken),
            data: data
        })
    }

    /// Updates time elapsed since last client iteration.
    pub fn update(&mut self, elapsed: f64) {
        self.data.time += elapsed;
    }

    /// Checks for incoming packets and state changes. Returns `None` when no more events
    /// are pending.
    pub fn next_event(&mut self, payload: &mut [u8; NETCODE_MAX_PAYLOAD_SIZE]) -> Result<Option<ClientEvent>, UpdateError> {
        let mut new_state = None;

        let mut scratch = [0; NETCODE_MAX_PACKET_SIZE];
        let socket_result = match self.data.socket.recv_from(&mut scratch[..]) {
            Ok((len, addr)) => {
                if addr == *self.data.channel.get_addr() {
                    self.data.channel.recv(self.data.time, &scratch[..len], payload).map(|p| Some(p))?
                } else {
                    trace!("Discarded packet from unknown host {:?}", addr);
                    None
                }
            },
            Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => None,
            Err(e) => return Err(RecvError::SocketError(e).into())
        };

        //If we have any socket data process that first
        let socket_process = if let Some(packet) = socket_result {
            match &mut self.state {
                &mut InternalState::Connecting(idx, ref req) => self.data.handle_response(&packet, req, &mut new_state, idx),
                &mut InternalState::Connected => self.data.handle_payload(&packet, &mut new_state),
                &mut InternalState::Disconnected => Ok(None)
            }
        } else {
            Ok(None)
        };

        let result = match socket_process {
            //If we didn't get a packet, see if there's some upkeep to do
            Ok(None) => {
                match &mut self.state {
                    &mut InternalState::Connecting(mut idx, ref req) => {
                            match self.data.update_channel(false)? {
                                channel::UpdateResult::Expired => {
                                    idx += 1;

                                    if idx >= self.data.token.hosts.get().len() {
                                        info!("Failed to connect to last host, disconnecting");
                                        self.data.disconnect(&mut new_state)
                                    } else {
                                        trace!("Failed to connect to host {:?}, moving to next host", self.data.channel.get_addr());

                                        self.data.begin_host_connect(idx)
                                            .map_err(|e| e.into())
                                    }
                                },
                                channel::UpdateResult::SentKeepAlive => {
                                    let send = match req {
                                        &ConnectSequence::SendingToken => {
                                            trace!("Sending connect token");
                                            self.data.send_connect_token()
                                        },
                                        &ConnectSequence::SendingChallenge(seq, ref token) => {
                                            trace!("Sending challenge token");
                                            self.data.send_challenge_token(seq, token)
                                        }
                                    };

                                    send.map(|_| None).map_err(|e| e.into())
                                },
                                channel::UpdateResult::Noop => Ok(None)
                            }
                    },
                    &mut InternalState::Connected => {
                        match self.data.update_channel(true)? {
                            channel::UpdateResult::Expired => self.data.disconnect(&mut new_state),
                            channel::UpdateResult::SentKeepAlive => {
                                trace!("Sent keep alive");
                                Ok(Some(ClientEvent::SentKeepAlive))
                            },
                            channel::UpdateResult::Noop => Ok(None)
                        }
                    },
                    &mut InternalState::Disconnected => Ok(Some(ClientEvent::NewState(State::Disconnected)))
                }
            },
            r => r
        };

        if let Some(state) = new_state {
            self.state = state;
        }

        result
    }

    /// Sends a packet to connected server.
    pub fn send(&mut self, payload: &[u8]) -> Result<usize, SendError> {
        match payload.len() {
            0 | NETCODE_MAX_PAYLOAD_SIZE => return Err(SendError::PacketSize),
            _ => ()
        }

        match self.state {
            InternalState::Disconnected => return Err(SendError::Disconnected),
            _ => ()
        }

        self.data.channel.send(self.data.time, &packet::Packet::Payload(payload.len()), Some(payload), &mut self.data.socket)
    }

    //Disconnects this client and notifies server.
    pub fn disconnect(&mut self) -> Result<(), SendError> {
        self.data.ext_state = State::Disconnected;
        self.state = InternalState::Disconnected;
        self.data.channel.send(self.data.time, &packet::Packet::Disconnect, None, &mut self.data.socket).map(|_| ())
    }

    /// Gets the current state of our client.
    pub fn get_state(&self) -> State {
        self.data.ext_state.clone()
    }

    #[cfg(test)]
    fn set_read_timeout(&mut self, duration: Option<Duration>) -> Result<(), io::Error> {
        self.data.socket.set_recv_timeout(duration)
    }
    
    #[cfg(test)]
    pub fn get_socket_state(&mut self) -> &mut S {
        &mut self.data.socket_state
    }
}

#[cfg(test)]
mod test {
    use super::*;
    use server::*;
    use token;
    use crypto;
    use std::time::Duration;

    const PROTOCOL_ID: u64 = 0xFFCC;
    const MAX_CLIENTS: usize = 256;
    const CLIENT_ID: u64 = 0xFFEEDD;

    struct TestHarness<I,S> where I: SocketProvider<I,S> {
        client: Client<I,S>,
        server: Option<Server<I,S>>
    }

    
    #[allow(dead_code)]
    fn enable_logging() {
        use env_logger::LogBuilder;
        use log::LogLevelFilter;

        LogBuilder::new().filter(None, LogLevelFilter::Trace).init().unwrap();

        use capi::*;
        unsafe {
            netcode_log_level(NETCODE_LOG_LEVEL_DEBUG as i32);
        }
    }

    impl<S,I> TestHarness<I,S> where I: SocketProvider<I,S>, S: Clone {
        pub fn new(in_token: Option<ConnectToken>) -> TestHarness<I,S> {
            let private_key = crypto::generate_key();

            let addr = format!("127.0.0.1:0");
            let (server, mut client) = if let Some(ref token) = in_token {
                let client = Client::<I,S>::new_with_state(token, I::new_state()).unwrap();
                (None, client)
            } else {
                let mut server = Server::<I,S>::new(&addr, MAX_CLIENTS, PROTOCOL_ID, &private_key).unwrap();
                server.set_read_timeout(Some(Duration::from_secs(1))).unwrap();
                let token = Self::generate_connect_token(&private_key, server.get_local_addr().unwrap());
                let client = Client::<I,S>::new_with_state(&token, server.get_socket_state().clone()).unwrap();
                (Some(server), client)
            };

            client.set_read_timeout(Some(Duration::from_secs(1))).unwrap();

            TestHarness {
                server: server,
                client: client
            }
        }


        pub fn generate_connect_token(private_key: &[u8; NETCODE_KEY_BYTES], addr: SocketAddr) -> token::ConnectToken {
            token::ConnectToken::generate(
                                [addr].iter().cloned(),
                                private_key,
                                30, //Expire
                                0,
                                PROTOCOL_ID,
                                CLIENT_ID, //Client Id
                                None).unwrap()
        }

        pub fn update_client(&mut self) -> Option<ClientEvent> {
            let mut scratch = [0; NETCODE_MAX_PAYLOAD_SIZE];
            self.client.update(0.0);
            self.client.next_event(&mut scratch).unwrap()
        }

        pub fn update_server(&mut self) -> Option<ServerEvent> {
            if let Some(ref mut server) = self.server {
                let mut scratch = [0; NETCODE_MAX_PAYLOAD_SIZE];
                server.update(0.0);
                server.next_event(&mut scratch).unwrap()
            } else {
                None
            }
        }
    }
 
    #[test]
    fn test_client_connect() {
        let mut harness = TestHarness::<UdpSocket,()>::new(None);

        match harness.client.get_state() {
            State::SendingConnectionRequest => (),
            _ => assert!(false)
        }

        harness.update_server();
        match harness.update_client().unwrap() {
            ClientEvent::NewState(State::SendingConnectionResponse) => (),
            s => assert!(false, "{:?}", s)
        }
        
        harness.update_server();
        match harness.update_client().unwrap() {
            ClientEvent::NewState(State::Connected) => (),
            s => assert!(false, "{:?}", s)
        }
    }

    #[test]
    fn test_payload() {
        let mut harness = TestHarness::<UdpSocket,()>::new(None);

        //Pending response
        harness.update_server();
        harness.update_client().unwrap();
        
        //Connected
        harness.update_server();
        match harness.update_client().unwrap() {
            ClientEvent::NewState(State::Connected) => (),
            s => assert!(false, "{:?}", s)
        }
   
        for i in 1..NETCODE_MAX_PAYLOAD_SIZE {
            let mut data = [0; NETCODE_MAX_PAYLOAD_SIZE];
            for d in 0..i {
                data[d] = d as u8;
            }

            harness.client.send(&data[..i]).unwrap();
            if let Some(server) = harness.server.as_mut() {
                {
                    server.update(0.0);
                    let mut payload = [0; NETCODE_MAX_PAYLOAD_SIZE];
                    match server.next_event(&mut payload) {
                        Ok(Some(ServerEvent::Packet(client_id, len))) => {
                            assert_eq!(len, i);
                            assert_eq!(client_id, CLIENT_ID);
                            for d in 0..i {
                                assert_eq!(payload[d], data[d]);
                            }
                        },
                        Ok(e) => assert!(false, "{:?}", e),
                        Err(e) => assert!(false, "{:?}", e)
                    }
                }

                {
                    server.send(CLIENT_ID, &data[..i]).unwrap();
                    harness.client.update(0.0);
                    let mut payload = [0; NETCODE_MAX_PAYLOAD_SIZE];
                    match harness.client.next_event(&mut payload) {
                        Ok(Some(ClientEvent::Packet(len))) => {
                            assert_eq!(len, i);
                            for d in 0..i {
                                assert_eq!(payload[d], data[d]);
                            }
                        },
                        Ok(e) => assert!(false, "{:?}", e),
                        Err(e) => assert!(false, "{:?}", e)
                    }
                }
            } else {
                assert!(false);
            }

        }
    }
}