neser 1.1.0

NESER - Nintendo Emulation Systems Engine (Rust). Desktop and WebAssembly frontends.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
/// ScreenBuffer holds RGB values for each pixel on the screen.
pub struct ScreenBuffer {
    buffer: Vec<u8>,
}

impl Default for ScreenBuffer {
    fn default() -> Self {
        Self::new()
    }
}

impl ScreenBuffer {
    const WIDTH: u32 = 256;
    const HEIGHT: u32 = 240;
    const BYTES_PER_PIXEL: usize = 3; // RGB

    /// Creates a new ScreenBuffer with hardcoded NES dimensions (256x240).
    pub fn new() -> Self {
        let buffer_size = (Self::WIDTH * Self::HEIGHT) as usize * Self::BYTES_PER_PIXEL;

        ScreenBuffer {
            buffer: vec![0; buffer_size],
        }
    }

    /// Returns the width of the screen buffer.
    #[cfg(test)]
    pub fn width(&self) -> u32 {
        Self::WIDTH
    }

    /// Returns the height of the screen buffer.
    #[cfg(test)]
    pub fn height(&self) -> u32 {
        Self::HEIGHT
    }

    /// Calculates the buffer offset for a given pixel coordinate.
    fn pixel_offset(&self, x: u32, y: u32) -> usize {
        ((y * Self::WIDTH + x) as usize) * Self::BYTES_PER_PIXEL
    }

    /// Sets the RGB color of a pixel at the specified coordinates.
    ///
    /// # Arguments
    ///
    /// * `x` - The x coordinate (0-255)
    /// * `y` - The y coordinate (0-239)
    /// * `r` - Red component (0-255)
    /// * `g` - Green component (0-255)
    /// * `b` - Blue component (0-255)
    pub fn set_pixel(&mut self, x: u32, y: u32, r: u8, g: u8, b: u8) {
        let offset = self.pixel_offset(x, y);

        self.buffer[offset] = r;
        self.buffer[offset + 1] = g;
        self.buffer[offset + 2] = b;
    }

    /// Gets the RGB color of a pixel at the specified coordinates.
    ///
    /// # Arguments
    ///
    /// * `x` - The x coordinate (0-255)
    /// * `y` - The y coordinate (0-239)
    ///
    /// # Returns
    ///
    /// A tuple containing the (r, g, b) color components
    pub fn get_pixel(&self, x: u32, y: u32) -> (u8, u8, u8) {
        let offset = self.pixel_offset(x, y);
        (
            self.buffer[offset],
            self.buffer[offset + 1],
            self.buffer[offset + 2],
        )
    }

    /// Calculates the luminance of a pixel at the specified coordinates.
    /// Uses the Rec. 709 formula for perceptual brightness.
    ///
    /// # Arguments
    ///
    /// * `x` - The x coordinate (0-255)
    /// * `y` - The y coordinate (0-239)
    ///
    /// # Returns
    ///
    /// A luminance value between 0.0 (black) and 255.0 (white)
    pub fn get_luminance(&self, x: u32, y: u32) -> f32 {
        let (r, g, b) = self.get_pixel(x, y);
        // Rec. 709 luma coefficients for perceptual brightness
        0.2126 * r as f32 + 0.7152 * g as f32 + 0.0722 * b as f32
    }

    /// Copies the entire buffer to the specified destination buffer.
    ///
    /// # Arguments
    ///
    /// * `dest` - Destination buffer slice to copy to. Must be at least as large as the source buffer.
    #[cfg(test)]
    pub fn copy_buffer(&self, dest: &mut [u8]) {
        assert!(
            dest.len() >= self.buffer.len(),
            "Destination buffer is too small: need {}, got {}",
            self.buffer.len(),
            dest.len()
        );

        dest[..self.buffer.len()].copy_from_slice(&self.buffer);
    }

    pub fn snapshot(&self) -> Vec<u8> {
        self.buffer.clone()
    }

    /// Returns a cropped snapshot with the given overscan removed from all edges.
    ///
    /// `h_overscan` pixels are removed from the left and right edges.
    /// `v_overscan` pixels are removed from the top and bottom edges.
    /// The returned buffer has dimensions `(256 - 2*h_overscan) × (240 - 2*v_overscan)` in RGB888.
    pub fn cropped_snapshot(&self, h_overscan: u32, v_overscan: u32) -> Vec<u8> {
        let src_w = Self::WIDTH;
        let dst_w = src_w - 2 * h_overscan;
        let dst_h = Self::HEIGHT - 2 * v_overscan;
        let mut out = Vec::with_capacity((dst_w * dst_h) as usize * Self::BYTES_PER_PIXEL);
        for row in v_overscan..v_overscan + dst_h {
            let row_start = (row * src_w + h_overscan) as usize * Self::BYTES_PER_PIXEL;
            let row_end = row_start + dst_w as usize * Self::BYTES_PER_PIXEL;
            out.extend_from_slice(&self.buffer[row_start..row_end]);
        }
        out
    }

    /// Writes the cropped frame directly into `out` as RGBA8888, bypassing an intermediate RGB Vec.
    ///
    /// `h_overscan` pixels are removed from the left and right edges.
    /// `v_overscan` pixels are removed from the top and bottom edges.
    /// `out` is resized to `(256 - 2*h_overscan) × (240 - 2*v_overscan) × 4` bytes.
    /// Alpha is always set to `0xFF`.
    pub fn write_cropped_rgba_into(&self, h_overscan: u32, v_overscan: u32, out: &mut Vec<u8>) {
        let src_w = Self::WIDTH;
        let dst_w = src_w - 2 * h_overscan;
        let dst_h = Self::HEIGHT - 2 * v_overscan;
        let required = (dst_w * dst_h) as usize * 4;
        if out.len() != required {
            out.resize(required, 0xFF);
        }
        let mut out_idx = 0usize;
        for row in v_overscan..v_overscan + dst_h {
            let src_row_start = (row * src_w + h_overscan) as usize * Self::BYTES_PER_PIXEL;
            for col_offset in 0..dst_w as usize {
                let src = src_row_start + col_offset * Self::BYTES_PER_PIXEL;
                out[out_idx] = self.buffer[src];
                out[out_idx + 1] = self.buffer[src + 1];
                out[out_idx + 2] = self.buffer[src + 2];
                out[out_idx + 3] = 0xFF;
                out_idx += 4;
            }
        }
    }

    pub fn crc32(&self) -> u32 {
        crc::Crc::<u32>::new(&crc::CRC_32_ISO_HDLC).checksum(&self.buffer)
    }

    pub fn restore_from_snapshot(&mut self, data: &[u8]) {
        let len = data.len().min(self.buffer.len());
        self.buffer[..len].copy_from_slice(&data[..len]);
    }
}

#[cfg(test)]
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ScreenBufferDebugState {
    pub buffer: Vec<u8>,
}

#[cfg(test)]
impl ScreenBuffer {
    pub fn debug_state(&self) -> ScreenBufferDebugState {
        ScreenBufferDebugState {
            buffer: self.buffer.clone(),
        }
    }

    pub fn set_debug_state(&mut self, state: ScreenBufferDebugState) {
        self.buffer = state.buffer;
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_new_screen_buffer() {
        let screen_buffer = ScreenBuffer::new();

        // Verify dimensions are NES screen size (256x240)
        assert_eq!(screen_buffer.width(), 256);
        assert_eq!(screen_buffer.height(), 240);
    }

    #[test]
    fn test_set_and_get_pixel() {
        let mut screen_buffer = ScreenBuffer::new();

        // Test setting and getting different pixels at various locations
        // Top-left corner
        screen_buffer.set_pixel(0, 0, 255, 0, 0);
        let (r, g, b) = screen_buffer.get_pixel(0, 0);
        assert_eq!((r, g, b), (255, 0, 0));

        // Top-right corner
        screen_buffer.set_pixel(255, 0, 0, 255, 0);
        let (r, g, b) = screen_buffer.get_pixel(255, 0);
        assert_eq!((r, g, b), (0, 255, 0));

        // Bottom-left corner
        screen_buffer.set_pixel(0, 239, 0, 0, 255);
        let (r, g, b) = screen_buffer.get_pixel(0, 239);
        assert_eq!((r, g, b), (0, 0, 255));

        // Bottom-right corner
        screen_buffer.set_pixel(255, 239, 128, 64, 32);
        let (r, g, b) = screen_buffer.get_pixel(255, 239);
        assert_eq!((r, g, b), (128, 64, 32));

        // Middle of screen
        screen_buffer.set_pixel(128, 120, 200, 100, 50);
        let (r, g, b) = screen_buffer.get_pixel(128, 120);
        assert_eq!((r, g, b), (200, 100, 50));

        // Verify that setting one pixel doesn't affect another
        let (r, g, b) = screen_buffer.get_pixel(0, 0);
        assert_eq!((r, g, b), (255, 0, 0)); // Should still be red
    }

    #[test]
    fn test_initial_pixels_are_black() {
        let screen_buffer = ScreenBuffer::new();

        // Test various positions to ensure they're initialized to black (0, 0, 0)
        let (r, g, b) = screen_buffer.get_pixel(0, 0);
        assert_eq!((r, g, b), (0, 0, 0));

        let (r, g, b) = screen_buffer.get_pixel(100, 100);
        assert_eq!((r, g, b), (0, 0, 0));

        let (r, g, b) = screen_buffer.get_pixel(255, 239);
        assert_eq!((r, g, b), (0, 0, 0));
    }

    #[test]
    fn test_copy_buffer() {
        let mut source = ScreenBuffer::new();

        // Set some pixels in source buffer
        source.set_pixel(0, 0, 255, 0, 0);
        source.set_pixel(10, 10, 0, 255, 0);
        source.set_pixel(100, 100, 0, 0, 255);
        source.set_pixel(255, 239, 128, 64, 32);

        // Create destination buffer
        let mut dest_buffer = vec![0u8; 256 * 240 * 3];

        // Copy the buffer
        source.copy_buffer(&mut dest_buffer);

        // Verify pixels were copied correctly
        // Pixel at (0, 0) - offset 0
        assert_eq!(dest_buffer[0], 255);
        assert_eq!(dest_buffer[1], 0);
        assert_eq!(dest_buffer[2], 0);

        // Pixel at (10, 10) - offset (10 * 256 + 10) * 3 = 7710
        let offset_10_10 = (10 * 256 + 10) * 3;
        assert_eq!(dest_buffer[offset_10_10], 0);
        assert_eq!(dest_buffer[offset_10_10 + 1], 255);
        assert_eq!(dest_buffer[offset_10_10 + 2], 0);

        // Pixel at (100, 100) - offset (100 * 256 + 100) * 3 = 76900
        let offset_100_100 = (100 * 256 + 100) * 3;
        assert_eq!(dest_buffer[offset_100_100], 0);
        assert_eq!(dest_buffer[offset_100_100 + 1], 0);
        assert_eq!(dest_buffer[offset_100_100 + 2], 255);

        // Pixel at (255, 239) - last pixel
        let offset_255_239 = (239 * 256 + 255) * 3;
        assert_eq!(dest_buffer[offset_255_239], 128);
        assert_eq!(dest_buffer[offset_255_239 + 1], 64);
        assert_eq!(dest_buffer[offset_255_239 + 2], 32);
    }

    #[test]
    fn test_copy_buffer_does_not_modify_source() {
        let mut source = ScreenBuffer::new();

        // Pick a pixel in the region that should be copied verbatim.
        // This test also guards against accidental debug drawing inside `copy_buffer()`.
        source.set_pixel(0, 148, 1, 2, 3);
        let before = source.get_pixel(0, 148);

        let mut dest_buffer = vec![0u8; 256 * 240 * 3];
        source.copy_buffer(&mut dest_buffer);

        let after = source.get_pixel(0, 148);
        assert_eq!(
            after, before,
            "copy_buffer must not mutate the source buffer"
        );
    }

    #[test]
    fn test_crc32_for_blank_frame() {
        let screen_buffer = ScreenBuffer::new();
        let crc = screen_buffer.crc32();
        assert_eq!(crc, 0xB77D_18AB);
    }

    #[test]
    fn test_get_luminance_for_black() {
        let screen_buffer = ScreenBuffer::new();
        let luminance = screen_buffer.get_luminance(0, 0);
        assert_eq!(luminance, 0.0);
    }

    #[test]
    fn test_get_luminance_for_white() {
        let mut screen_buffer = ScreenBuffer::new();
        screen_buffer.set_pixel(10, 10, 255, 255, 255);
        let luminance = screen_buffer.get_luminance(10, 10);
        assert_eq!(luminance, 255.0);
    }

    #[test]
    fn test_get_luminance_for_red() {
        let mut screen_buffer = ScreenBuffer::new();
        screen_buffer.set_pixel(20, 20, 255, 0, 0);
        let luminance = screen_buffer.get_luminance(20, 20);
        // Red contributes 0.2126 * 255 = 54.213
        assert!((luminance - 54.213).abs() < 0.01);
    }

    #[test]
    fn test_get_luminance_for_green() {
        let mut screen_buffer = ScreenBuffer::new();
        screen_buffer.set_pixel(30, 30, 0, 255, 0);
        let luminance = screen_buffer.get_luminance(30, 30);
        // Green contributes 0.7152 * 255 = 182.376
        assert!((luminance - 182.376).abs() < 0.01);
    }

    #[test]
    fn test_get_luminance_for_blue() {
        let mut screen_buffer = ScreenBuffer::new();
        screen_buffer.set_pixel(40, 40, 0, 0, 255);
        let luminance = screen_buffer.get_luminance(40, 40);
        // Blue contributes 0.0722 * 255 = 18.411
        assert!((luminance - 18.411).abs() < 0.01);
    }

    #[test]
    fn test_get_luminance_for_mixed_color() {
        let mut screen_buffer = ScreenBuffer::new();
        screen_buffer.set_pixel(50, 50, 128, 200, 64);
        let luminance = screen_buffer.get_luminance(50, 50);
        // 0.2126 * 128 + 0.7152 * 200 + 0.0722 * 64 = 27.2128 + 143.04 + 4.6208 = 174.8736
        assert!((luminance - 174.8736).abs() < 0.01);
    }

    #[test]
    fn test_cropped_snapshot_no_overscan_returns_full_frame() {
        let mut buf = ScreenBuffer::new();
        buf.set_pixel(0, 0, 10, 20, 30);
        buf.set_pixel(255, 239, 40, 50, 60);
        let cropped = buf.cropped_snapshot(0, 0);
        assert_eq!(cropped.len(), 256 * 240 * 3);
        assert_eq!(&cropped[0..3], &[10, 20, 30]);
    }

    #[test]
    fn test_cropped_snapshot_default_overscan_produces_240x224_frame() {
        let buf = ScreenBuffer::new();
        let h: u32 = 8;
        let v: u32 = 8;
        let cropped = buf.cropped_snapshot(h, v);
        let expected_w = 256 - 2 * h; // 240
        let expected_h = 240 - 2 * v; // 224
        assert_eq!(cropped.len() as u32, expected_w * expected_h * 3);
    }

    #[test]
    fn test_cropped_snapshot_first_visible_pixel_is_at_overscan_offset() {
        let mut buf = ScreenBuffer::new();
        // Mark the first pixel inside the overscan boundary
        buf.set_pixel(8, 8, 1, 2, 3);
        // Mark a pixel inside the left overscan (should not appear in cropped output)
        buf.set_pixel(0, 8, 255, 0, 0);
        let cropped = buf.cropped_snapshot(8, 8);
        assert_eq!(&cropped[0..3], &[1, 2, 3]);
    }

    #[test]
    fn test_cropped_snapshot_last_visible_pixel_is_before_overscan_boundary() {
        let mut buf = ScreenBuffer::new();
        let h: u32 = 8;
        let v: u32 = 8;
        // Last visible pixel: (255 - h, 239 - v) = (247, 231)
        buf.set_pixel(247, 231, 7, 8, 9);
        let cropped = buf.cropped_snapshot(h, v);
        let expected_w = (256 - 2 * h) as usize;
        let expected_h = (240 - 2 * v) as usize;
        let last_offset = (expected_h - 1) * expected_w * 3 + (expected_w - 1) * 3;
        assert_eq!(&cropped[last_offset..last_offset + 3], &[7, 8, 9]);
    }

    #[test]
    fn test_cropped_snapshot_right_overscan_pixel_excluded() {
        let mut buf = ScreenBuffer::new();
        // Pixel at x=248 is in the right overscan region (h=8 → right starts at 256-8=248)
        buf.set_pixel(248, 8, 99, 0, 0);
        let cropped = buf.cropped_snapshot(8, 8);
        let expected_w = (256 - 2 * 8) as usize; // 240
        // Row 0 of cropped (row 8 of original) has 240 pixels; none should be 99
        for x in 0..expected_w {
            assert_ne!(
                cropped[x * 3],
                99,
                "overscan pixel should not appear at x={x}"
            );
        }
    }

    #[test]
    fn test_cropped_snapshot_max_horizontal_overscan() {
        let buf = ScreenBuffer::new();
        let cropped = buf.cropped_snapshot(8, 0);
        assert_eq!(cropped.len(), (256 - 16) * 240 * 3); // 240 * 240 * 3
    }

    #[test]
    fn test_cropped_snapshot_max_vertical_overscan() {
        let buf = ScreenBuffer::new();
        let cropped = buf.cropped_snapshot(0, 16);
        assert_eq!(cropped.len(), 256 * (240 - 32) * 3); // 256 * 208 * 3
    }

    // ── write_cropped_rgba_into ───────────────────────────────────────────────

    #[test]
    fn test_write_cropped_rgba_into_correct_output_size() {
        let buf = ScreenBuffer::new();
        let mut out = Vec::new();
        buf.write_cropped_rgba_into(8, 8, &mut out);
        let expected_w = (256u32 - 2 * 8) as usize;
        let expected_h = (240u32 - 2 * 8) as usize;
        assert_eq!(out.len(), expected_w * expected_h * 4);
    }

    #[test]
    fn test_write_cropped_rgba_into_first_pixel_has_correct_rgba() {
        let mut buf = ScreenBuffer::new();
        buf.set_pixel(8, 8, 1, 2, 3); // first pixel inside 8-pixel overscan boundary
        let mut out = Vec::new();
        buf.write_cropped_rgba_into(8, 8, &mut out);
        assert_eq!(&out[0..4], &[1u8, 2, 3, 0xFF]);
    }

    #[test]
    fn test_write_cropped_rgba_into_alpha_is_always_opaque() {
        let buf = ScreenBuffer::new();
        let mut out = Vec::new();
        buf.write_cropped_rgba_into(8, 8, &mut out);
        for (i, &byte) in out.iter().enumerate() {
            if i % 4 == 3 {
                assert_eq!(byte, 0xFF, "alpha at index {i} should be 0xFF");
            }
        }
    }

    #[test]
    fn test_write_cropped_rgba_into_excludes_left_overscan() {
        let mut buf = ScreenBuffer::new();
        buf.set_pixel(0, 8, 99, 0, 0); // inside left overscan (h=8)
        let mut out = Vec::new();
        buf.write_cropped_rgba_into(8, 8, &mut out);
        let expected_w = (256 - 2 * 8) as usize;
        // First row of output should contain no pixel with r=99
        for x in 0..expected_w {
            assert_ne!(out[x * 4], 99, "overscan pixel should not appear at x={x}");
        }
    }

    #[test]
    fn test_write_cropped_rgba_into_last_visible_pixel_correct() {
        let mut buf = ScreenBuffer::new();
        let h: u32 = 8;
        let v: u32 = 8;
        // Last visible pixel: (255-h, 239-v) = (247, 231)
        buf.set_pixel(247, 231, 7, 8, 9);
        let mut out = Vec::new();
        buf.write_cropped_rgba_into(h, v, &mut out);
        let expected_w = (256 - 2 * h) as usize;
        let expected_h = (240 - 2 * v) as usize;
        let last_offset = (expected_h - 1) * expected_w * 4 + (expected_w - 1) * 4;
        assert_eq!(&out[last_offset..last_offset + 4], &[7u8, 8, 9, 0xFF]);
    }
}