//! Rust-native frontend using winit + glutin + glow.
//!//! Replaces the SDL2 frontend with pure-Rust crates for windowing,
//! OpenGL context management, and input handling.
modapp_state;modaudio;modevent_loop;pub(crate)modgamepad;modgl_wrapper;pubmodkeyboard;modmouse;modrender_target;modsleep_inhibitor;pubuseaudio::NativeAudio;pubuseevent_loop::NativeEventLoop;